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Fermal
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May 19 2011, 08:02 PM
Post #1
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- Posts:
- 59
- Group:
- Majin
- Member
- #47
- Joined:
- May 17, 2011
- Race
- Majin
- Martial Arts Style
- Kurokonwaku, The Art of Confusion
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Out of Character Information Handler's Name:Fermal E-Mail Address:Dragonhunter546@yahoo.com AIM Handle:Slice600 Character Portrait: Beezelbub (Sand Land)
Character Information Name:Fermal Race:Majin Class:Made of Finer Magic
- Racial Pro(s): Bubblegum Flesh - RESTRICTEDx2. You may lose 2 power stages to prevent all damage from an UNRESTRICTED attack. You may use this effect after rolling your defensive dice
- Regeneration - You heal from SEVER effects immediately.
- Racial Con(s): Splattered - Canceled because of class
Gender:Male Height:6.2ft Weight: Hair Co220lbslor: Eye Color:silver Skin Color:pink Age:4 years Origin:Dark Star
Alignment:Rogue History:Created by an upstart group of the followers of Babidi that have hidden on Dark Star soon after they were all attacked by Dark-Jin who slaughtered all the followers of Babidi. In the confusion Fermal escaped into the harsh wastes of Dark Star Barely able to see he wandered fighting for his life trying to find his place in the universe. For four years Fermal tried to learn of what he was, his purpose, what was meant for him in the future. He trained himself in the Darkness of the planet which he knew not its name, only never ending darkness. Slowly his eyes adjusted to the serene blackness all around him, time and time again the Dark-Jin would hunt Fermal, Barely escaping each time, Barely surviving off the harsh environment and scrounging for what little food there was. Four years it had been since the Followers created him Fermal was stronger now after surviving even though there was nothing to survive off and striving for something even though there was nothing to strive for. He now knew his purpose, his destiny. To Carve out what it means to live into the cosmos, To be something rather than being a monstrous creation determined by those who created him. He will be himself. Not long after an expedition of pirates from Frieza 79# looking for treasures, Fermal took this as an oppurtunity to hide among their cargo and finally escape this barren rock. As they arrived on Frieza 79# he was amazed by the wonders and what he might find. Just as he was about to give in to whatever he saw fit to do, a man stopped him asking him who he was and where he was from. Fermal responded with "A dark place i hope never to go back to, in a raspy tone. The man introduced himself as Aston Farthur a master at the art of Kurokonwaku the art of confusion. He offered to help Fermal ground himself in the world and learn a discipline.
Aura Color:Silver
Custom Skill/Advanced Attack/Signature Technique:
- Fermal's Dispersal Charge
Description:Disperses into minute particles then reassembles into an energy attack in the form of me in the shape of a blade moving through them then reconstituting myself behind them. Effect:RESTRICTEDx1. Stop a physical attack. You may immediately perform any advanced attack in your hand without it taking up your attack phase. If you choose to do so, that attack costs +1 power stages and does +2 direct damage.
Equipment
Weapon: Upper Body: Lower Body: Accessory: Accessory: Bow Tie Set Bonus:
Inventory [4 Slots] [112 zenni]
Bow Tie [100z] Inventory Slots: 1 Description: A type of necktie consisting of a rabbit of fabric tied around the collar in a symmetrical manner such that the two opposite ends form loops. [ACCESSORY] Effect: Items bought from the Marketplace while wearing a 'Bow Tie' cost -10%.
Stats
Power Level: 10 Power Stages-452 9 Power Stages-447 8 Power Stages-442 7 Power Stages-437 6 Power Stages-432 5 Power Stages-427 4 Power Stages-422 3 Power Stages-417 2 Power Stages-412 1 Power Stage-407 0 Power Stages-0 HP: 40 PRDI:1% PUR: 3
Mastery [0 Slots]
Kurokonwaku Grave Mastery Mastery Descriptions: The spirits of the unknown use this realm as a purgatory, existing without purpose between life and death. To gain the ability to control these spirits could prove far more beneficial than one could imagine when employed in the cause of chaos and terror. Haunt your opponents by summoning these apparitions at key occasions to not only repel their attacks, but to be devoured for the enhancement of your own abilities. Effect: Your Kurokonwaku non-Skill moves that can Block an attack can Block focused Advanced Attacks. During your attack phase, you may discard a Kurokonwaku move from your Hand to raise your anger 1 level and gain 6 power stages. This does not take up your attack phase. Learning Days: 5 Requirements: Must know three Kurokonwaku techniques
Skills [4 Slots]
Kurokonwaku Ninja Vanish Basic Skill Description: Creating an instant burst of smoke in front of the opponent, the user is able to swiftly disappear from sight, enabling them to attack the opponent from unexpected angles. Effect: RESTRICTEDx1. Set yourself to your maximum power stage. Mastery: You may end combat. Learning Days: 2
Bukujutsu Latent Skill Description: The ability to use one's own Ki to fly. Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them. Learning Days: 2
Instant Transmission Latent Skill Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it. Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). This does not take up one of your Skill slots. Instant Transmission is a requirement to learn certain moves. Learning Days: 2
Hidden Power Level Latent Skill Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment. Effect: Once per match, when you are 7 power stages above 0 or more, set yourself to 5 power stages above 0. The next time your power stages reach 0, set yourself to your maximum Power Level. Learning Days: 2
Sense Power Level Latent Skill Description: The user stares down their opponent, measuring the strength of their Ki signature. Effect: At the start of a match, compare your Power Level at 5 power stages above 0 and your opponent's Power Level Power Level at 5 power stages above 0. If your opponent's Power Level at 5 power stages above 0 is 2x or more yours at 5 power stages above 0, set yourself to your maximum Power level and set your opponent to 2 power stages above 0. Learning Days: 2
Advanced Attacks [6 Slots]
Kurokonwaku Darkness Choke [PHYSICAL, HOLD] Advanced Attack Description: Lifting the opponent up by the throat, the attacker creates smoke-like tendrils of energy that enter the opponent's oxygen pathways, blocking them from breathing. Effect: Physical attack doing +3 power stages of damage. SUCCESSFUL - If your opponent has 3 or more moves in their Hand, they must discard down to 2 moves in their Hand. Learning Days: 3
Kurokonwaku Body Destruction [PHYSICAL, THROW] Advanced Attack Description: Tucking and folding their body into a tight ball, the user spins at rapid speeds before colliding with great force into their opponent’s body. Effect: Physical attack doing +3 power stages of damage. Mastery: If your attack roll is 25 or higher, your opponent must discard a move from their Hand. Learning Days: 3
Kurokonwaku Spiked Ball [PHYSICAL, THROW] Advanced Attack Description: The user curls themselves into a ball and rolls themselves into the opponent. As they do, Ki-manifested spikes pertrude from their body. Upon impact with the opponent, there is a mild explosion. Effect: Physical attack doing +4 power stages of damage. If your anger level is 3 or more when you perform this attack, raise your anger 1 level and your opponent cannot gain power stages during their next attack phase. SUCCESSFUL - If your attack roll is double or more your opponent's defensive roll, they lose 2 power stages to a minimum of 0. Learning Days: 3
Kurokonwaku Dark Energy Spiral [ENERGY, BEAM] Advanced Attack Description: The user steadies their arm as a coil of black energy gathers before being quickly shot out at the opponent as a beam of spiraled energy. Effect: Focused energy attack doing 6 direct damage. SUCCESSFUL - You may discard any amount of moves in your Hand and draw at random an equal amount. Learning Days: 3
Blocks [1 Slots]
Fermal's Dispersal Charge Block Effect: RESTRICTEDx1. Stop a physical attack. You may immediately perform any advanced attack in your hand without it taking up your attack phase. If you choose to do so, that attack costs +1 power stages and does +2 direct damage.
Signature Techniques [2 Slots]
Saga Section Northern Galactic War Saga Alignment: Tuffle Legion War Effort Points:
Edited by Fermal, Jun 28 2011, 01:51 AM.
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