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Wayne Johnson; Call me a black mage and I'll pop you one in the eye
Topic Started: Jul 18 2011, 01:04 AM (168 Views)
Wayne Johnson
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Out of Character Information
Super Dave.... Velez again (
Dj@cfl.rr.com
HCWMrstrange (should I make a separate account for this separate character?)
Rodin (From Bayonetta)

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Character Information
Name: Wayne Johnson
Race: Wizard
Class: War Mage
Gender: Male
Height: 6,5
Weight: 260
Hair Color: bald
Eye Color: Red
Skin Color: Black
Age: Presumably somewhere in his early 30's
Origin: Found on Earth in a crash site in France
  • Current Location: Earth
    Alignment: Rogue
    History: Wayne Johnson awoke to find himself in a hospital bed somewhere in France. His body was fully healed yet his head was in disarray. He suffered from severe amnesia and a head ache from hell. Stumbling through the corridors of the hospital, nurses and doctors tried to calm him down and ease him back to bed. Knowing neither their language or the reason of him being there he attempted to simply walk out. By mistake he released his ki as he brushed past one of the nurses and through some form of magic (or at least it appeared as magic to him) he could understand this language and communicate.

    Later he would find out how he had gotten there, and where the crash site was he was dragged from. Borrowing some proper clothes and a name from one of the doctors he met, he was able to make it to the crash site. The husk of a burnt, unidentifiable ship remained. Further digging revealed that somehow a golden ring (magician's ring) was found and a brown robe (magician's robe). With no where to go he wandered aimlessly until he ran into a small girl named Mil. She was a Tuffle, and like him, she was also lost. When Wayne finally caught up with some current events, he thought it would be best she stuck with him. Thankfully both find it rather easy to blend in with the rest of the humans. Since the day they met, the two have become inseparable however, his relationship with Mil does not stop him from taking jobs from time to time that are a little bit.... dirty. He always gets the job done and despite him dabbling in criminal affairs, his honesty is something to take note on.

    Note: Though his ability as a wizard comes natural to him, Wayne has no idea what a wizard is and that he is one.

    Aura Color: Golden/Yellow

    [Signature Move]


    Wayne's Blinding Truth [ PHYSICAL, ENERGY, BLAST, MANIPULATED KI ]
    Signature Technique
    Description: This golden aura isn't just for show. Wayne releases a flash of energy that blinds the opponent followed by a quick series of blows and ki blast to send his opponent staggering back, dazed and confused.
    Effect: (You may add this move to your Hand when you roll a perfect roll.) RESTRICTEDx1. Energy attack doing 0 direct damage. Costs 4 power stages to perform. You may choose to lose 4 Health instead of paying the cost for this attack. SUCCESSFUL - Your opponent loses 6 health. Lower your opponent's anger level to 0. Your opponent must discard their entire hand (without gaining any of their effects) and pass the remainder of combat.

    [Basic Skills]


    Haokiru Dragon's Pride
    Basic Skill
    Description: Refusing to back down even in the face of superiority, competition does a Haokiru practitioner good; pushing them to new found limits.
    Effect: RESTRICTEDx2. Gain 6 power stages. Discard any moves already in play with "Remain". Raise your anger 1 level.
    Learning Days: 2

    [Advance Attack]

    Haokiru Dragon Uppercut [PHYSICAL, PUNCH]
    Advanced Attack
    Description: Surrounding their fist in a cyclone of energy, a vicious uppercut is sent right into the opponent's chin.
    Effect: Physical attack doing +3 power stages of damage. Mastery: You may discard a Skill from your hand and add any Advanced Attack from your moveset into your hand. SUCCESSFUL - If your attack roll is 25 or higher, gain 2 power stages.
    Learning Days: 2

    Haokiru Phoenix Tackle [PHYSICAL, TACKLE]
    Advanced Attack
    Description: A crimson aura surrounds the attacker, forming a faint bird-like apparition as they soar through the skies, latching onto their opponent and tackling them through or into the nearby environment.
    Effect: Physical attack doing +2 power stages of damage. SUCCESSFUL - If your attack roll is 20 or higher and you gain Health during your next attack phase, double the amount you gain. You cannot gain more than 8 Health with this effect.
    Requirements: Bukujutsu
    Learning Days: 2

    Haokiru Dragon Trump [ ENERGY, BLAST ]
    Advanced Attack
    Description: The dragon within them calling out in a roar of acoustic energy, the user often deafens their opponent for long enough that they can grab a magical artefact on their person.
    Effect: RESTRICTEDx1. Energy attack doing 5 direct damage. Costs 3 power stages to perform. SUCCESSFUL - CAPTURE.
    Learning Days: 2

    [Block]

    Haokiru Neutralization
    Block
    Description: Firing a Ki blast, the user effectively absorbs the opponent's blast with their own.
    RESTRICTEDx1. Stop an energy attack. You may pay 1 power stage. If you do, your opponent cannot use that move again until they are at 7 power stages above 0 or higher.
    Learning Days: 2

    [Latent Skills]

    Bukujutsu
    Latent Skill
    Description: The ability to use one's own Ki to fly.
    Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them.
    Learning Days: 2


    Equipment

    Weapon:
    Upper Body: Magician's Robe
    Lower Body:
    Accessory: Magician's Ring
    Accessory:
    Set Bonus:

    Inventory 0/4
    Edited by Wayne Johnson, Jul 19 2011, 04:59 PM.
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