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Active Users
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Weedy Outcrop
Posted by Kafka (Admin) at Aug 6 2008, 11:16 PM. 2 comments

Yeah, I'm working on the game aesthetics. Rihsa drew the weeds, and, I implemented them to where I can place down one object and a little outcrop will appear. This should make area design implemention.
Talk Portraits!
Posted by Kafka (Admin) at Aug 6 2008, 07:27 AM. 0 comments

The actual portrait size may vary. But, I wanted to have a huge one at first.
Once again, this was a three man job... well, two men, one woman job on the art. Jack drew the sketch, I inked it, and Rihsa colored it. Let's give a hand to Jack(Arrei) and Rihsa!
New Event System
Posted by Kafka (Admin) at Aug 5 2008, 04:59 AM. 0 comments
So, I recieved a few complaints about the game not exiting while text was up. It also froze the game to print text, so it was incredibly unwieldy.
So, here we go!

Anyway, it's been fixed now. You can now talk to people and walk away from them a bit. So, it should be less unwieldy now.
So, here we go!

Anyway, it's been fixed now. You can now talk to people and walk away from them a bit. So, it should be less unwieldy now.
Maxime Makeover
Posted by Kafka (Admin) at Aug 2 2008, 04:56 AM. 3 comments

So, I'm currently working on the Maxime sprite since our spriters our MIA. That being said, this isn't stamped final yet. But for now, it's a new working one. If we find a better spriter, it'll be redone.
WIP Screenshot
Posted by Kafka (Admin) at Aug 1 2008, 04:41 AM. 4 comments

There's a WIP screenshot of the bar. I'm still working on it; but, this just gives you a general idea.
Glitch Correction
Posted by Kafka (Admin) at Jul 31 2008, 04:58 AM. 0 comments
So, there was a glitch in the demo where if you clicked the right key at the right time, you could run into the same square as the NPC. That has now been corrected.
Movement Swap-ups
Posted by Kafka (Admin) at Jul 30 2008, 04:47 AM. One comment
So, if any of you played the old demo, the character moved by grid. However, this has now been changed: you will now be given full control over your character and not be restricted to a grid on the overworld.
This will also allow for diagonal walking and interaction. Overall, I believe this will make the game much more smooth and enjoyable.
This will also allow for diagonal walking and interaction. Overall, I believe this will make the game much more smooth and enjoyable.
A kick to Game Maker's pants.
Posted by Kafka (Admin) at Jul 29 2008, 01:38 AM. 5 comments
To quote the Game Maker manual on 3d:
http://tinypic.com/view.php?pic=2eyjhab&s=4
And,

Yeah, in other news, I fixed all the technical junk that was messing up on Vista. So, we no longer have any of those problems.
- Quote:
When you use the 3D functionality, there are a number of other things that can no longer be used.
You cannot use background and foregrounds in your rooms anymore. (The reason is that they are tiled to fill the image but with perspective projections this no longer work correctly).
You cannot use the mouse position anymore. The mouse will not be transformed to the 3D coordinates. You can still get the position of the mouse on the screen (in the view) but you will have to do calculation with this yourself (or not use the mouse at all).
You cannot use tiles anymore. Tiles will most likely no longer match up correctly.
Collision checking still uses the 2-d positions of the instances in the room. So there is no collision detection in 3D. Sometimes you can still use this (if you use the room as a representation of a flat world (e.g. for racing or FPS games) but in other situations you have to do things yourself.
http://tinypic.com/view.php?pic=2eyjhab&s=4
And,

Yeah, in other news, I fixed all the technical junk that was messing up on Vista. So, we no longer have any of those problems.
Technical Test
Posted by Kafka (Admin) at Jul 26 2008, 04:03 AM. 10 comments
All right, guys. So, I've hit a stump; let me be open about that. However, it's not a show-stopping stump.
Apparently, Windows Vista 64-bit hates d3d. Hates it. On Windows XP, what I've coded works like it's suppose to work. On Vista 64, not so.
So, I'm asking you all to do a technics text.
Here's the link. Take all the files out and run it.
http://willhostforfood.com/access.php?fileid=28381
When it first starts up, take a screenshot. Now, walk right and down. You'll see an opening between the walls. Walk through it.
You'll be in this glitchy Istok. Walk back in the house by pressing up. Walk back to where you just were(generally, doesn't have to be exact). Take another screenshot. Proceed to leave the house again.
Walk straight left after getting out. Now, when you arrive in the next room, take a final screenshot.
Please post these screenshots and tell me what operating system you are using. If you know if your Vista is 32 or 64 bit, add that in there too.
Yeah, I need to get this out of the way. I may have to wait until Game Maker 8 to release the final version if Vista 64 is going to do this. Well, for it to work on Vista 64. That being said, this shouldn't be too much of a problem. I should still be able to make the game on my XP which I'm taking to college with me. And, it will work on XP and maybe vista 32-bit, which most of you have, perfectly.
So, no worries. I just need to assess the current situation.
Apparently, Windows Vista 64-bit hates d3d. Hates it. On Windows XP, what I've coded works like it's suppose to work. On Vista 64, not so.
So, I'm asking you all to do a technics text.
Here's the link. Take all the files out and run it.
http://willhostforfood.com/access.php?fileid=28381
When it first starts up, take a screenshot. Now, walk right and down. You'll see an opening between the walls. Walk through it.
You'll be in this glitchy Istok. Walk back in the house by pressing up. Walk back to where you just were(generally, doesn't have to be exact). Take another screenshot. Proceed to leave the house again.
Walk straight left after getting out. Now, when you arrive in the next room, take a final screenshot.
Please post these screenshots and tell me what operating system you are using. If you know if your Vista is 32 or 64 bit, add that in there too.
Yeah, I need to get this out of the way. I may have to wait until Game Maker 8 to release the final version if Vista 64 is going to do this. Well, for it to work on Vista 64. That being said, this shouldn't be too much of a problem. I should still be able to make the game on my XP which I'm taking to college with me. And, it will work on XP and maybe vista 32-bit, which most of you have, perfectly.
So, no worries. I just need to assess the current situation.
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Total Forum Posts: 981 Total Members: 32 (The newest member is Lollalot1) Jul 8 2008, 01:15 AM, a record 7 users were online. |




3:41 AM Jul 4