Welcome Guest [Log In] [Register]
Welcome to Dual Dreams. 3d Anime RPG in Game Maker. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
A kick to Game Maker's pants.
Topic Started: Jul 29 2008, 01:38 AM (148 Views)
Kafka
Member Avatar
Administrator
To quote the Game Maker manual on 3d:
Quote:
 
When you use the 3D functionality, there are a number of other things that can no longer be used.
You cannot use background and foregrounds in your rooms anymore. (The reason is that they are tiled to fill the image but with perspective projections this no longer work correctly).
You cannot use the mouse position anymore. The mouse will not be transformed to the 3D coordinates. You can still get the position of the mouse on the screen (in the view) but you will have to do calculation with this yourself (or not use the mouse at all).
You cannot use tiles anymore. Tiles will most likely no longer match up correctly.
Collision checking still uses the 2-d positions of the instances in the room. So there is no collision detection in 3D. Sometimes you can still use this (if you use the room as a representation of a flat world (e.g. for racing or FPS games) but in other situations you have to do things yourself.



http://tinypic.com/view.php?pic=2eyjhab&s=4


And,
Posted Image

Yeah, in other news, I fixed all the technical junk that was messing up on Vista. So, we no longer have any of those problems.
Offline Profile Quote Post Goto Top
 
Naughty Budgie
Member Avatar
Archpenguin
One thing that's bugging me is the camera. No seriously. In a 3rd person 3D game, (Sorry, THREE DEE game) the camera should always be behind the characters back, unless the player makes it otherwise.
Offline Profile Quote Post Goto Top
 
Absolute Zer0
Penguin Hatchling
The character also seems a little short in that view, but other than that it looks great, good job! ^_^

Quote:
 
Yeah, in other news, I fixed all the technical junk that was messing up on Vista. So, we no longer have any of those problems.


Woot!
Offline Profile Quote Post Goto Top
 
Kafka
Member Avatar
Administrator
Naughty Budgie
Jul 29 2008, 02:37 AM
One thing that's bugging me is the camera. No seriously. In a 3rd person 3D game, (Sorry, THREE DEE game) the camera should always be behind the characters back, unless the player makes it otherwise.

What of Paper Mario?


Quote:
 
The character also seems a little short in that view, but other than that it looks great, good job!

Yeah, that's been changed. That isn't a finalized screenshot of the game, just an example of how I'm punching the rules in the face. Mwahaha!
Offline Profile Quote Post Goto Top
 
Naughty Budgie
Member Avatar
Archpenguin
Kafka
Jul 29 2008, 07:50 AM
Naughty Budgie
Jul 29 2008, 02:37 AM
One thing that's bugging me is the camera. No seriously. In a 3rd person 3D game, (Sorry, THREE DEE game) the camera should always be behind the characters back, unless the player makes it otherwise.

What of Paper Mario?

Paper Mario wasn't real time. And it was never directly at the camera. Mario would face the side, and walk down. Also, Paper Mario wasn't Real Time. Also, Paper Mario had seperate areas. There is a NEAR INFINITE number of extenuating circumstances that apply to Paper Mario, but not to Dual Dreams.
Offline Profile Quote Post Goto Top
 
Kafka
Member Avatar
Administrator
The 3d Tales, the 3d Final Fantasies, the 3d Star Ocean, et al. They didn't have a camera that was always behind the character's back.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Weekday Public Content Logs! · Next Topic »
Add Reply