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| A kick to Game Maker's pants. | |
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| Topic Started: Jul 29 2008, 01:38 AM (148 Views) | |
| Kafka | Jul 29 2008, 01:38 AM Post #1 |
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Administrator
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To quote the Game Maker manual on 3d:
http://tinypic.com/view.php?pic=2eyjhab&s=4 And, ![]() Yeah, in other news, I fixed all the technical junk that was messing up on Vista. So, we no longer have any of those problems. |
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| Naughty Budgie | Jul 29 2008, 02:37 AM Post #2 |
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Archpenguin
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One thing that's bugging me is the camera. No seriously. In a 3rd person 3D game, (Sorry, THREE DEE game) the camera should always be behind the characters back, unless the player makes it otherwise. |
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| Absolute Zer0 | Jul 29 2008, 05:44 AM Post #3 |
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Penguin Hatchling
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The character also seems a little short in that view, but other than that it looks great, good job!
Woot! |
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| Kafka | Jul 29 2008, 07:50 AM Post #4 |
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What of Paper Mario?
Yeah, that's been changed. That isn't a finalized screenshot of the game, just an example of how I'm punching the rules in the face. Mwahaha! |
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| Naughty Budgie | Jul 31 2008, 06:56 AM Post #5 |
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Archpenguin
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Paper Mario wasn't real time. And it was never directly at the camera. Mario would face the side, and walk down. Also, Paper Mario wasn't Real Time. Also, Paper Mario had seperate areas. There is a NEAR INFINITE number of extenuating circumstances that apply to Paper Mario, but not to Dual Dreams. |
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| Kafka | Jul 31 2008, 05:59 PM Post #6 |
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The 3d Tales, the 3d Final Fantasies, the 3d Star Ocean, et al. They didn't have a camera that was always behind the character's back. |
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8:39 AM Nov 26