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War
Topic Started: May 22 2011, 03:10 AM (372 Views)
Saldom
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When a village gets a kage they should be able to declare war on other villages
these wars shouldn't be minor things that you can do when ever you want though
when you start it your village should get npcs that join the fight and the actual players to
at the end of a war a player would get something based on how much kills/deaths they got
ex: 10 kills 10k exp 20 kills 20k exp / 10 kills 5 deaths 5k 20 kills 12 deaths 8k
there would be a exp gain depending on how much villages are in it (2villages 1k ea / 3villages 1.5k ea / 4villages 2k ea) it adds 500 for each village added
at the start of the war each village in the war gets medics as long as their medics are alive the ppl can keep coming back
so to win the war you would have to kill all the medics then kill all the players and npcs that fight
another thing is you can go into war with alliances (if leaf is in a alliance with sand thy can both join on a team)
this means there can be 1vs2 in the war
this war would be on a battlefield an example of it below
~ feel in the space
________l--------l_______
l~~~~~~~~~~~~~~~~~l
l~~~~~~~~~~~~~~~~~l
l_______~~~~________l
~~~~~~l_____l
the middle is where they fight and the 2 parts that stick out is their base (if it is 3 or 4 villages fighting there would be 2 more parts added to it
the reqs for the war:
*5+ villagers on
*a kage
*a war point
the war point is something you would get every week/weeks/month one of those
the reason you only get one in a awhile is because these wars are like events
akatsuki ssm and other groups can have wars but no alliances also they don't get medics or npcs that join the war
one thing they get better is they can just have 3+ members on
in order to declare war both kages or leaders have to be on both with a point and they have to agree to it
when one village agrees but the other one doesn't it becomes a raid not a war
the village getting raided doesn't get the exp boost or lose the war point
they still use their war point but their exp gain at the end is less
ex (2villages 250 ea / 3villages 500 ea / 4 villages 750 ea) it would add 250 for each village added
(players in a village can go into another village and start killing but they don't get the exp boost, this is just a official raid)
i can't think of anything else reply if you can
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Kurochijutsu
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You have quite a few interesting ideas in there.
But it might be better to start it off simpler.
Each condition added to the war event means additional coding for the N.O. team.

imo, war events should start out simpler for the meantime as we try to grow the community.

The parts you listed that I agree with (and should be in the base war version) are...
1) Kages declare war - Because Kages are the strongest, and are also leaders. In a story sense, it doesn't make sense for random ninja to go off and start a war. Wars are a major undertaking, and need support from the higher ups.

2) Exp based on kills - Gives players an incentive. Without knowing the exp/level curve of the game, it's meaningless to suggest exp-per-death numbers. I trust N.O., if they implement it, to have a good handle on the numbers. One point of concern is abuse: players feeding, or giving free kills, to other players (a quick fix for this would be the Kage exiling feeders).

3) Medics: Is an interesting point. GOA's old war system use to be a last-man-standing event, whereas the current is not. I think a last man standing sort of deal would be more "realistic", and places a great deal more emphasis on teamwork and medics (two crucial themes of the Naruto series). I'm not sure which would be optimal (Medic NPCs, making a medic tree that "forces" a player to be a dedicated medic, or a mix), but I think the medic suggestion is a good one.

4) War Event: Agreed. Wars lost some of their fun on GOA because they can be started to often. Making Wars harder to start, or as an event, would give them a greater appeal.

5) War v. Raid: Not sure on this one. I understand the thought behind trying to keep some balance (i.e. Village A is weaker than B, therefore B can always war and win). I can't think of anything better at the moment for this.

Everything else is more of an add-on bonus. Even the above might be a bit ambitious for a first release, especially since the number of players will be unknown.
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GRevStudios
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It's not bad but the NPCS helping during the war would not be added.....this game should only depend on the players nothing else
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Kurochijutsu
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One other possible suggestion while it's on my mind.
Have it so kages can set a level/rank requirement for wars.
It's a little unrealistic for genin to be running into a war, and a bunch of low levels feeding the enemy team would ruin the fun of the event.
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GRevStudios
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Kurochijutsu
Jun 1 2011, 03:48 PM
One other possible suggestion while it's on my mind.
Have it so kages can set a level/rank requirement for wars.
It's a little unrealistic for genin to be running into a war, and a bunch of low levels feeding the enemy team would ruin the fun of the event.
I would have to think about that but the thing I was thinking about was let the genins go in the war. If the kage makes a rule it is realistic that someone will disobey the rules. That makes it realistic.
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Kurochijutsu
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GRevStudios
Jun 1 2011, 04:19 PM
Kurochijutsu
Jun 1 2011, 03:48 PM
One other possible suggestion while it's on my mind.
Have it so kages can set a level/rank requirement for wars.
It's a little unrealistic for genin to be running into a war, and a bunch of low levels feeding the enemy team would ruin the fun of the event.
I would have to think about that but the thing I was thinking about was let the genins go in the war. If the kage makes a rule it is realistic that someone will disobey the rules. That makes it realistic.
This is also true and wise.

I am still concerned about wars being tossed by low levels mucking it up.
Unless the kages have verbs to enforce their powers, such as jailing or exiling.

A kill on sight list for genin could work in the absence of the above, but would be rather efficient (and possibly lead to large amounts of vkilling until the offenders give in).
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GRevStudios
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Kurochijutsu
Jun 2 2011, 11:39 AM
GRevStudios
Jun 1 2011, 04:19 PM
Kurochijutsu
Jun 1 2011, 03:48 PM
One other possible suggestion while it's on my mind.
Have it so kages can set a level/rank requirement for wars.
It's a little unrealistic for genin to be running into a war, and a bunch of low levels feeding the enemy team would ruin the fun of the event.
I would have to think about that but the thing I was thinking about was let the genins go in the war. If the kage makes a rule it is realistic that someone will disobey the rules. That makes it realistic.
This is also true and wise.

I am still concerned about wars being tossed by low levels mucking it up.
Unless the kages have verbs to enforce their powers, such as jailing or exiling.

A kill on sight list for genin could work in the absence of the above, but would be rather efficient (and possibly lead to large amounts of vkilling until the offenders give in).
That is also true....and of course every kage is going to have verbs to enforce and lead their village....but just like GOA if kages are smart and wise they will come up with a system that will prevent low leveled players in war.

The v-killing can be stopped by a system that the kage comes up with. For example, say the kage comes up with guards on the village that change shifts every hour. Those guards can protect the village from v-killers.
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