Big News |
|
|
(Ready Set launch!*Click me!*)
|
| WELCOME |
EVENTS |
CHAT BOX |
''Dynasty Gundam is a new Gundam role play set in its own universe during a conflict between two enraged nations. Putting your limits as a pilot till edge of its capacity and surpassing the outcome of the insanity. Will you have what it takes?Who will you stand for?The Earth Union or the United Colony Nations''The Fate of the Universe is all up to you young pilots...Spread your wings up high and fly for your freedom!''
Gm costum
Another paragraph here.
Name: Jordan
Forum Rank: Moderator
Hi, I'm a moderator on this forum.
Another paragraph here.
|
|
|
|
Weapon Rules
|
|
Topic Started: May 2 2011, 10:24 AM (359 Views)
|
|
The Boss
|
May 2 2011, 10:24 AM
Post #1
|
President ChairMan
- Posts:
- 137
- Group:
- Admins
- Member
- #1
- Joined:
- May 2, 2011
|
Weapon Rules These rules have been set in place because of abuse of the way ammo was original set up.
1. Cartages, clips, energy packs, and ammo belts. Must be replace after the given of shot have been fired 2. Replacing a will count as one attack action and can only be done once at the start or end of your post 3. Mobile suit are only able to carry a max 3 weapons, swords, guns, or whips and boomerangs.(Except for Custom Gundams) 4. Some weapons cannot be reloaded during battle. These weapon are Vulcan, missile launchers, machine cannons, artillery cannon. 5. If you run out of cartages, clips, energy packs, or ammo belts during a battle you are able to search shot down ally and enemy units but the cartages, clips, energy packs, or ammo belts have to go with the weapon you are trying to load them in to and have to be from a type of NPC that have been listed as being in the battle.
Here is a list of almost every weapons cartage, clip, energy pack, or ammo belt and how many shot each holds. Also list are weapons that do not used cartages, clips, energy packs, or ammo belts.
The List
''Red will be beam weapons which will waste energy and Blue will be ammo weapons which will waste bullets''
The weapons
-Sword-
- Heat 2 Handed Axe -10% energy per attack
- Heat Hand Axe -5% energy per attack
- Heat Saber -10% energy per attack
- MMI-558 "Tempest" Beam Sword - 10 %energy per attack
- MMI-714 "Arondight" Anti-Ship Sword - 15% energy per attack
-Whips-
- MA-M757 "Slayer Whip" Heat Rod - 10% energy per attack
-Boomerangs-
- RQM60F "Flash-Edge 2" Beam Boomerang - 20% energy per throw
-Canons and missiles-
- Machine cannon- 400 rounds(can not be reloaded during battle)
- 880mm raketen bazooka Cartridge - 5 rounds per Cartridge
- 137mm rocket launcher- 17 shots per launcher (can not be reloaded during battle)
- Tube missile launcher- 1 shot per tub unless other wise stated with in the stats (can not be reloaded during battle)
- 680mm artillery cannon - 30 rounds (can not be reloaded during battle)
- Clay bazooka Cartridge - 7 rounds per Cartridge
- 280mm Zaku Bazooka Cartridge - 4 Rounds per Cartridge
- M2000GX High-Energy Long-Range Beam Cannon - 25% energy per shoot
- MMI-X340 "Palma Fiocina" Palm Beam Cannons - 20% energy per shoot
-Guns-
- 57mm High-energy Beam Rifle - 10% energy per shoot
- 90mm GM rifle/90mm assault rifle ammo clip -30 rounds per clip
- MMP-80/90mm machine gun ammo clip - 32 rounds per clip
- "Igelstellung" 75mm multi-barrel Anti Air CIWS - 200 rounds per clip
- 120mm Machine Gun Drum - 100 shots per drum
-Packs-
- 75mm Gating-Gun pack - 600 rounds per belt
- Feyadeen rifle/beam saber energy packs - 30% regarge per energy pack
- Beam rifle energy pack - 15 shots per energy pack
- Beam machine gun energy pack - 150 shots per energy pack, minimum of 10 shot per burst
- 3-Barrel 35mm Machine Gun ammo pack - 200 rounds per clip
''Now listen well if you want to role play properly and battle''
''-Each mobile suit will start off with 100% and each attack you do the energy will be reduced untill it reaches 0% which is not a good thing.Also when a gun runs out of ammo it will turn out just as the same though after every roleplay thread your weapons and equipments will be restored to original due to the ship restoration.Keep this interesting theres no point of cheating or it won't be fun anymore.(Except for custom gundams who may have more than 100% energy at the beginning of each battle)''
''-Each block with the shield will cost you 5% energy which will reduce your mobile suit capacity even quicker so please use your moves wisely.''
(The Mega launcher and the Sniper beam rifle have their own generators and can only fire 1 to 2 shots in a post. )
Edited by The Boss, May 2 2011, 10:25 AM.
|
|
|
| |
| 1 user reading this topic (1 Guest and 0 Anonymous)
|
Big News |
| GM Costume Being sell recently!!! |
|