Welcome Guest [Log In] [Register]
Welcome to Emerald Hill. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Morality Issues
Topic Started: May 31 2009, 09:52 PM (309 Views)
Foxby
Member Avatar
Emerald Guardian
[ *  *  *  *  * ]
There are certain things I'm tired of seeing in video games, movies, etc. This is another one.

There will often come a time where you meet some mysterious girl and-- what ho!-- she's the Big Bad's daughter. So after gunning down hundreds of soldiers that were just doing what their country forced them to do, you finally reach the Big Bad and contemplate whether or not he should die, whether you can talk him out of it, etc.

Why is it only the leaders that get this treatment? Is it that none of the soldiers ever have families or something? Srsly. SPOILERS This was especially painful in the second Tales of Symphonia END SPOILERS.

And yet we're always the 'good guys' who can do no wrong-- unless we accidentally kill one of the innocents/soldiers on our side (in the plot), which is somehow so much worse.
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Fayt
Unregistered

I dunno, there are several games out there that determine sperate morality differences based on the good or bad.

Like Bioshock: You can choose to save the little sisters by freeing them from their genetic curse like thing and be the good guy while getting very little power to spend. Or you can kill them off, gaining full power to spend.

Then there are games like Fable, where you can decide which side to stay on depending on the quests that your complete.

At the end of Condemned you have the choice to kill the serial killer once and for all, finally retrieving vengeance for the friend he killed. or you can take mercy upon him. (He kills himself anyway though)

There another one out there thats really good, but I cant think of it right now.
Quote Post Goto Top
 
Zoden
Member Avatar
HAT OF HAPPINESS!!!
[ *  *  *  *  *  *  * ]
See, this is why Kojima doesn't DO that sorta thing... the multiple endings thing (You know the whole morality thing is usually tied to an alternate ending).
"Creation happens but once. Destruction and Rebirth are eternal."
Posted Image
Offline Profile Quote Post Goto Top
 
Foxby
Member Avatar
Emerald Guardian
[ *  *  *  *  * ]
But that seems like EXACTLY what I was talking about, Fayt-- does it matter how many minions you've killed in any of those games, or is it just the big events?
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
L Lawliet
Member Avatar
Apparently more annoying than Foxby. o.o
[ *  *  *  *  *  *  * ]
THE DEATH STAR, DEAR GOD THE DEATH STAR!
Posted Image
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Volt
Member Avatar
Mmm...
[ *  *  *  *  *  *  * ]
Then again, with the games Fayt mentioned (minus Fable), the enemies are basically psychotic with no chance of going back to normal. You really don't have a choice to kill or not to kill when you have a crazy trying to bash your brains out with an iron pipe.

Though overall I agree, it has always annoyed me on how minions are treated as subhuman. According to some pieces of media, it's ok to murder some soldiers who are only doing their jobs but at the same time your supposed to show compassion towards the genocidal maniac just 'cause he has more plot significance.

There is one game I recall which actually averts this, Deus Ex 0_o You actually get called out if you kill your enemies, as they are basically doing their job, and you suffer some penalties.
Posted Image


((America Sig created by Flames!))
Offline Profile Quote Post Goto Top
 
Fayt
Unregistered

yeah, even in Fable you can decide to kill villagers (evil up) or kill bad guys (good up)


in Infamous you have the choice to do bad or good. like frying a box of kittens to be bad. or powering a hospital to be good. Course there are those morally grey areas, like frying a box of kittens to power a hospital (new power source ftw)

(The above was taken from CAD)
Quote Post Goto Top
 
Foxby
Member Avatar
Emerald Guardian
[ *  *  *  *  * ]
I don't know whether or not to be horrified.

Anyway-- there's one game that does its best to make you regret every kill. MGS3. D:
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Zoden
Member Avatar
HAT OF HAPPINESS!!!
[ *  *  *  *  *  *  * ]
Foxby
Jun 1 2009, 03:21 AM
I don't know whether or not to be horrified.

Anyway-- there's one game that does its best to make you regret every kill. MGS3. D:

Never got to The Sorrow, but yep. It does.
"Creation happens but once. Destruction and Rebirth are eternal."
Posted Image
Offline Profile Quote Post Goto Top
 
HAL-9000
Member Avatar
I'm afraid I can't do that.
[ *  *  *  *  *  *  * ]
Hey, They fired first : /, I was only defending myself, The Big Baddy didn't shoot me on sight like his cronies did.
Posted Image
Posted Image
Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Foxby
Member Avatar
Emerald Guardian
[ *  *  *  *  * ]
Big Bad usually gives you a monologue, kills your dog, THEN starts throwing fireballs.
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
AkuTenshiiZero
Member Avatar
Chao
[ * ]
This is why I love Drakengard.

You are a soldier. They are soldiers. Granted, they are trying to mess with Apocalyptic MacGuffins, but the point still stands that they are human. They scream, they beg for mercy, and you keep mowing them down while your dragon companion mocks your endless bloodlust.

Itr gets really fun when the conscripts show up. The enemy soldiers are like, 17 years old. Every other one you kill yells something like "Mother, I don't want to die!!" Meanwhile the rest of your party is begging you to stop, but these are still soldiers trying to kill you. Horray for morality issues!

And yes, you HAVE to kill them. Every. Last. One.

EDIT

What I hate is when the "Dynamic Morality Sytem" is absurdly obvious.

"Would you like to eat this kitten?"
A: Yes / B: No

Gee, is this gonna give me evil points? Really, people...Moral dillemmas are often far more subtle, not off-the-wall absurd. I also hate it when the game basically forces you to be the hero. This pissed me off in Fable, where ever time I killed a Bandit I got good points. So I can't fight Bandits, who make up half the damn game!? And at the end I still have to fight the villian? Why can't I join him, and fight the hero? Why can't I at least take his place, instead of being lauded as the great hero? I would love it if the evil path threw you on a totally differant story arc, but often you wind up doing the same thing, you just look more creepy..
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Foxby
Member Avatar
Emerald Guardian
[ *  *  *  *  * ]
I like Stephen Colbert's take on morality issues.

Stephen: Let's have a debate.
Guest: All right.
Stephen: I'm totally against throwing kittens in woodchippers. Why are you...?
Guest: Well, sometimes you need to dispose of kittens and there just aren't any bridges around...
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rants · Next Topic »
Add Reply

Theme by tiptopolive of Zetaboards Theme Zone