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Wighty's RP Clinic 2017; Advice For All Of Us
Topic Started: Aug 13 2015, 11:03 PM (247 Views)
Minister Wighty
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Early this year Jim approached me in a cloud of mullets and flannel, asking if he could cross-post my old roleplay clinic to FIW. I agreed, since it had been here before, but when I went to look over the original document I found it... lacking in a number of ways. It was a good guideline for 2005, but it's been literally ten years since then; it's time for an update. Last year I wrote up a very similar thread that was meant to be a guideline on how to roleplay specifically FOR ME. It included a lot of the same elements, but to simply copy-and-paste it here would be foolish; FIW has a TEAM of judges and that's a specific guide to pleasing ONE judge. So it's time to re-write the whole dang thing. Hopefully it helps you guys out. If you don't feel like taking any of the advice here, that's fine. I'm certainly not the only authority on how a roleplay should be written. But these are a collection of things I've personally noticed in the past will put one roleplay ahead of another.




[align=center]PRESENTATION[/align]

We're going to lead with this because it's more universal than the other things, and that means there's more to say. There are two basic ways to write a roleplay; script format and prose format. Both are equally viable, and with the proper formatting can even weave into each other (such as in the case of a joint RP) with little to no effort. Decide which one works for you and stick with it. Below are two handy, copy-and-paste-able code snippets for either version. Enjoy.

Code:
 
[b]WRESTLER:[/b] [color=FFFFFF]Speech here.[/color]


Code:
 
[color=FFFFFF]"Speech here."[/color]


Those aren't the ONLY ways to code your work, just what I've used over the years. Some folks prefer to change what's colored and what's not, some like to keep their quotation marks uncolored, some prefer to color their descriptive text instead of their dialogue... that's all fine. So long as it breaks up the RP and isn't harsh on the eyes. You will likely notice that, by default, I've added color codes to those snippets. While you don't HAVE to use color in your roleplays it's a handy tool to accomplish a couple of different important tasks. First and foremost, it breaks up your roleplay and stops it from being just one big visual assault of information. It's not just a 'me' thing, either. Look at these two charts; one with very little color coding and one with a lot. Notice how much easier it is to look over the information on the second table? The color coding breaks it up and lets your eyes easily keep track of which pieces of information should be grouped together. The same goes for a roleplay. Click click this link here for an old gem from Lita. This was from back in the day, before we all started using color codes. Quality or not, the roleplay is a little hard to read. Compare that to this one, which is a lot easier to differentiate between. The colors are a little harsh, however. Let's look at something more recent; the colors are less severe, and you can especially see the benefit of color formatting for prose format. Ordinarily you'd need to write a lot of "he said, she said" to keep track of who's who, but with the color coding it's made very simple and keeps your work clutter-free.

Color selection can be a difficult prospect. The forums have a lot of built-in color choices, but everyone using the same colors can get really hard to read, especially in a group setting. For example, Mercedes, Cody McGinnis, and Johann Wolff all use shades of red. Can you imagine how difficult it would be to keep track of them in a single promo if they all used color=red? "But Wighty!" you might be saying, "my only color options are blue, red, orange, purple, yellow, gray, and green! What if I don't like those colors? What if they're all used?" Silly reader. This is where hex codes come in.

You'll notice in my code snippets the information that follows "color=" is a series of six "F"s. This is the hexidecimal color code, or "hex code" for short. The possibilities for what you can do aren't exactly endless, but they are violently numerous. A super-short summary of how it works is that the code goes from 0-9, A-F and has two digits per color. The first two digits are red, the second two are green, and the third two are blue. Mixing these color values in different combinations can earn you pretty new colors to decorate your RPs with, and they're pretty easy to tweak on the fly, too.

For instance, as I type this I know this code (AA0000) is going to produce a mid-tone red... partially because it's the color code I used for Tier for years when I was roleplaying him... but also because AA is smack dab in the middle of the scale for red and all the other values are set to zero. It's readable on the board, and it informs you a bit about the character. He's passionate. He's violent. He's gruff, but not some kind of abysmal hell-demon. But... say, I wanted to go a little more... lively. Bouncy, even. Someone who's kind of hyperactive, perhaps, or at least more enthusiastic...

This color code (DD0000) serves nicely in contrast. I use a similar code for Vi, who has the same passionate, unstable sort of personality but is way more perky about it. Subtle, simple changes to the code produced a snazzy result that still conveys things about my character and isn't quite as hard on the eyes as regular oldred. But what if I want to... soften the character up some? They have passion, but perhaps it's faded as they've aged. Maybe they're trying to pretend to be a badass, but aren't really successful at it.

This code (AA6666) is similar to one I used with Graver when he adopted the Tie[R] title, but before he went full-on crazy. He was always a pretender to the throne... not quite as venemous as the original and still darker and more bloodthirsty than Graver himself, whose color code was just "gray". You can do interesting things with color codes like this. I slowly increased the intensity of the red by reducing those 6s roleplay by roleplay until Tie[R] was speaking in classic AA0000. To create Bisenshi Mercury, Dai simply reversed Sakura Kikkawa's color code. When Horus "The Owl" Osbourne went evil, his color code darkened. They're subtle changes, but they're the kind of things that can really impress a reader, judge or otherwise.

Of course, the text doesn't have to inform anything about your character; it can just be theming to match their ring gear or favorite color. Experiment a bit by using the "Preview Post" button and editing your colors as needed. Additionally, instead of doing all the bit-by-bit legwork yourself, you can just steal hex codes from here, or tweak between two extremes to find what you want here. The trickiest bit is making sure they look good against FIW's black color scheme. Black (or dark gray, as it is) is very good because white text on a dark background is easier on the eyes than the reverse. However certain colors of text can become very difficult or even painful to read.

Try to stay away from using FF and 00 exclusively, like we have here with 00FFFF. You're only going to come up with ridiculously vibrant colors that contrast with FIW's background so heavily that they hurt to read in large. It's not the most painful thing in the world, but...

... it looks much better when you bring down that intensity a few steps with something like 00DDDD. It's still bright and still blue-green, but less eye-punishingly so.

This is also an acceptable alternative; turning up the brightness on the zero-value color to soften up the colors with 66FFFF. The changes can often be VERY subtle, which is great for preserving your idea of your character's signature color but still saving your reader from severe eye strain.

Cyan shades in general are a little harsh on the eyes, though. It's why FIW goes with a less green-intense shade of blue. But you'll also want to be wary of the darker spectrum of blues. For some reason they're just really really hard to read on the forums.

This text here is just 0000AA. We saw above that it looks just fine with the A values in red, and I'll switch to show you right now that A values work just fine for green, but this text is so hard to read you're likely highlighting it to do so. Be sure to experiment carefully with your blues. Even this absolute (0000FF) is a little tough to read. You'll want to dilute it to at least 3333DD before you go posting a roleplay full of this, and since most people don't really like the color "cornflower" a lot more experimentation is going to be needed to get exactly what you're looking for.

But enough about color. Let's move on to formatting. It's not essential, but it's also not difficult to learn and can REALLY add a lot of spice and readability to your roleplay. The easiest one (and the one I'm going to be illustrating) is the use of italics and capitals for various kinds of emphasis. It really helps one convey delivery cues that can be very important to why you think your wrestler's promo is cool that others might be missing out on. To give you an example of what I'm talking about, I went and retrieved a snippet from my latest Havok roleplay and removed all of the formatting for your viewing pleasure. Observe:

"First... I am tested. Or, at least, I have to assume it's a test. The Plague Doctors wouldn't let this happen without their consent, and I've done nothing but follow the orders given to me by dear, sweet Avila... so this is simply pitting one of their pawns against another. I'm comfortable with that. I daresay I like that! Steel was so easy to unravel once I put my mind to it... he fell apart like a loose meat sandwich at Michael J. Fox's family picnic. But Nemesis! Ooooohhh! I'm all a-tingle!"

It's fine, really, but it lacks a lot of the punch I hear when I think of Havok speaking in my head. There are also a couple of places where his emphasis adds important connotation to the sentence, so you might misinterpret what I'm trying to say with the character because of that. Now, I could just use capital letters...

"First... I am tested. Or, at least, I have to ASSUME it's a test. The Plague Doctors wouldn't let this happen without their consent, and I've done nothing but follow the orders given to me by dear, sweet Avila... so this is simply pitting one of their pawns against another. I'm comfortable with that. I daresay I LIKE that! Steel was so easy to unravel once I put my mind to it... he fell apart like a loose meat sandwich at Michael J. Fox's family picnic. But NEMESIS! OOOOOHHH! I'm all a-tingle!"

... but it makes him seem unnecessarily intense. As Russel Brand once said "when I emphasize it with volume, that means it's in capitals!" I think that's how most of us would read such dialogue, honestly. That's how you do yelling on the internet; capitals. If that's your character's thing (like, y'know... Ghostly Warrior), by all means. Go for it. But you open up a lot of options for conveying your ideas better if you use BOTH italics and capitals. Observe the dialogue in its original form.

"First... I am tested. Or, at least, I have to assume it's a test. The Plague Doctors wouldn't let this happen without their consent, and I've done nothing but follow the orders given to me by dear, sweet Avila... so this is simply pitting one of their pawns against another. I'm comfortable with that. I daresay I like that! Steel was so easy to unravel once I put my mind to it... he fell apart like a loose meat sandwich at Michael J. Fox's family picnic. But NEMESIS~! Ooooohhh~! I'm all a-tingle!"

It reads a lot more clearly, right? But here, let me bust it down for you so you can understand what I'm talking about, exactly.

"First... I am tested. Or, at least, I have to assume it's a test."

Because of italics, we can tell that Havok puts emphasis on the word "assume". This tells us that he has not choice but to guess that the situation he's put in is some kind of test; it has not been confirmed by any parties involved. Let's see what a small change in italicized words can do.

"First... I am tested. Or, at least, I have to assume it's a test."

Here it's suggested that for some reason he NEEDS to believe the Plague Doctors are testing him for some reason. It changes the sentence from Havok letting us know that his suppositions are based on pure, unconfirmed theory to one where Havok is letting us know that for his faith in the Plague Doctors to remain strong, he has to believe they're testing him. Devoid of any formatting at all, an observer could easily read the sentence either way. One judge feels like Havok is at his wits end while another saw it as more of a casual preface. Judges being confused about your wrestler's motivations doesn't do you any favors when it comes Sunday night and time to evaluate your performance.

I daresay I like that! Steel was so easy to unravel once I put my mind to it... he fell apart like a loose meat sandwich at Michael J. Fox's family picnic. But NEMESIS~! Ooooohhh~! I'm all a-tingle!"

There's a lot of formatting tricks here, but most of them are used more to convey Havok's tone, rather than his intention. Here, the formatting is about delivery. Reading the sentence "I daresay I like that!" one could place the emphasis almost anywhere and it wouldn't really change the meaning (in context) but because I've chosen to put it on the word 'like', we know how Havok says the words, so we have a better grasp of his speech patterns. It adds flavor to your character that's otherwise hard to convey consistently with descriptive text. The use of capitals on the word 'NEMESIS' lets us know Havok kind of shouts this word, in comparison to the rest of his dialogue. He's excited; his voice amps up. You read it out loud and YOU read that word louder, with more emphasis even than you might put on an italicized word. Lastly, let's touch on the little tilde (~) after a few words toward the end. Most of the time when I see this on roleplaying sites, it's meant to imply a sort of sing-song cadence to words. It's what lets us know that Havok is excited, not angry when he says "Nemesis", what turns an onomatopoeia that could be a moan of realization (Ooooohhh!) or an amping-up sort of yelling noise (OOOOOHHH!), or even a vocalization of frustration (Ooooohhh!) into one that's obviously more... um... aroused.

If you still need some help defining exactly what I'm trying to say, let's try a smaller example. Batman has successfully apprehended a villain. They shake their fist and say;

"You haven't seen the last of me!"

It's a casual threat. Something full of hot air that Batman shrugs off with a flit of his cape. This villain has motivations and being upset with Batman is the strongest one right now, but ultimately we have nothing to worry about. But what if, instead, he said...

"YOU HAVEN'T SEEN THE LAST OF ME!"

This criminal is clearly crazed. Psychotic. He might cause trouble in Arkham or Blackgate or wherever he's going. He might actually make good on his threat for revenge against the Dark Knight, because he's clearly got enough passion to see it through.

"You haven't seen the last of me~!"

Is similarly unhinged, but in a more daffy, silly kind of way. Given their crimes it might be a terrifying juxtaposition, or it might just be a quirk of their personality that they talk in a sing-song voice sometimes, especially when taunting Batman.

"You haven't seen the last of me!"

... however, is more imperative than either of those. It moves from being a taunt into being a threat. This person has power; power they're very sure of. Batman might've already missed something important. This person could be a body double, or he might be handing him off to fake cops working for the criminal, or there might be a ticking time-bomb somewhere in the city that Batman didn't even know this criminal set up... ! But if we take it a step further and isolate just one word to italics...

"You haven't seen the last of me!"

The word 'seen' is more important here. It could be a clue to something Batman needs to finally put an end to this villain's crimes... or perhaps the criminal blinded Batman during their fight, so he's taunting him even harder. Perhaps the criminal himself was blinded by Batman, and uses that sentence as a bitter jab. One more example, and I promise I'll move on.

"YOU HAVEN'T SEEN THE LAST OF ME!"

Now yelling guy, so frothing with rage, has been equipped with the same single-mindedness of italics guy. He's yelling extra-hard, see? Maybe his voice is even getting shrill. He's manic. Unhinged. A truly dangerous opponent of the caped crusader...

"YOU HAVEN'T SEEN THE LAST OF ME~!"

... like, maybe he's The Joker.

There are other options for formatting; bold and underline. I find those are better suited for other things. Bold is great for stage direction; declaring a speaker in script format or announcing a certain setting/time change/loud noise/etc. in descriptive text, but in dialogue it just reads like a weirdly intense kind of emphasis. Almost like bad comic book dialogue... underlines are barely ever worthwhile. They're great for formatting the show's card or adding a clear header to your work, like a timestamp, but ultimately shouldn't be in dialogue. If you REALLY wanna get fancy you can start messing with word alignment, doHTML tags, or other fun text manipulation, but those aren't necessary to make your RP sing.

Code:
 
[i]YOUR TEXT HERE[/i]


Those are the italics codes. Learn them, live them, love them. It's hard to get into the groove of at first, but I type them pretty much off-handedly now, even in my non-roleplay text. I'm sure I've done it once or twice over the course of this document. There are other tricks you can do with formatting, but much like the tilde they're more personal touches than hard-line rules. I'm just trying to tell you how to write not-shitty, not telling you how to spruce up your goose. Get creative. Throw shit at the wall. Sometimes it'll stick, sometimes it won't. Hard to tell until you try.

Next time I add a post to this thread we'll be covering the topic of roleplay length. What's good? What's bad? How can you make less seem like more and more seem like less to suit your needs? Find out... when I have a few hours to kill.
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Minister Wighty
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I guess I haven't had a few hours to kill in well over a year. Sorry 'bout that.

So! When I personally sit down to read RPs to judge, what I usually do is open up all the RPs between the two people in the match (sans any collaborations with other handlers I already read or massive group threads) and read them in chronological order. It's usually pretty hard to offend me so your biggest problem is more likely going to be boring me. As I'm reading, there are two major signs that I'm not enjoying an RP;

1. I scroll down prematurely or look at the scroll bar to see how much longer I have to read.

2. I start skimming really hard as sort of a mental "yeah, yeah, yeah..."

I never prematurely stop reading an RP, and if I catch myself doing the second one I'll often go back and re-read to make sure I have all the context and dialogue right. It would be a disservice to the people I'm judging/writing a match for if I didn't... y'know... read their work. But when a roleplay is boring me it's harder for me to take everything in, and for that reason a boring roleplay doesn't usually get a win. There are extenuating circumstances (no-shows, storylines, opponent doing WORSE) but ordinarily I don't like to encourage something that makes me impatient to get done with it. Obviously my tastes in content are going to be different from other judges/GMs/what-have-you, but when it comes to the amount of work to sift through, I've found these things to be pretty universal.

When you sit down to write a roleplay, you probably don't have a word count or a page limit in mind... and you shouldn't, really. Inhibiting your creative instincts too much can be as bad an idea as letting them run wild like so much Hulkamania. But, for better or worse the length of a single RP can cause problems, even if what you've written is great! For example...

If the RP is too short...
Your reader is going to be disappointed. If you had the ball rolling and were really building to something good and it just cut out, it's going to be disappointing. You're teasing... and a teaser/cliffhanger can be interesting if you're actually building to something, but if you just ran out of stuff to say for your isolated promo your roleplays begin to feel like they're not worth getting excited for. You WANT your readers to be excited to check out your RPs. You sure as hell don't want them to think it's a chore, even if it's a relatively easy one.

If the RP is too long...
The concept of 'too much of a good thing' holds water very strongly for most people. Even if you present something amazing, if you go on for too long your reader's mind is going to start wandering, and if the reader is thinking about stuff other than your RP, they're gonna get sucked out of the kayfabe/suspension of disbelief you're trying to build. Again, if your content is "good" enough you can probably carry them through a longer affair, but you're taking unnecessary risks in doing so.

So what's the sweet spot? According to the dozen-odd judges, general managers, and RP connoisseurs I polled you should be looking for something between 3 and 6 pages. Paste your RP into your word document of choice and take a look at the page count. If you're not quite at 3 or a little into 6... don't shit your pants over it. We're not talking about exacts or absolutes here. But if you find yourself WAY outside the boundaries...

If the RP is too short...
See if you can add something to the affair. Do you have anything more to say? Can you embellish your words a bit? Insert action to break up blocks of dialogue? There's more on the art of crafting a visually appealing RP and I'll get to that later, but pacing things well can really help save what COULD be a good, reasonable-length RP from being too short. Think about the point you want to make, the closing line you want to hit, or the character development you want to showcase and figure out how to build TOWARD that. If your character is a heel who wants to taunt their opponent, start out by them bullying an interviewer or ring technician. If you're a face and are looking forward to your next title match, put over your previous opponent and talk about what a rough match it was. Have an interviewer ask about your fans, or just show your wrestler doing nice things like making plans with the makeup girl, or complimenting the catering staff. These are in no way the ONLY options; just generic ideas to get the wheels turning.

If the RP is too long...
Is there something you could trim? Is there a part where your wrestler repeats what they've said? If so, is it TRULY necessary that they do this? Is it done for emphasis, or is it just redundant? Did your narration go on for a bit too long describing something? People don't read narration as much as they read dialogue (they just don't) so keeping these ideas short and sweet (or fun and punchy to give them a reason to WANT to read the narration) can benefit you in multiple ways.

Is there any way you can break this RP up into two separate promos? Is there an option to post half of it as a reply to the first bit? This isn't my favorite tactic, but it can help to have a nice, big, visual stopping point as a "rest" between sections of a healthy RP. But don't just throw that shit in there if it doesn't work. If I stopped this post at the end of the last sentence and picked it up in the next post at the beginning of this one it would look stupid. But if your wrestler moves to a different location or a good deal of time passes... consider stopping what you've written and start again as a reply, or a new post entirely. So long as both RPs still hit around that three page minimum, you're probably in good shape.
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Minister Wighty
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Oh man, see what I just did there? I finished a thought and started another section. You might feel comfortable getting up to take a piss, walk around your house and shout at your appliances, grab a soda, write a scathing PM to me about how much I suck... regardless, I gave you a comfortable amount of time in which to do it. Aren't I nice? Doesn't that look NICE? Certainly better than feeling obligated to read to the end of the post... or skipping a bunch of important content just to be finished with the task. Depending on what's important in your RPs, depending on what problems you personally struggle with when writing, you can employ these tactics as you need them to help you find that sweet-spot.

It's interesting, is it not? The way one can manipulate and expand or contract their chosen words within our English language to embellish or truncate a body of work. This is most certainly a useful technique to have at the ready in the event that it is warranted or needed. Developing a basic understanding of its use is but the first step; true capability of deployment will come with arduous practice.

Or...

Neat how you can make so much seem like so little and vice versa, innit? It's handy to learn and master.

Moving on...

Breaking Up Text-Walls
I told you I'd come back to this. The basic principle here is that it's hard to read shit when you get it all clumped up. Even if you change the color like we talked about in the first post, the eyes will just blur it all together. It's easy to lose your place, and just staring at a HUUUUUUGE block of text can be daunting in and of itself. It's a massive time investment to read so many RPs, after all, and a big clumpy one is especially intimidating. Things like this are why formatting exists. But it's a hell of a lot easier to show you than tell you.

This link will take you to a Rainbow Black RP I did ages ago in Neo-Gothic Industrial Wrestling. It's kind of on the short side (something I personally struggle with at times) but it works really well for what I have to say. See a lot of the white, descriptive text? It doesn't tell us much. Small movements and gesticulations. Snarky comments from the narrator. Nothing we really NEED in terms of promotional material... but it breaks up the text and makes it easier to read. Below is the same RP with the more extraneous bits of description taken out.

Quote:
 
"So Chris has been showing me this My Little Pony show..."

Cold Open. Rainbow Black in the interview space, standing alone with her arms crossed.

"Has anyone seen him lately, by the way? Startin' to get worried about the guy. Anyway! It's pretty cool. I mean, yeah, it's for little girls and stuff, but that doesn't mean it's not allowed to be AWESOME... which it is! This week I watched the series premier, a two-parter about how the main cast gets together and becomes friends to stop an ancient evil. An' that's pretty cool, y'know? Fighting ancient evils and being pals with people."

She sniffs a thoughtful sniff, looking askance in the distance.

"But uh... I thought it kinda had some bearing on our match this week, too. Not the fighting ancient evil part, but the part about friendship and stuff. Y'know? See, I don't really know RipperCussions. We've never said more than two words to each other. But... they seem like pretty cool guys. An' this week I gotta team up with them to beat our opponents. That's hard! How can you have chemistry with somebody you don't even know... y'know? But at the same time, I only just met Chris Dash a few weeks ago. An' he an' I are cool like cucumber salad. So, y'know, it CAN happen. Maybe Double RipBoomCussions is a tag-team unit extravaganza just ACHING to happen!"

Excitedly, Rainbow holds her hands up in the BFSP. Less in a defensive manner, but more in a "but wait, there's more!" type of gesture.

"But get this! I don't got nothin' against the Spectre Girls or Greenepeace either! So like, we ARE all coming together... but not to defeat an ancient evil... but to entertain you guys! The fans! An' that's pretty cool, y'know? Almost makes me think I've been goin' about this 'best in the world' stuff all wrong. ... almost. This is a secret message Wight put in the dialogue to make sure you were reading along. Did you see it? If you did, you're in the Burger King Cool Kids Club. Man, you guys are SO SCREWED! I'm gonna run circles around ya! I'm gonna bounce off all the ropes an' turnbuckles an' maybe Dashie's face to dropkick you assholes in the teeth! It's gonna be BANG! BOOM! WHIZZAMP! An' standing above you while the bell rings our victory? Rainbow Black! Fastest professional wrestler in the world!"

Fade.


First of all it looks EVEN SHORTER than the original. Secondly... well, it's kind of a slog to read for as short as it is. Even with the italics and the emphasis and the color... it all just sort of blobs together. There's not much to it, but at some point don't your eyes just go "WHAT-EVER"? Especially after reading all this other shit? Did you even stop to read it or did you just look at it and go "yeah, OK, I get it." If you read it, you smirked during it and you're a good student. If you didn't, you just made my point for me. Who gives a shit about the dumb teal blob? Break it up. Add pauses. Beats. Breaths. Gestures. It's actually something I've employed enough that I had a hard time finding a more recent RP I did here on FIW that had the same problems. But just remember not to go overboard with it; if every other sentence is punctuated by you breaking the dialogue to talk about your cat it's gonna look tacky and be just as frustrating to read as a big word-wall.

And if all this is going over your head... go watch a few wrestling promos! YouTube has a bunch of classic ones, the WWE Network has a lot of newer ones. Don't just listen to what the wrestlers have to say, but pay attention to HOW they say it. WHEN they pause. WHAT they do between their statements. When the interviewer asks a new question, when they interrupt, when they embellish something a wrestler said. When the crowd gets involved! Everybody loves a good chant, and if you're in the ring you can add one to your promo. Here's just a few examples of good promo pacing with lots of good stage business.

That's all I got for now. I hope you learned something, took something away from this to make your work more presentable and really allow the sexy content you have an opportunity to shine in a pleasant frame. I do have other thoughts and opinions beyond this, but they're more personal preference and get VERY complicated as it begins to get into the difference between wrestling and an e-fed.
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returnofthefunnypantz

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ooo-wee

i luv unnecessary pinned topics like dees

u teachin so gudz
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