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Marrq Ronso
Topic Started: Aug 31 2016, 10:24 PM (21 Views)
Cyrus
Member Avatar
King of the Underworld
Account Name: Studly

Name: Marrq Ronso
Race: Ronso (-.05 Magic +0.5 Strength)
Gender: Male
Age: 65
Height: 10'3"
Weight: 670 Ilbs
Guild: Lucavi Prison
Vehicle/s: --
Class: Lancer
  • Physical Appearance: Marrq is a massive member of the Ronso tribe standing at a terrifying 10'3". His body features are rather heavyset, sporting thick fur covered muscles from head to toe. His fur is a deep grey with a tint of green in it from when he was younger. Even though he is a Ronso he has once brought shame to his tribe and in return, they took his whole horn, grinding it down to the skull. Where his horn used to sit is now just a thick patchy scar, where no hair grows over. His facial features are much more refined than the average Ronso. His snout comes back far enough to fit into a helmet, and his facial hair is kept trimmed to hold a sense of dignity. He has a light green soul patch under his lip, but has no beard or hair going up the side of his head. His hairstyle has always been kept at a short and muffled mohawk. The mohawk itself starts just above his horns scar, leading all the way to halfway down the back of his skull. The mohawk he keeps the same light green as his soul patch even if he has to resort to dying. The rest of his head is shaved close, just leaving a small patch of fur on the sides to line up with his heads curves. His left ear is clipped, missing the top of it, and his right ear is pierced heavily, holding 10 different piercings. His body fur is trimmed neatly, so it doesn't get caught on the overbearing amount of armor he wears daily. His body is covered in scars from head to toe as well. His hands are long and boney but that is usually not seen past his gloves, as his feet are also worn down from age, allowing him to pretty much fit into greaves comfortably. He keeps his nails trimmed so he can wear his armor without any issues. His scars start at his missing horn. Then we have his clipped left ear. A thick cut going down the right side of his chin. A stab wound to the side of his neck. His left arm seems to have an entire short story carved into his skin, separating the hair so you can actually read it. His midsection has a burn scar on one of his left most abs. His legs have many random cuts ranging from small to large. His back is the only thing left unharmed.
  • Clothing & Accessories: Marrq is covered completely in armor. He is downright embarrassed with his lack of a horn, and shyly hides it behind a thick helmet. The helmet looks like a humans face scowling with eye holes for Marrq to see out of. The top of the helmet is like a large iron crown. The next piece of armor is the enormous breastplate that emulates what are also more humane features. Accentuating the breasts and the carvings for fake abs on the breastplate, this plate comes with an undercarriage to protect under his arms as well, as well as a back-plate that runs parallel to his spine. After this we have his arm plates starting at the shoulder guards, which along with the breastplate keep the helmet locked into place. It goes down into the gauntlets that start right under the shoulder plates. There is a small separation in the elbows for better movement. Next we have the legs, which consist of iron platings for the thighs, going into a chain-mail connection between the thigh and shins, which keep his feet in his large greaves, which extend all the way to the knees for protection. Draped across his left side is a large purple cloth with an ornate iron plate keeping it in place. This is simply style on top of the enormous iron armor. The armor is trimmed in what seems to be aged gold, which gives it a rustic charm. The armor has no rust on it and is kept rather clean, but its age shows in its darker color. Under his armor he wears a thick chain-mail vest, which protects him from magic.

Picture


Personality: Marrq is at his core a very foul-hearted individual. He feels deep scorn for the world he was thrust into so suddenly after his horrible mistake within the Ronso community. Aside from the world he also resents his own tribesmen for thrusting him out with such vehemence. Marrq feels he does not belong in either community and makes sure that his actions reflect this view on the world. He actively picks fights with those of the tribe and those of no relation just to satisfy his own jealous distaste. He tends to stick to the underbelly of the world, as its the only side that he can find peace of mind at, with all the other degenerates and throw-aways of the world.

Marrq is a very hard guy to please, and conversation is not the best way to start. His usual responses turn to just be jumbled grunts and annoyed growls. If he is actually willing to chat with you he will make it known almost painfully clear. His favorite topic tends to be other people shutting up most of the time. If you are one of the rare few to not get an aggressive response from him you can consider yourself lucky, as you are one of the few thrown out of the world, and not a target on Marrqs quest of sating his jealous rage with bitter ill-conceived revenge.

Hes the kind of guy who would go off alone when a group of people get trapped in an especially dangerous situation, rather than stick together opportunistically he would rather do things himself in his own prideful manner. In combat he is also absurdly brutish and unforgiving. Generally attempting to maim and rend his targets flesh into pulp rather than hold back to keep a target alive. Although he is a prideful jackass, he is not so far gone mentally that he cannot assess a situation. If someone is stronger than him, and has experienced the same pain the world has left him with he metaphorically looks up to them. So much so that he may even take an order or two, of course... Executing those orders in his own way.

As a Ronso were he to find someone to look up to permanently his loyalty would be almost unwaivered. His biggest belief is that there is someone he can bring service to out in this world despite being a scorned heathen of the Ronso, and a hulking skulking behemoth to the other races. Of course in all the years that hes been exiled there has never been one worthy of his strength. Despite this belief though his travels brought him to a guild where he... "Employs himself." Is what he calls it. A Ronso has to eat, and in his age, mercenary work was thinning out, so finding a sense of permanence was needed.

Lucavi Prison to him is a new start in the world. It may be run by a little girl, but its got a nice hot spring that is great on the body. Alls he has to do is offer his influence in the progression of the guild and in return he gets use of this guilds lavish facilities. He even holds a tiny amount of respect for the little girl, ever since she greedily blew the forward from her parents and they stopped funding her for whatever reason, she seems to have this sense of exile that feels similar to his own. Just... Less bloodshed, and screaming. Probably. Marrq honestly didn't care to listen after joining, he just kills whatever is pointed at.

His favorite thing to do is definitely resting in a hot tub out of his armor completely, and he loves it so much that he considers bathing an almost ritualistic hobby. He enjoys his water scalding hot, and the water balance just right. He generally hates to be interrupted during his relaxation periods, almost to the point of violent and bloody outbursts of rage. If hes taken the time to prepare you a bath, you better enjoy it for the next two hours, or he may just take it as an insult to his hospitality. And an angry Marrq, is the last thing any one wants on their list.
History
Spoiler: click to toggle


Equipment:
Weapon's/Armor's/Item's Name: Richter
Material: Steel Strength
Description: Richter is an enormous pole arm spanning a whopping 14 feet. The blade starts at around 10 feet and extends past the hilt, in an almost axe like fashion, allowing it to be held near the blade for close encounters. The blade curves outwards and ends at a very fine tip making this pole-arm a frightening sight to be seen. On the butt end of this pole-arm is a spike for both rooting the weapon into the ground easily, or the cavity of some unlucky mans chest.
Picture: (See Above)

Stats
Level:5
To Next Level: (4/10)

Strength x2: 10
Stamina x1.5: 7
Speed x1.5: 7
Magic x.5: 2
Spirit x1: 5
Perception x1.5: 7

CrystEXP: (80/250)

Materia List:

Dragon Arts Materia: Level 2. CrystEXP 0/200 (100 Spent)
Weapon (Polearm) Materia: Level 2. CrystEXP 0/200 (70 Spent)
Armor (Physical Resistant Armor) Materia: Level 1. CrystEXP 30/100
Armor (Magical Resistant Armor) Materia: Level 1. CrystEXP 0/100 (1 Bonus Shard Used Here)
Physical Attributes Materia: Level 1. CrystEXP 30/100

Gil: 2,000/2,000

Sources

Traits
Magical Armor Materia - 1 Bonus Shard (Startup)

Skills:
Jump - Rank 2 (Lancer Materia)
Type: Offensive
Element: Physical
Description: Marrq leaps with all of his strength, reaching an absurd height in that single bound. After one post of air time he descends for 150% of his strength in damage on a single target.

Gutwrenching - Rank 2 (Lancer Materia)
Type: Offensive
Element: Physical
Description: Marrq charges violently with his pole-arm, thrusting it forward with all of his strength dealing 100% of his strength in damage to his opponent.

Guillotine - Rank 2 (Lancer Materia)
Type: Offensive
Element: Physical
Description: Marrq swings his mighty pole-arm across an opponents whole body, in an attempt to completely cleave something vital off, dealing 100% of his strength in damage to his opponent.

Harpoon - Rank 2 (Lancer Materia)
Type: Offensive
Element: Physical
Description: Marrq reels his back as far as he can, lifting his left leg high into the air, while pulling back on his pole-arm, before letting it loose at his target from a distance, he is aiming to completely impale his target at 100% of his strength.

Onslaught - Rank 2 (Lancer Materia)
Type: Offensive
Element: Physical
Description: Marrq sends a barrage of heavy handed fists against his target, in hopes to rip his enemy limb from limb with extreme malice, dealing 10% of his strength to the target per hit at 10 hits.

Nightmares - Rank 2 (Lancer Materia)
Type: Offensive
Element: Physical
Description: Marrq grabs an enemy by the throat and proceeds to choke them out at his full strength, holding it for as long as he can focus on choking his target unforgivably for 100% of his strength, until they break free either through overpowering, or other means.
Edited by Cyrus, Oct 10 2016, 04:24 PM.
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