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Classes
Topic Started: Dec 24 2010, 06:18 PM (42 Views)
Piff91
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Necromancer

Necromancers are the guardians of the dead. For what the lack in combat the make up with sorcery. Necromancers are limited to only black magic but are gifted with the ability to enchant items and weapons. They start the RPG with -5 Strength.

Stats
Strength +15
Speed +20
Agility +20
Defense +20

Wisdom +5
Determination +5
Accuracy+ 5
Concentration +5

mage

Mages use magic to attack. They are not limited to what type of magic but using black magic comes to a price. They lose 2% Hp for every black magic spell cased, and 1% HP for the duration. Also their strength is reduced by 15% when using a weapon other a staff or orb. They start the RPG with - 5 Strength.

Stats
Strength +15
Speed +20
Agility +20
Defense +20

Wisdom +5
Determination +5
Accuracy+ 5
Concentration +5


Knights
Knights are a more brutal force. Fighting is their passion and are on the front lines of battle. Knights start the RPG with a white or black horse and +5 strength - 5 wisdom and +5 determination. Knights can use two weapons at once other than the bow.
Stats
Strength +25
Speed +20
Agility +20
Defense +20

Wisdom +0
Determination +10
Accuracy+ 5
Concentration +5

Paladin
Paladin's defend justice and fight for what is right. They always try to make peace before fighting. Paladin's usually are very powerful physically and mentally. Paladin's start the RPG with +5 strength + 5 defense and -5 determination and - 5 wisdom. And can use any two weapons (other than the bow) at once. Paladins can not use a bow.
Stats
Strength +25
Speed +20
Agility +20
Defense +25

Wisdom +0
Determination +0
Accuracy+ 5
Concentration +5


Priest

Priest are holy bodies. They use their knowledge in other forms for battle. In times of war they are weak but smart. When in battle they can summon an ally to battle no matter where they are. However whoever they summon must complete the battle and can not return to the place in which they came from through powers of the Priest. When battling a Priest they have the option of summoning 2 ally priest for 1 round each ether one at a time or both at the same time. They start the RPG with +5 strength +5 defense -5 speed - 5 agility and +10 Wisdom. And + 5 determination

Stats
Strength +25
Speed +15
Agility +15
Defense +25

Wisdom +15
Determination +10
Accuracy+ 5
Concentration +5


Prophet

Prophets are the only known match to the wisdom of a priest. They are not as wise by make up for it determination. Once per battle they can summon two ally's in combat for 1 round each. They may Summon one at a time for an attack phase and a defensive phase ( 1 now and 1 later) or both at the same time for the same duration. When battling a Priest they have the option of summoning an ally prophet for the entire battle. However whoever they summon must complete the battle and can not return to the place in which they came from through powers of the prophet. They start the RPG with +5 strength +5 defense -5 speed - 5 agility and +5 Wisdom. And + 10 determination

Stats
Strength +25
Speed +15
Agility +15
Defense +25

Wisdom +10
Determination +15
Accuracy+ 5
Concentration +5


Ranger

Rangers are the most deadly with a ranged weapon. They are more lethal in battle. They are known to be Creatures of patience allowing them to collect more time fore their shot causing more damage. This class starts with -5 all physical stats and + 20 Accuracy. Accuracy and And strength are raised by 10 and defense is lowered by 5 when using a bow. Starts the RPG with 2 abilities.

Stats
Strength +15
Speed +15
Agility +15
Defense +15

Wisdom +5
Determination +5
Accuracy+ 25
Concentration +5

Archer
Archer's tend to be very calm and level-headed creatures. Known to handle tough situations well, and won't hesitate to fight if needed. This class starts higher concentration level giving them more accuracy with their bow. Starts with -5 all physical stats and + 20 concentration. When using a bow their defense is lowered by 5. Starts RPG with 2 abilities

Stats
Strength +15
Speed +15
Agility +15
Defense +15

Wisdom +5
Determination +5
Accuracy+ 5
Concentration +25

Rouge
Rouges are silent creatures, usually were banished from another realm to where they are now. They can travel many miles in short periods of time which makes them good spy's behind enemy lines. In battle they can become gassed when this happens all stats are reduced by 5% for every round they do not rest. They are able to do 3 rounds at their extreme speed before becoming gassed (off Defense 1, off Defense 2...etc) They start the RPG with -5 strength, agility, defense, and +10 speed.
Stats
Strength +15
Speed +30
Agility +15
Defense +15

Wisdom +5
Determination +5
Accuracy+ 5
Concentration +5

monk-monks are hand to hand combat style fighters. They rarely use weapons. The are extremely agile allowing them to dodge and avoid most fatal blows. They start the RPG with - 5 strength, agility, defense, and +10 agility.
Stats
Strength +15
Speed +15
Agility +30
Defense +15

Wisdom +5
Determination +5
Accuracy+ 5
Concentration +5
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