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Maxing F2p :o
Topic Started: Mar 17 2011, 06:39 PM (164 Views)
Zy Ex
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The Combat Newb
I found this Thread and though it was very interesting. So I messaged the author and got his permission to show you all on these forums:
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You can find the original post here: http://services.runescape.com/m=forum/forums.ws?154,155,347,62542178,goto,1

BEFORE YOU READ: This guide is about MAXING F2P, that means getting 200m Xp in ALL SKILLS. Anyways, here it is enjoy :D

===Assumptions and inaccuracies===
Unfortunately to make the calculations work certain assumptions need to be in place, these assumptions cause an inaccuracy. There are other sources of error which I will discuss.

1. No time is spent making money. Money is made by merchanting, however this does not mean that the player can use impractically expensive methods such as making demonic thrones, rather the time to make money is excluded.
2. The player has a few billion to merchant effectively
3. The player is 100% focused, perfect xp rates are gotten, no mistakes are made. This is because I wanted to find the minimum time taken within the limits of the game mechanics, you can decrease total time by 10-20% to get a more realistic time.
4. There are no updates making training faster or slower. If there happen to be updates I will try to update this once an xp rate is found. Luckily there aren’t many updates to the free game so I wont be constantly correcting things.
5. I round all time figures UP so if something takes 20.3 hours I take it as being 21 hours. This will increase the actual time by a few hours
6. No time is taken to travel between training spots, e.g. Going from fishing in lumbridge to cutting willows in the resource dungeon.
7. The player starts with all skills at 99, this is because the xp rates from 1-99 very a lot and would be extremely difficult to calculate the time taken.
8. The player starts with all quests completed and time to complete new quests is excluded- this is about time to max skills not to complete the game
9. New quest experience rewards excluded.
10. Time spent getting untradeable items such as fist of guthix tokens for recharging the berserker shield.
11. Xp gained from minor things such as teleporting and genie lamps is ignored.
12. I round most figues to the nearest k this is to prevent long streams of numbers and to make it easier to read. This has a negligible effect, for example, rounding the number of ore mined effects the time for smithing by less than a second
13. Runescape doesn't shut down
14. More assumptions that apply to a skill may be added in the specific post for that skill.

=== Order of skill training===
Because some skills help train a second skill at the same time it is important to order the way you train skills otherwise you could be wasting time. A simple example of this would be getting 200m smithing before starting mining because you would have missed out on all the superheating done while mining.
If you are trying to play efficiently this is probably the easiest thing to do.
Dungeoneering should be done before all skills because of the small amount of xp gained from doing things in the dungeon the goes towards other skills.
Mining come before magic because of the magic xp gotten from superheating.
Mining comes before smithing because of all the smithing xp gotten from superheating
Although it has no effect on the times shown it may be better to do the fast xp rate skills fist because as we all know Jagex likes to make skills easier and an extra 10k/hr for fishing saves a lot more time than 10k/hr for firemaking.

=== Dungeoneering ===
The xp/hr for this is 50k without tokens, all tokens are spent on xp. Any chaotic weapons and other rewards should be gotten by the time the player is 99.
The only dungeoneering rewards needed are the graphite rapier, maple longbow sighted, amulet of zealot and scroll of efficiency.

To get the xp in other skills from dungeoneering I will be using the xp "el popo1" got from the 20th of july to the 20th of october to get an accurate ratio of dungeoneering xp to other skills xp and will reduce it by 10% to account for tokens spent. He got over 67m dung xp in this time so it should be pretty accurate. El popo1 has 200m range and did some firemaking during that period so I am taking the firemaking and range xp that “water” got from the 21st of october to the 12th of january
Dung is 50k/hr without including tokens and 55k/hr including tokens.

Rather than listing the ratios for every single skill I will just put the xp gained in each skill from getting 186,966m dungeoneering xp

Attack 10488k
Constitution 13463k
Cooking 1585k
Crafting 949k
Defence 15886k
Firemaking 3701k
Fishing 924k
Magic 1895k
Mining 1996k
Prayer 1088k
Range 2494k
Runecrafting 787k
Smithing 771k
Strength 12465k
Woodcutting 678k

Starting at 13,034k
200,000-13,034= 186,066
186,966/55= 3400 hours

====Attack/ defence/ strength====
Using a graphite rapier at ice giants and prayer flashing with an amulet of zealot is 70k/hr. No time is taken to max hitpoints because it is gotten while training the other combat skills.

== Strength ==
(99) 13,034k
(Dungeoneering) 12,465k
13,034 12,465= 25,499k total
200,000-25,499= 174,501k remaining

== Attack ==
(99) 13,034k
(Dungeoneering) 10,488k
13,034+ 10,488= 23,522k total
200,000-23,522= 176,478k remaining

== Defence ==
(99) 13,034k
(Dungeoneering) 15,886k
13,034+ 15,886= 28,920k total
200,000-28,920= 171,080k remaining

Total 174,501+ 176,478+ 171,080= 522,059k remaining

522,059/70= 7,458 hours

=== Ranged ===
Killing ice giants with a longbow sighted and mithril arrows is 70k/hr

Starting at 13,034
Dungeoneering gives 2,494

2,494+ 13,034= 15,528k total
200,000- 15,528= 184,472k remaining

184,472/70= 2,636 hours

====Woodcutting===
The best location for cutting willows is in the resource dungeon for 70k/hr. There are 2 good ways to get rid of logs.
1. Drop the log and re-click the tree immediately; you can see if you have done this correctly by putting the “game” chat filter to all, if you have not clicked the tree fast enough you will get a message saying “you swing your hatchet at the tree”.
2. Low alching the logs as they come into your inventory, this does not interrupt your woodcutting at all so there is no need to re-click the tree. If you try to high alch the logs your inventory will fill up too fast but it is possible to alternate between the 2 types of alchemy. High alching will also not interrupt your character cutting logs.

Starting at 13,034k
Dungeoneering 678k

13,034+ 678= 13,712 total
200,000- 13,712= 186,288 remaining
186,288/70= 2,662 hours

===Crafting===
Method is cutting diamonds in varrock bank facing backwards for fast banking giving experience rates of up to 510k/hr.

Starting with 13,034k
Dungeoneering 949k
13,034+ 949= 13,983
200,000-13,983= 186,017k remaining
186,017/510= 365 hours

===Cooking===
Method making wines in varrock bank, same setup as crafting, which are 700k xp/hr and 200xp each. This is actually the exact same method as members have for training cooking most efficiently.

Dungeoneering gives 1,585k
13,034+ 1,585= 14,619k
200,000- 14,619= 185,381
185,381/700= 265 hours

===Mining===
Method. Mining iron in the wilderness hobgoblin mine, superheating the ore and dropping it. You can mine 1026 ore each hour, this is 36k/hr further increased to 43k/hr using urns. Superheating the ore is 12.5 smithing xp and 53 magic xp. 200m magic should be got from superheating before 200m smithing is gotten but it is best to continue superheating after this to get the smithing xp.

(99) 13,034k
(Dungeoneering) 1996k
13,034+ 1,996= 15,030k total
200,000-15,030= 184,970k remaining
184,970/43= 4,302 hours

184,970x (36/43)= 154,859k mined
154,859/35= 4,425k ore mined
4,425x 12.5= 55,313k smithing xp
4,425x 53= 234,525k magic xp

=== Smithing ===
Trained by smithing adamant platebodies at the varrock anvils which is 200k/hr

(99) 13,034
(Mining) 55,313k
(dungeoneering) 771k

13,034+ 55,313+ 771= 69,118
200,000- 69,118= 130,882
130,882/200= 655 hours

===Magic===
Not much to say about this since you can get 200m magic all from superheating your mined ore.
If you have high xp in mining and don't max magic from superheating the best methods (in order of best to worst) to use after superheating are:
Low alching willow logs cut
Low alching fish caught
High alching during combat.

=== Fishing ===
Method is fly fishing 66k/hr (55k without urns) catching and dropping fish 1 at a time and reclicking on the fishing spot immediately allows you to drop the fish without stopping fishing. You can also low/high alch the fish which helps in keeping more consistent.

(99) 13,034k
(Dungeoneering) 924k

13,034+ 924= 13,958
200,000- 13,958= 186,042k remaining
186,042/45= 4,135 hours

=== Firemaking ===
The method used is lighting yew logs backwards at the grand exchange burying 1 big bone per log. Bone burying while firemaking is personally my favourite type of multitasking. The inventory should have 14 logs and 13 bones. You can do 1 trip in 38 seconds, this works out to be 19k prayer xp and 269k firemaking xp per hour which is better compared to 300k firemaking xp gotten without burying bones.

Starting at 13,034k
Dungeoneering 3,701k

13,034+ 3,701= 16,735k total
200,000- 16,735= 183,265k remaining
183,265/269= 682 hours

183,265x (19/269) = 12,944k prayer xp

=== Prayer ===
Prayer is simply trained by burying big bones, I think varrock bank is the best for this for the same reason it is best for crafting. You can get 60k/hr with this method.

(99) 13,034
(dungeoneering) 1,088
(firemaking) 12,944

13,034+ 1,088+ 12,944= 27,066 total
200,000- 27,066= 172,934k remaining
172,934/60= 2,883 hours

=== Runecrafting ===
Method is crafting body runes with runners. Making air runes with runners is 40k/hr meaning body runes would be 60k/hr.
(99) 13,034k
(dungeoneering) 787k

13,034+ 787= 13,821k total
200,000-13,821= 186,179k remaining
186,179/60= 3,103 hours

=== Conclusions ===
Attack/ Strength/ Defence/ Constitution 7458 Hours
Mining 4302
Fishing 4135
Runecrafting 3103
Prayer 2883
Woodcutting 2662
Ranged 2636
Dungeoneering 773
Firemaking 682
Smithing 655
Crafting 365
Cooking 265
Magic 0

Total time 29,919

=== Conclusions ===
Attack/ Strength/ Defence/ Constitution 7458 Hours
Mining 4302
Fishing 4135
Runecrafting 3103
Prayer 2883
Woodcutting 2662
Ranged 2636
Dungeoneering 773
Firemaking 682
Smithing 655
Crafting 365
Cooking 265
Magic 0

Total time 29,919


Average xp/hr 2,991,456/29,919= 100k/hr




Edited by Zy Ex, Mar 17 2011, 06:40 PM.
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