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| Learning Skills; Explanation on the process of learning skills. | |
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| Tweet Topic Started: May 26 2012, 07:22 AM (761 Views) | |
| Sacre | May 26 2012, 07:22 AM Post #1 |
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The Shaper of Worlds
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This subject has undergone quite a bit of change and can still expect to be changed. This system, however, has been the one we've liked the most, so we're gonna explain this one. Basics & Obtaining Skill Fragments To start off with, your character will have a few very basic skills. You will be limited to basic foraging, basic "hunting" (I guess that term is debatable, as I wouldn't consider grabbing a mouse 'hunting'.), primitive crafting and building. Now, this is how you learn a new skill. I'll explain it through an example; When foraging, you will occasionally find a unique item. This item is a skill fragment. (it will say so in the tool-tip.) Let's say you're picking a wild, but potentially domesticable plant, and suddenly you find a suspicious item in your inventory named something like "Grip on Nature". This is the skill fragment required for learning the skill "Farming". Now you have part of what is needed to learn the skill. Thoughts/Ideas & Completing the Skill Fragments When you open your skill interface, you will find a large bar which is slowly filling with a white, translucent shade WHILE ONLINE. Offline time does not increase the bar. These are your thoughts, and are used to "craft" skills. Max thought capacity is 100 to start out with, but can be increased through your mental buffs. Depending on the tier quality of the thought needed to learn the skill, you will need a specific amount of thoughts to "create" an actual item, an idea, used for "making" these skills. Farming needs the lowest tier idea, which needs 5 thoughts. Upon reaching 5 thoughts, you can go under the skill tab and choose the "Interesting Idea" option, which will give you the idea needed to finish the skill fragment. Finishing Up Now, go to the crafting interface, First, add the unfinished skill fragment (Grip on Nature) to the primary slot. Then, add the idea item (Interesting Idea) to the secondary slot. In the third slot, you will need an item to "imbue" the idea and the skill fragment into. This item will be a stone for most low tier items, but some of the higher tiers will need rarer items to be contained in. But for learning farming, you will just need a stone. Upon finishing crafting the item you will be left with a rune that you can "activate" by right-clicking it. This will make the skill fully accessible to you. CONGRATULATIONS! YOU HAVE LEARNED FARMING! Balancing and Regulating unfinished fragments, idea items and completed runes are all tradeable between players, so there's a market in them. To regulate quick-alt creation, some skills have certain prerequisites such as buffs at certain levels. You cannot learn a skill if you do not have the skill(s) necessary to get the unfinished skill fragment for the skill. I hope this clears up a bit of your questions. Feel free to discuss, criticize and suggest. Edited by Sacre, May 26 2012, 07:24 AM.
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| Nuke | Jun 9 2013, 10:12 AM Post #2 |
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It seems interesting, actually, but I believe that it would need a lot of public testing to see if I would prefer it over the traditional H&H system. |
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9:02 PM Jul 10