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Update 11/10/12
Topic Started: Nov 10 2012, 04:09 PM (264 Views)
Lucas
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Chief Programmer

Afternoon everyone.

This week has been all about texturing mainly. I configured the world generator to take (currently only 2) textures and make some nice landscapes from them. Its not beautiful, but its something :) See pics at the end of the post.

I also got the VBO implementation installed into the game, but the FPS isn't as great as I thought it would be. There was a pesky multiplier stuck in the output string that made me think I was rendering 12 times more vertices than I really was. *sighs* FPS tests are still decent though, and I am working on speeding it up.

And last but not least, I learned classes. Well, I already knew what classes did and knew all the theory behind them, I just had forgotten about them :P So now I am configuring some stuff to be done through classes, such as the scene setup, the chunk system, etc. Should clean-up the main file some and make debugging in the future go faster.

Anyhow, till next time :)

Pictures:
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RockSplitStudios.com
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gorkiork


Terrain looks great! Keep up the good work!
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Rozn
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Oh pretty terrain! Nice job Enki!
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Lucas
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Rozn
Nov 23 2012, 04:37 PM
Oh pretty terrain! Nice job Enki!
Actually Rozn, that terrain is procedurally generated :P
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