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Update 11/24/12
Topic Started: Nov 24 2012, 01:10 PM (274 Views)
Lucas
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Chief Programmer

Morning peoples.

This week some nice progress was made with the terrain, lighting, and models.

First up, I fiddled with the lighting settings in-game to make models shade better. I also changed the terrain generator to export vertex normals (smooth lighting). The terrain generation algorithm also got an overall, reducing the required memory by half and speeding up terrain rendering by 200%. Some bugs were fixed with lighting and terrain in general, and now it is able to have dynamic shadows.

I also got around to finally doing the LOD crack algorithm. Now, chunks with differing LOD's dont have geometry gaps between themselves. However, there is a corner case, where chunks in a corner do have cracks on one side (see what I did there? corners? corner case? lol....) I also tweaked the World and Scene classes for better lighting.

Finally I wrote the player class, and I am still improving it (working on the buggy mouse movement atm). I also made the FPS system more accurate by having it output an average instead of an instance.

Till next week :)

Pictures:
Some pictures showing the shadows now possible for terrain.
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The terrain in wireframe mode showing the LOD cracks algorithm at work.
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View the progress of the game here!
RockSplitStudios.com
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Zou
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The Philosopher of Mundkind

Looking good so far!
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gorkiork


Looking very good!
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Rozn
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Pretty colors :D

Question: Will this be in 1st person?
Edited by Rozn, Nov 26 2012, 02:29 AM.
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Lucas
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Rozn
Nov 26 2012, 02:28 AM
Pretty colors :D

Question: Will this be in 1st person?
We are thinking it will be a toggle-able thing between first and third person.
View the progress of the game here!
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