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Update 12/8/12
Topic Started: Dec 8 2012, 12:36 PM (215 Views)
Lucas
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Chief Programmer

Morning everyone :)

This week has been another progressive one.

A lot with the world generator was done, include improving the noise algorithms, creating smooth (er) transitions between biome types, generating simple textures for biome debugging, multiple bug fixes throughout the generator, and improving the generation of vegetation. Now, vegetation is produced chunk-wise instead of the entire world at once. It still uses a single VBO per vegetation type for rendering, and each buffer is able to handle 4 million verts each (very good!). I also fixed several bugs throughout the game/generator.

Over this next week, I am not sure how much I will be able to accomplish because of finals, but hopefully I will be able to get some done :)

Pictures:
A test of the smooth transitions and new noise generation algorithms, aswell as a simple test of the vegetation algorithm to place vegetation at the same height as the terrain.
Posted Image

A test of the vegetation infinity system (before random densities were incorporated). Nicknamed Stonemoor.
Posted Image

A test of the random densities.
Posted Image
View the progress of the game here!
RockSplitStudios.com
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gorkiork


Looking very good! And good luck with your finals!
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Lucas
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Chief Programmer

gorkiork
Dec 8 2012, 12:38 PM
Looking very good! And good luck with your finals!
Thanks man ;)
View the progress of the game here!
RockSplitStudios.com
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Rozn
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Those are seeds?

Ya Gl on your finals!
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Lucas
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Rozn
Dec 8 2012, 12:43 PM
Those are seeds?

Lol, no, they are supposed to be rocks.

Rozn
Dec 8 2012, 12:43 PM
Ya Gl on your finals!

Thanks :)

View the progress of the game here!
RockSplitStudios.com
My Blog
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