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| Update 12/22/12 | |
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| Tweet Topic Started: Dec 22 2012, 03:44 PM (258 Views) | |
| Lucas | Dec 22 2012, 03:44 PM Post #1 |
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Chief Programmer
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Happy Holidays everyone ![]() This week has been very productive now that I am out of school. The focus has been mostly on the terrain generator. First, I improved my fix of the lighting issues that occurred between chunks. Second, I developed a smoothing algorithm that makes the terrain more realistic. Finally, I wrote an algorithm to recalculate the lighting after the smoothing is done. Oh, I also coded the new skills menu Nick drew up. Below are some pictures that show all my hard work ![]() In the coming week, I hope to do the following: -Apply new algorithm logic to the smoothing algorithm so that it is 60% faster -Work on installing a player model with terrain collision -Skill system/Menu animation -Work on mathematically generated skysphere and sky colors. -Work on sun/moon/day/night system -If time is left, work on shaders for texturing the terrain Till next week ![]() Pictures: The skills menu Some bumpy raw-noise terrain before smoothing: The same terrain, but now smoothed 25x: |
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View the progress of the game here! RockSplitStudios.com My Blog | |
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| Trev | Dec 22 2012, 06:01 PM Post #2 |
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3D Modeler
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love the look of the HUD so far. |
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| TwentyThree | Dec 22 2012, 06:32 PM Post #3 |
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It looks really good man! I'm glad your still working on this, I read every update
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| Leaf frog is watching you | |
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| Lucas | Dec 23 2012, 12:26 PM Post #4 |
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Chief Programmer
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Thanks man
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View the progress of the game here! RockSplitStudios.com My Blog | |
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| gorkiork | Dec 24 2012, 12:23 PM Post #5 |
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Looking very good! |
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Thanks man

8:17 PM Jul 10