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Update 12/29/12
Topic Started: Dec 29 2012, 03:24 PM (165 Views)
Lucas
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Chief Programmer

Hello everyone, hope everyone enjoyed the holidays :)

I was able to meet most of my goals for this week. I was able to make a lot of improvements to the skills system and make the skills menu interactive. I also increased the efficiency and speed of the world generator by 70%! Instead of taking 15 mins to generate a single mega-chunk with 25x smoothing, it now only takes 4.5 minutes. The player system got some tweaks too, mostly bug fixes. And lastly, a skysphere was implemented.

Not a whole lot, but still progress :) Sacre has also told me that he is working on a new HUD (again) so that should be installed by the next update.

My list of things to do this week:
-Finish up the player system with terrain collision
-Install new HUD
-Finish up the day/night system with a moving sun
-Figure out shaders for terrain texturing and volumetric clouds
-Work on "smooth" movement for the player
-Fix the bugs that arose in the LOD system due to generator changes
-Revisit border and shifting systems for world movement, including a pre-buffer for chunks to load in
View the progress of the game here!
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