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| Update 12/29/12 | |
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| Tweet Topic Started: Dec 29 2012, 03:24 PM (165 Views) | |
| Lucas | Dec 29 2012, 03:24 PM Post #1 |
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Chief Programmer
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Hello everyone, hope everyone enjoyed the holidays ![]() I was able to meet most of my goals for this week. I was able to make a lot of improvements to the skills system and make the skills menu interactive. I also increased the efficiency and speed of the world generator by 70%! Instead of taking 15 mins to generate a single mega-chunk with 25x smoothing, it now only takes 4.5 minutes. The player system got some tweaks too, mostly bug fixes. And lastly, a skysphere was implemented. Not a whole lot, but still progress Sacre has also told me that he is working on a new HUD (again) so that should be installed by the next update.My list of things to do this week: -Finish up the player system with terrain collision -Install new HUD -Finish up the day/night system with a moving sun -Figure out shaders for terrain texturing and volumetric clouds -Work on "smooth" movement for the player -Fix the bugs that arose in the LOD system due to generator changes -Revisit border and shifting systems for world movement, including a pre-buffer for chunks to load in |
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View the progress of the game here! RockSplitStudios.com My Blog | |
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8:17 PM Jul 10