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Update 2/9/12
Topic Started: Feb 9 2013, 01:53 PM (152 Views)
Lucas
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Chief Programmer

Hello everyone

This week was extremely busy with exams, so I was not able to do a whole lot with the game. However, I did make some significant improvements. For example, chunks now render much faster, resulting in a 200-250 FPS improvement. I was also finally able to make threads work in conjunction with the chunk generation system. Now, chunk updating/loading/saving is done in a separate loop from the main game loop so that chunk operations don't affect gameplay and create lag. Now that I understand threads better, in the future I can implement threads to loading any file data, such as model or player data, without causing lag.

Anyhow, thats all for this week :) Hopefully I can get more done next week, hopefully.

Edited by Sacre, Feb 9 2013, 06:21 PM.
View the progress of the game here!
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