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| Update 3/9/13 | |
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| Tweet Topic Started: Mar 9 2013, 09:42 PM (140 Views) | |
| Lucas | Mar 9 2013, 09:42 PM Post #1 |
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Chief Programmer
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Sup everybody. Some good progress was made this week, especially with animation. Its a very crude setup, and hogs a ton of memory in the long run, but it is a start. Hopefully I will figure out this week how bones are managed in Blender so that I can do skeletal animation, which is much less memory intensive than my current setup. I also worked on the python script exporter for Blender so that the modelling/converting-to-a-format-the-game-can-understand process goes more smoothly. Lastly, I revisited the old we-need-a-texture-coord-per-vertex problem, and algorithm I never did get solved. So that is also on the agenda for this week. Later
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View the progress of the game here! RockSplitStudios.com My Blog | |
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8:17 PM Jul 10