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Update 6/8/13
Topic Started: Jun 8 2013, 11:59 PM (211 Views)
Lucas
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Chief Programmer

Hello everyone.

This week was pretty busy, between a business trip, a cold, and a poison ivy infection, I've had a severe case of brain fog. Fortunately, I was able to make some very good advances with the code. Firstly, I made collision boxes, velocity vectors, and acceleration vectors visual represented to give a clearer view of how the physics is working (mainly for debugging purposes). I then implemented a bug-riddled perfect-collision system that is still in the works. However, the biggest advance was figuring out how to integrate pointers with the physics engine. Now, the physics engine no longer stores objects in its own memory, which decreases total physics data by half and makes organizing the code and all game objects soooooo much easier.

Anyhow, that was all for this week. I hope for next week to continue to work on the physics engine, specifically finishing the perfect collision detection functions, collision with the terrain, post-collision situations, and more.
View the progress of the game here!
RockSplitStudios.com
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Nuke

Lucas seem very prone to illness.

Onto the commentary, you seem to be doing a lot, Lucas. Sounds good. :P
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Arkyron

Ooh, hope you're doing fine now. Progress looks great!
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Lucas
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Chief Programmer

Nuke
Jun 9 2013, 09:15 AM
Lucas seem very prone to illness.


Yea, I have a crap ass immune system :P

Arkyron
Jun 10 2013, 08:37 PM
Ooh, hope you're doing fine now. Progress looks great!


Thanks man :)

View the progress of the game here!
RockSplitStudios.com
My Blog
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