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| Update 6/15/13 | |
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| Tweet Topic Started: Jun 15 2013, 12:42 PM (196 Views) | |
| Lucas | Jun 15 2013, 12:42 PM Post #1 |
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Chief Programmer
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Afternoon peoples This week was busy-work with the perfect collision detection system. The goal: use the models themselves as collision meshes for the most realistic collision ever. What it is right now: not working Over the past week, I have solved several large and minor bugs with the system, making improvements where I can. However, my lack of mathematics knowledge hinders me. That being said, if anyone here is good at math, check out my problem here: linky. While struggling with the perfect collision system, I worked on adding more functionality to physics objects. Specifically, angular rotation, angular velocity, and angular acceleration. All angular properties follow correct physics formulas. Now, it is just a matter if getting the model of the physics object to actually represent the angular properties. Speaking of things I want to do this week:
But all that stuff is relatively easy. There are a few large and difficult problems I want to deal with this week as well:
After all of that is done, I will either have figured out why the perfect collision detection system math doesn't work, or someone will hopefully have solved that problem for me So after this week, I should be able to go back on working on the physics engine again ![]() Till next week
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View the progress of the game here! RockSplitStudios.com My Blog | |
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| Nuke | Jun 16 2013, 04:41 AM Post #2 |
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I'm surprised that Lucas said stuff for the future instead of stating progress this week. |
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| Lucas | Jun 16 2013, 09:51 AM Post #3 |
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Chief Programmer
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Did you read the first two paragraphs? Lol. |
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View the progress of the game here! RockSplitStudios.com My Blog | |
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| Nuke | Jun 16 2013, 04:38 PM Post #4 |
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There seemed to still be more future than past, lol. It's not like it's negative, though. I do it all the time
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Over the past week, I have solved several large and minor bugs with the system, making improvements where I can. However, my lack of mathematics knowledge hinders me. That being said, if anyone here is good at math, check out my problem here:
So after this week, I should be able to go back on working on the physics engine again 



8:17 PM Jul 10