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| Update 7/6/13 + 1 | |
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| Tweet Topic Started: Jul 7 2013, 05:52 PM (135 Views) | |
| Lucas | Jul 7 2013, 05:52 PM Post #1 |
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Chief Programmer
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'Ello everyone. This week has been very productive. I started with fixing the temperature and rainfall systems, continued on to fix some bugs with those systems and make them more efficient. I then implemented a very crude farming system with a "plow" feature. However, I could not test the plow feature properly without a huge upgrade to the right-click menu system. One of the largest problems with the RCM (right-click mouse menu) system was the ability to be cross-system throughout the program. Until this last week, I lacked the programming knowledge to create such a system. However, thanks to some great guys at stackoverflow.com, I learned what I needed to do such a build. Now, the RCM system is able to get options from all systems with multiple options. It is actually one of my most impressive feats in my opinion. Anyhow, after the RCM was upgraded, I was able to test and finish the plow feature. Then, these past 3 days, I worked on another large problem: the chunk edges. Before today, the normals of the chunk edges were incorrect because of their scope of data. Now, the normals on the edges of chunks are correctly re-calculated, making a nice and smooth terrain. Pictures: A picture of some chunks. The edges of the chunks are highlighted. ![]() A picture of some chunks. The edges of the chunks are NOT visible ![]() ![]() The plow feature of the farming system at work. The dirt texture is representing the "plowed" land: That's all for this week fellas ![]() |
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View the progress of the game here! RockSplitStudios.com My Blog | |
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8:17 PM Jul 10