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| Update 7/13/13 | |
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| Tweet Topic Started: Jul 13 2013, 08:24 PM (159 Views) | |
| Lucas | Jul 13 2013, 08:24 PM Post #1 |
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Chief Programmer
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Ello peoples. This week was a bit slow. Was able to add some additional functions to the game, such as toggling smooth lighting our texturing. Was also able to make the farming system more efficient and expanded its functionality. The player can now plant and harvest crops. However, with enough crops, lots of lag is created. This is because the data for all the crops is not buffered correctly. This leads to what I need to do for this next week. For this week, I plan on doing two "tough" things. The first this will be the Model Library. This will allow for exponentially less memory being used. Take a forest for example. Say there is 500 trees and each tree is about 1 MB in memory data. That means you would have 500 MB or half a gigabyte of memory being consumed by just that forest alone. With the model library, only a single tree would need to be loaded to the library, and then all the other trees would just be references of that single tree. The result: exponentially less memory. The second tough thing I wanna tackle is a VBO builder. This system would allow for a lot of lag-reducing modifications. Instead of all models having their own VBO, or the limited alternative, all models of the same type sharing a VBO, the VBO builder would allow for all of this various data to be contained in a single buffer. The fewer buffers, the less lag. Besides those two items of business, I wanna work on stuff like distance fog, the sun/moon system, and perhaps even a simple water shader. That's it fellas More next week.
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More next week.



8:17 PM Jul 10