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Statistics
Topic Started: Dec 13 2010, 09:56 PM (82 Views)
Nordak Johganis
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Game Master
There are six statistics in the game: Strength, Dexterity, Accuracy, Speed, Intelligence, and Hit Points. They are used in various situations for determining different things within the game, as explained below.

Strength: Governs how much a player can carry and how much damage they deal in hand-to-hand combat. Also used for various other situations as determined by the GM.

Dexterity: Governs a player's ability to use his hands rapidly; this includes fighting in hand-to-hand combat as well as performing skills like lockpicking and piloting, as well as other situations as determined by the GM.

Accuracy: Governs a player's ability to aim at and hit targets with ranged weapons.

Speed: Governs how far a player can move. Base speed is 3 squares, with modifiers adding or subtracting that to a minimum of 0.

Intelligence: Governs a player's mental capacity and critical thinking skills, and is used for things such as spotting hidden enemies, hacking computer terminals, and other situations as determined by the GM.

Hit Points: The amount of damage a player can take before he is incapacitated.


Each statistic, aside from Hit Points, has a modifier associated with its value. The table for the modifiers for having a statistic at a certain value is as follows:
0-1: -5 modifier to rolls using that statistic
2-3: -4
4-5: -3
6-7: -2
8-9: -1
10-11: 0
11-12: +1
13-14: +2
15-16: +3
17-18: +4
19-20: +5
Edited by Nordak Johganis, Dec 13 2010, 09:56 PM.
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