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Experience and Leveling
Topic Started: Dec 13 2010, 10:22 PM (141 Views)
Nordak Johganis
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Game Master
Characters increase in power by leveling up, and they level up by earning experience. Experience is earned by completing NPC-given missions, and also in the following ways:

GENERAL COMBAT
Incapacitating a player in an FvF battle: 100 EXP
Assisting in a kill in an FvF battle (hitting in same turn): 25 EXP
Incapacitating a player in a PvP battle: 50 EXP
Winning an FvF battle: 300 EXP
Winning a PvP battle: 100 EXP
Securing an Objective in an FvF battle: 150 EXP
Destroying an Objective in an FvF battle: 400 EXP
Scoring an Objective in an FvF battle: 250 EXP

CLASS-SPECIFIC COMBAT
Aiding a player in Incapacitating a player with a tactic/order (Officer): 25 EXP
Healing a player (Medic): 25 EXP
Using an explosive (Engineer): 25 EXP
Sabotaging/hacking an enemy equipment (Engineer/Spy): 25 EXP
Aiding a player in spotting an enemy (Spy): 25 EXP
Evading a Bounty Hunter (Smuggler): 50 EXP per enemy level
Capturing a Wanted Player (Bounty Hunter): 50 EXP per enemy level

CLASS-SPECIFIC NONCOMBAT
Completing a building (Engineer): 100 EXP for each level of difficulty
Successfully receiving good intelligence (Spy): 100 EXP for each level of difficulty
Crafting an item (Merchant/Civilian): 50 EXP
Opening a Store (Merchant): 100 EXP
Mining 100 Ore (Civilian): 100 EXP
Escaping a Cave-In (Civilian): 100 EXP
Starting a Simple Routine (Civilian): 10 EXP
Starting a Moderate Routine: 20 EXP
Starting a Difficult Routine: 30 EXP
Starting an Impressive Routine: 50 EXP
Performing a Simple Routine successfully (Civilian): 50 EXP
Performing a Moderate Routine successfully (Civilian): 100 EXP
Performing a Difficult Routine successfully (Civilian): 150 EXP
Performing an Impressive Routine successfully (Civilian): 250 EXP
Starting a Simple Investment (Civilian): 25 EXP
Starting a Large Investment (Civilian): 100 EXP
Starting a Risky Investment (Civilian): 250 EXP
Getting a Positive Banking return on a Simple Investment (Civilian): 100 EXP
Getting a Positive return on a Large Investment (Civilian): 400 EXP
Getting a Positive return on a Risky Investment (Civilian): 1000 EXP



When a player levels up, he or she receives a point which he can put into any of his or her statistics (aside from HP). They also may receive an Ability Points. Levels are earned at the following levels of experience; Ability Points are also listed:

Level 1: 0 EXP (1 Ability Point)
Level 2: 200 EXP
Level 3: 400 EXP
Level 4: 800 EXP (1 Ability Point)
Level 5: 1600 EXP
Level 6: 3200 EXP
Level 7: 5000 EXP (1 Ability Point)
Level 8: 8000 EXP
Level 9: 12,000 EXP
Level 10: 16,000 EXP (1 Ability Point)
Level 11: 20,000 EXP
Level 12: 25,000 EXP (1 Ability Point)
Level 13: 30,000 EXP
Level 14: 35,000 EXP (1 Ability Point)
Level 15: 40,000 EXP
Level 16: 47,500 EXP (1 Ability Point)
Level 17: 55,000 EXP
Level 18: 62,500 EXP (1 Ability Point)
Level 19: 70,000 EXP
Level 20: 80,000 EXP (1 Ability Point)


When a player levels up, they also receive a race-dependent number of hit-points based on a die roll:
Humans: D10
Wookies: D15
Trandoshan: D10
Mon Calamari: D8
Bothans: D6
Twi'leks: D10
Edited by Nordak Johganis, Dec 15 2010, 07:28 AM.
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