| Experience and Leveling | |
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| Tweet Topic Started: Dec 13 2010, 10:22 PM (141 Views) | |
| Nordak Johganis | Dec 13 2010, 10:22 PM Post #1 |
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Game Master
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Characters increase in power by leveling up, and they level up by earning experience. Experience is earned by completing NPC-given missions, and also in the following ways: GENERAL COMBAT Incapacitating a player in an FvF battle: 100 EXP Assisting in a kill in an FvF battle (hitting in same turn): 25 EXP Incapacitating a player in a PvP battle: 50 EXP Winning an FvF battle: 300 EXP Winning a PvP battle: 100 EXP Securing an Objective in an FvF battle: 150 EXP Destroying an Objective in an FvF battle: 400 EXP Scoring an Objective in an FvF battle: 250 EXP CLASS-SPECIFIC COMBAT Aiding a player in Incapacitating a player with a tactic/order (Officer): 25 EXP Healing a player (Medic): 25 EXP Using an explosive (Engineer): 25 EXP Sabotaging/hacking an enemy equipment (Engineer/Spy): 25 EXP Aiding a player in spotting an enemy (Spy): 25 EXP Evading a Bounty Hunter (Smuggler): 50 EXP per enemy level Capturing a Wanted Player (Bounty Hunter): 50 EXP per enemy level CLASS-SPECIFIC NONCOMBAT Completing a building (Engineer): 100 EXP for each level of difficulty Successfully receiving good intelligence (Spy): 100 EXP for each level of difficulty Crafting an item (Merchant/Civilian): 50 EXP Opening a Store (Merchant): 100 EXP Mining 100 Ore (Civilian): 100 EXP Escaping a Cave-In (Civilian): 100 EXP Starting a Simple Routine (Civilian): 10 EXP Starting a Moderate Routine: 20 EXP Starting a Difficult Routine: 30 EXP Starting an Impressive Routine: 50 EXP Performing a Simple Routine successfully (Civilian): 50 EXP Performing a Moderate Routine successfully (Civilian): 100 EXP Performing a Difficult Routine successfully (Civilian): 150 EXP Performing an Impressive Routine successfully (Civilian): 250 EXP Starting a Simple Investment (Civilian): 25 EXP Starting a Large Investment (Civilian): 100 EXP Starting a Risky Investment (Civilian): 250 EXP Getting a Positive Banking return on a Simple Investment (Civilian): 100 EXP Getting a Positive return on a Large Investment (Civilian): 400 EXP Getting a Positive return on a Risky Investment (Civilian): 1000 EXP When a player levels up, he or she receives a point which he can put into any of his or her statistics (aside from HP). They also may receive an Ability Points. Levels are earned at the following levels of experience; Ability Points are also listed: Level 1: 0 EXP (1 Ability Point) Level 2: 200 EXP Level 3: 400 EXP Level 4: 800 EXP (1 Ability Point) Level 5: 1600 EXP Level 6: 3200 EXP Level 7: 5000 EXP (1 Ability Point) Level 8: 8000 EXP Level 9: 12,000 EXP Level 10: 16,000 EXP (1 Ability Point) Level 11: 20,000 EXP Level 12: 25,000 EXP (1 Ability Point) Level 13: 30,000 EXP Level 14: 35,000 EXP (1 Ability Point) Level 15: 40,000 EXP Level 16: 47,500 EXP (1 Ability Point) Level 17: 55,000 EXP Level 18: 62,500 EXP (1 Ability Point) Level 19: 70,000 EXP Level 20: 80,000 EXP (1 Ability Point) When a player levels up, they also receive a race-dependent number of hit-points based on a die roll: Humans: D10 Wookies: D15 Trandoshan: D10 Mon Calamari: D8 Bothans: D6 Twi'leks: D10 Edited by Nordak Johganis, Dec 15 2010, 07:28 AM.
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