| Commerce; Including Crafting, Buying and Selling, Mining, Banking, Entertainment | |
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| Tweet Topic Started: Dec 15 2010, 07:19 AM (95 Views) | |
| Nordak Johganis | Dec 15 2010, 07:19 AM Post #1 |
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Game Master
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This article deals with the following topics: Crafting; Buying and Selling goods; Mining; Banking; and Entertainment. CRAFTING Crating is the act of making an item from raw materials. Crafting an item requires three things: 1) The Ability required to craft the item. 2) The raw materials required to craft the item. 3) Time. Each item takes a certain amount of time to craft, and a player can craft only 1 item at a time. If all three requirements are met, the player may message GM using the game's private messaging system and state their intent to craft. The GM will respond after the required time has passed and inform the player that they have crafted the item successfully. There is a slight chance that an item will either be Defective or Enhanced, and the GM will also inform the player if either of those occur; Defective goods have decreased statistics, while Enhanced goods have increased statistics. Below is a list of items that can be crafted with their cost and time to craft: Knife: 3 Ore; 6 hours Backpack: 9 Ore; 12 hours Holster: 6 Ore; 8 hours Sling: 6 Ore; 8 hours Basic Weapon: 50 Ore; 16 hours Basic Equipment: 45 ore; 12 hours Advanced Weapon: 100 ore; 24 hours Advanced Equipment: 90 Ore; 24 hours Expert Weapon: 200 Ore; 48 hours Expert Equipment: 180 Ore; 48 hours BUYING AND SELLING Once a player has crafted goods, he or she can sell them to customers. Any player may open a Shop for 1000 C/, although Merchants may open their first Shop for free. Any other Shops those Merchants open through the use of Abilities cost 1000 C/ each to open. Shops are open on a single planet open, and these are posted in the Intergalactic Marketplace in the Cantina. In their Shop post, the Merchant may list their available goods and services and the prices for each. Players may only sell to players who are currently on their planet, although this may be circumvented by purchasing Holonet Access. Items bought via Holonet cost more for the buyer, but also must be shipped to the buyer's planet on a starship; if the Merchant does not own or cannot pilot a starship, he must obviously hire someone to do it for him. NPC shipping services are available for a price, but these will most likely be higher than Player-owned shipping. Items entering a planet from another planet are also taxed 2% of the goods' price; this money goes to the Faction owning the planet, and they may raise and lower the excise tax as they see fit. Merchants can also hire Smugglers to attempt to move their goods to planets while avoiding the excise tax. Each transaction of hiring a Smuggler carries with it the chance of being caught by authorities, which is rolled for randomly by the GM. MINING Crafting items requires raw ore, and this ore is gathered by Mining. Any player can mine for 4 hours per day in a Level 1 Mine providing they have the proper certification. Players of the Civilian Class can increase this time period dramatically through Abilities. They may then sell the ore to Merchants who require it for crafting. Working in higher level mines requires certification for those mines as well, although only players of the Civilian class can work in higher level mines. Certifications are earned by visiting a Player or NPC Mining Trainer and paying whatever fee they require, and then spending a set amount of time in training. Once that time period is complete, the certification is granted and the Player can work in the appropriate level mine. Higher level mines offer more reward in terms of amount of raw ore, but also carry with them an increased risk of Cave-Ins: Level 1: D6 Ore per hour; possible 1 Cave-In per month. Level 2: 6+D6 Ore per hour; possible 1 Cave-In per week. Level 3: 10+D10 Ore per hour; possible 2 Cave-Ins per week; requires Breathing Mask Level 4: 20+D20 Ore per hour; possible 1 Cave-In per day; requires Breathing Mask Cave-Ins occur randomly in mines, and players must make a roll based on the severity of the Cave-In, their Speed Skill, and the Level of the Mine to see if they escape. If they do not, they can still make a roll using their Strength to try to dig their way out within a certain time period. Players on the same planet as the Mine can also attempt to use their Strength to try to dig the Miner out. If the Miner is not out of the Cave-In within a certain time period, they are killed. Their character is removed from the game and they must start a new character at Level 1; they will receive bonus experience, however, to compensate for their loss and get them back to normal playing level sooner. While Mining, there is also a chance that Mining Equipment will break. These occur randomly and tests are taken once per day to determine whether or not the Mining Equipment breaks. If Mining Equipment breaks and the player has no other Mining Equipment, they cannot mine again until they have the proper equipment. Players who choose to Mine on Kessel may choose to mine Spice instead of Ore. Spice mines count as Level 4 Mines, but instead of giving 20+D20 Ore, they given 20+D20 units of Spice. Spice is a highly addictive, highly illegal substance, and cannot be sold to Merchants, but may be sold to Smugglers (see the Smuggling and Bounty Hunting rules topic). Each transaction of selling Spice to a Smuggler carries with it the chance of being caught by authorities, which is rolled for randomly by the GM. BANKING Banking is an activity which can only be performed by Civilians with the proper Abilities. Civilians can make a certain number of investments per day with any amount of money they currently have on hand and attempt to get a return on these investments. Various investments take various amounts of time to complete and carry with the various risks and rewards. Below is a table: Small Investment: Takes 2 days to complete. 10% risk/reward chance. Large Investment: Takes 4 days to complete. 35% risk/reward chance. Risky Investment: Takes 6 days to complete. 75% risk/reward chance. Rolls are conducted to determine whether or not there is a change in the balance of the investment or not; obviously, riskier investments (large and risky) have larger chances of their balance changing than smaller investments. However, once it is determined there is a chance, it is 50-50 whether or not that return will be positive or negative. Either way, the balance of the investment changes by the percentage listed on the table above, and the money is returned to the Player. If the Player has taken the Market Expert Ability, these odds are changed to 67-33 positive-negative. If a player is Certified in Banking, the odds change by 5 percent more Positive chance, and 5 percent less Negative chance. Civilians may gain their certification in Banking by visiting a Player or NPC trainer who can train them and paying the fee and waiting a certain amount of time in training. Once complete, they have their Certification in Banking and the added benefits. ENTERTAINMENT Entertainment is another skill which only Players of the Civilian class may perform, provided they have the proper Abilities. Players may perform 1 routine per day, which may provide them with income. Higher level routines are more difficult to perform and carry an increased risk of failure, but have increased payouts. Below is a table of routines and payouts: Simple Routine: 50 C/ Moderate Routine: 200 C/ Difficult Routine: 500 C/ Impressive Routine: 1000 C/ Edited by Nordak Johganis, Dec 15 2010, 08:12 AM.
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