| Construction | |
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| Tweet Topic Started: Dec 15 2010, 08:06 AM (72 Views) | |
| Nordak Johganis | Dec 15 2010, 08:06 AM Post #1 |
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Game Master
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Engineers can construct Buildings on planets for factions and players to use. Buildings all have a difficulty level and a cost to build. Rolls are made during construction to determine whether or not there are setbacks which require more money to complete or if the project is an outright failure. Modifiers to this roll include the Player's Intelligence statistic and the Player's Level; higher-Level Engineers will have an easier time successfully completing buildings with no problems. Below is a list of difficulties and times to build: Difficulty 1: 1 day Difficulty 2: 2 days Difficulty 3: 4 days Difficulty 4: 6 days Difficulty 5: 10 days Below is a list of buildings and their statistics: COMBAT BUILDINGS (Note: these buildings appear on maps during Faction vs. Faction battles and can be damaged/destroyed during those battles) Blaster Turret Difficulty: 2 Cost: 300 C/ Abilities: Fires 1 shot each turn at closest enemy using DLT-19 statistics and 10 Accuracy (max 4 per planet) HP: 100 Medical Station Difficulty: 3 Cost: 400 C/ Abilities: Heals 5 HP per turn to any friendly player in contact (max 2 per planet) HP: 75 Garrison Difficulty: 5 Cost: 5000 C/ Abilities: Gives 3 extra NPC soldiers to your faction during FvF battles. HP: 500 NON-COMBAT FACTION BUILDINGS (Note: these buildings are destroyed if the faction loses control of the planet) Observation Post Difficulty: 1 Cost: 150 C/ Abilities: Gives an extra 1 CP to faction holding planet (max 5 per planet) Field Hospital Difficulty: 3 Cost: 1000 C/ Abilities: Friendly players recover HP after battles at double speed. (max 1 per planet) Outpost Difficulty: 3 Cost: 1000 C/ Abilities: Gives an extra 5 CP to faction holding planet (max 2 per planet) Base Difficulty: 5 Cost: 10,000 C/ Abilities: Gives an extra 10 CP to faction holding planet (max 1 per planet) GENERAL PLAYER BUILDINGS (Note: these are built for players of other classes; those players must be on the same planet as their building to benefit from the bonuses) Medical Clinic Difficulty: 3 Cost: 1000 C/ Abilities: Allows owner (Medic) to use their Intensive Care abilities 1 extra time per day (max 1 per player) Assembly Line Difficulty: 3 Cost: 750 C/ Abilities: Allows owner (Merchant) to craft items 25% faster (max 2 per player) Warehouse Difficulty: 2 Cost: 500 C/ Abilities: Allows owner (Merchant) to hold 30 more items in their Shop Nightclub Difficulty: 3 Cost: 1200 C/ Abilities: Allows owner (Civilian) to gain 50% more profit from successfully-performed routines (max 1 per player per planet) Edited by Nordak Johganis, Dec 15 2010, 08:07 AM.
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