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| Tweet Topic Started: Mar 10 2011, 01:59 PM (129 Views) | |
| Selvin Truax | Mar 10 2011, 01:59 PM Post #1 |
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Times are based on 'earth' segments. That is, how it works like here on this world. Every RP day, you will get 1 payday in the scores provided. I will dictate how much those values are in the first place, but one law is that you can only be up to 3 months ahead of any other societies out there. If the society isn't active for one RL week without reporting it, we will delete them, along with any forums involved. Here are the basics in scoring initually: Techpts - Just by default, every being yields 1 techpoint per payday to their society. You begin with 10 times that figure as well. Culture - Just by default, every being yeilds 1 cultural point per payday to their society. You begin with 10 times that figure as well. Literacy - Cannot generate this at first. I will say when you start getting this. It represents training potentials. Credits - This is the univeral currency. It does not usually show up until very late in an empires development, often when they are just burgeoning in spacetravel. {custom money} - Empires can eventually gain their own custom currency. Ages may vary dependant on their qualities. The things below are resources. They have several ratings. These ratings are common, uncommon, rare, super rare, ultra rare, and legendry. They represent the level of quality for the thing. Nutrients - By default, each person and beast needs 3 nutrient points each RP day in order to feed averagely. Having less can and will cause starvation over time, ranging from 3 days to a month. Ores - there are many kinds of ores, but this classifies them. Whether its stone, iron, or thereabouts, this is it. Timber - The lumber resource becomes fully available with woodworking. This is the primary resource for making structures. Herbs - once herbology is discovered, this resouces becomes available. Its very useful for medical purposes. Textiles - basicly, forms of cloth, linnen, and such. Its usually manufactured, eventually reaching legendry for some species. Fuels - Coal, oil, and other forms of fuel are utilized via this. Without fuel, some things cannot operate. Gems - Gems are used for more than beauty. In some situations, it can even craft special products. Isotopes - Forms of a radioactive resource. Its powerful, clean, but you dare not expose yourself to very much... Alloys - Processed metals are called alloys in this reality. They are very useful. Polymers - This is another form of processed resource thats usually developed at an advanced age. Plastics - Plastics can eventually be grown if not processed via fuel. Silica - Silica is the resource associated with electronics. You cannot make advanced systems without this. Chemicals - Often made via fuels, chemicals are hazardous in this reality, but important for some things. Stardust - Cosmic particles that have accumulated on a planet. Very useful. Duterium - A semi-rare form of insulation in this reality. Good for strong spaceship hulls and well protective outfits, along with most gauss armaments. Hydrites - A special waterfaring resources thats usually only found on glacial and oceanic planets. Sunflares - A weak but potent metal that resists extreme temperatures and a lot of 'punishment'. Usually on magma and volcanic planets. Protium - A superdense form of energy resource that eminates with an incredible energy signature. Arborium - A special 'green' based metal that can be grown and developed. An ecologists dream. Necritium - One of the rarest resources in existance. It only exists on shadow moons, which are the rarest kind of planet existant. Rhylerium - A special glowing green substance thats incredibly lethal, but makes for legendry and enchanted assetts, along with unlocking magics. Techpoints, Culture, and Literacy also considers the bonuses of the techs up to that stage for that reference, and multiplying by 5 per stage as well. Edited by Selvin Truax, Mar 14 2011, 07:02 PM.
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| Selvin Truax | Mar 14 2011, 03:56 AM Post #2 |
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Morale: There is a morale factor. Its has varying scales and bonuses, but the bonuses only make ratings better or worse. The values in morale are Furious, Enraged, Angry, Miserable, Average, Happy, Casual, Pleased, Impressed, Enigmatic, and Exhaultant. Good luck getting exhaultant, its very difficult! |
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