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The Governments
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Topic Started: Mar 10 2011, 02:27 PM (268 Views)
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Selvin Truax
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Mar 10 2011, 02:27 PM
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The governments are placed on this post. They have varying special qualities that affect play. For a sociey to change a government, however, they will need sufficient cultural points in order to enact the change, even then, they must rp a revolution in their society indicating the change in their government before the results will be enacted upon. To change to a new empire, you need the dictated number of cultural points. Further, it must take 1 rp week per planet for every 100 cultural points the thing costs to enact the revolution.
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{Despotism} - 200 points. This is the default government. You rule by pure fiat. Its also the weakest in terms of anything other than combat as well.
* Military units are 30% cheaper to maintain. * Science, Culture, and Literacy is 50% lower than usual. * Resource yields are 50% lower than usual. * Civil Unrest is greater than usual.
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{Feudalism} - 350 points. Feudal governments are devoted to honorable military persuits. They gain good bonuses in training and education, but lack in resources due to the situation involving civil unrest.
* Literacy is 30% greater and literacy assetts cost 30% less. * Military units are automaticly treated as veterans. * Military units cost 30% more to maintain and nourish. * Civil Unrest is greater than usual. * Resource yields are 30% lower than usual.
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{Confederacy} - 350 points. Confederacies are a subversion of a republic. Unlike having an independant nature, they work as a whole for the betterment of the whole society, making management and economy better. However, a confederacy disdains war and strife due to their shared basis.
* Resource yields are 30% more. * Buildings and technologies are 30% cheaper than usual. * No more than 30% of the population may be military units. * Civil Unrest is lower than usual. * People in this society tend to be very happy. * Unpopular leaders cast little influence.
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{Dharmism} - 425 points. Dharmisms are based on a religious empire. They are graceful, enlightened, and very peaceful in nature.
* Science and Culture yields are 30% more. * This society cannot declare war on another empire, but other empires may do so. * Civil Unrest is lower than usual. * People in this society tend to be very happy. * Religious forces may enter other's territories without pacts and causing no diplomatic penalties.
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Selvin Truax
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Mar 11 2011, 02:35 PM
Post #2
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Medeval Governments:
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{Monarchy} - 1000 points. With a ruling body, you can effectively govern and establish yourself a bit better. Not only does it open up all the pacts, it also allows for a new government.
* Culture and literacy is 50% greater. * You may have 3 heroes per capitol and castle. * Civil unrest is greater. * Without a supporting castle/capitol, resource gathering is 30% lower. * The loss of a leader doesnt result in a penalty.
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{Republc} - 1000 points. A republic is like a confederacy, but each society is like a state in itself. This allows for great trade and reseach potentials, but you better not wage many wars.
* Science, culture, and literacy is 40% greater. * Military units costs 30% more in price and maintenance. * No more than 1/3 the population can be military units. * People in this society tend to be very happy. * Upopular leaders loose their autority.
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{Dictatorship} - 1200 points. Almost like a communist government, this form of society is extremely controlling and ruthles in nature, often greatly opressing the people due to strict regimes. But unrest is slayn!
* Espionage and diplomatic actions are 40% greater than usual. * Military units are take 30% less to purchase and maintain. * Your empire must have at least 30% of all citizens as military forces. * There can be no civil unrest in this form of government. * Happiness and loyalty takes a major plunge, along with efficiency. * Other societies relations greatly suffer.
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Selvin Truax
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Mar 13 2011, 05:24 PM
Post #3
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Renesaunce Governments:
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{Communist} - 8000 points. With a society based on sharing and delegation, it becomes a whole lot easier to manage and coordinate actions, but takes a plunge to social potentials as well.
* Espionage and diplomatic actions are 60% greater than usual. * Your empire must have at least 40% of all citizens as military forces. * There can be no civil unrest in this form of government. * Happiness is always 'Average' in this society. * This empire cannot use culture points except to change their government, which will cost all of them.
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{Fundamentalist} - 8000 points. Religious dogma makes this empire extremely eletist about other empires out there. While everyone thinks and acts together, this often makes them repulsive as well.
* Military units are take 30% less to purchase and maintain. * Science and literacy rates are 1/3 the usual. * There can be no civil unrest in this form of government. * Happiness and loyalty are always optimal in rating. * Other societies relations greatly suffer.
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{Democracy} - 12000 points. In a democracy, its always for the society as a whole. While this greatly helps diplomacy and trade, it also greatly penalizes military use.
* Forces gain resources 10% faster. * Science, Culture, and literacy rates are 100% greater. * In order to utilize military based forces, you need majority approval from the people along with a necesarry reason for it. * Military units take 100% more to maintain and gradually reduce morale while they are in foreign areas. * Diplomatic relations with empires greatly improves over time.
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Selvin Truax
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Mar 14 2011, 03:09 AM
Post #4
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Modern Governments:
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{Monotheism} - 12000 Points. This form of government allows for a very powerful set of religious bonuses. While generally peaceful, its benefits to culture and happiness are massive.
* Morale cannot be less than average in this empire. * forces and peole not supported by a religious building have their ratings cut in half. * This empire cannot initiate a war and do espionage actions. * Culture is 100% greater in this empire. * Research is cut in half with this empire.
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{Capitulism} - 12000 Points. The free market government. Its great for economic persuits, but creates logistics problems.
* Resouces are gained 30% faster. * Logistics and operations are 30% lower. * Merchants and vehicles can carry 20% more. * Maintenance and resource costs are increased 20%. * Pacts have their benefits doubled.
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{Eudaimonism} - 15000 Points. This form of government deals with literacy and science gains resulting in a considierable boost. This can also allow for many powerful educational assetts as well.
* Research and literacy is 100% greater. * Technologies gain 3 more points than usual. * Military forces in foreign areas causes a huge morale penalty. * Policies cost twice as much culture points. * Societies can only have 3 policies max.
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{Imperialnism} - 18000 Points. This powerful government is mighty in its leadership and development potentials. It also allows the making of very advanced military forces as well, but costs considerable research.
* Miliary units have their ratings 30% greater. * Logistics and Operations ratings are 50% greater. * Literacy, Science, and Culture is 40% lower. * Diplomacy is much harder to gain beneficial agreements. * You can support 3 more heros and 2 more for each castle, fortress, and capitol. * Heros yield +10 Literacy, Science, and Culture. * Morale boosts are only half as potent than usual.
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{Liberalism} - 18000 Points. Results: Diplomacy is never an easy thing to do. More than often, it takes considerable management and coordination. This form of government makes that a whole lot easier.
* Diplomatic actions always result in positive outcomes. * You cannot break treaties and pacts when you use this government. * You and your allies gain 30% more literacy and culture. * Imperialist, Dictator, and Fundamentalist governments are sworn enemies. * Pacts and policies are 50% greater in their benefits. * The default support for heros is terminated, and buildings that allow hero support have their boosts cut in half. * If you are employing espionage forces, civil unrest is extremely high and morale greatly drops.
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