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managing forces and empires.; the laws.
Topic Started: Mar 11 2011, 01:49 PM (124 Views)
Selvin Truax
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(1) You can only manage forces via a hero. Each person gets one free, then it must be unlocked for more. However, if that hero dies, you can choose an npc and turn him into one.
(2) Techs are based on the species as a whole, or if you make an empire, by the established empire in the first place. To make such an empire, you must have a castle or captol to do so.
(3) Tribes can only establish Trade, Alliance, Literacy, Scholastic, and Science Pacts.
(4) For each castle or capitol, you are allowed to make 1 new hero and rp him. This hero can be replaced if he dies.
(5) NPC made heros must relate to the role or position of those npcs.
(6) Races begin with 3 free techs, plus the equivalent for 10 paydays based on the relevant yeilds, along with being multiplied by 2 for each age.
Edited by Selvin Truax, Mar 16 2011, 09:55 PM.
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Selvin Truax
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Tribal situation:

(1) Tribes cannot research technologies beyond the medeval age.
(2) Tribes are limited to 5 communities.
(3) Tribes cannot posess a government at all.
(4) Tribes CAN give their technologies to the race as a whole unlike empires, who can only give to other empires. But they cannot give to empires either.
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