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| Darius Twin (SNES); Time to shoot'em up again. | |
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| Tweet Topic Started: Aug 3 2010, 01:24 AM (509 Views) | |
| Mr. Fievel | Aug 3 2010, 01:24 AM Post #1 |
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Shaken, not stirred.
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It's been a while since I've done a review, and I feel like doing one of my favorite games, Darius Twin.![]() ________________ Gameplay: ________________ Now, if you've read my review of Tyrian 2000, then it should suffice to say that this place similarly to the Arcade Mode found in Tyrian 2000, except much less complex, though the difficulty level remains around the same, perhaps a notch or two in either direction. Anyways, the most noticeable difference between the two games is the fact that, instead of being vertical, this is a horizontal shooter, and your primary objective is simple, to survive by destroying the enemies so they don't inconvenience you to death by running into you or shooting you with one of their beams or what have you. There are many different types of enemies that can be found in the game, but certain types of enemies are used more frequently than others, and their attack patterns remain fairly unchanged despite the situation, but just because the enemy's movements and attacks are somewhat predictable, that doesn't make the game much easier. As stated previously,the point of the game is basically to survive the level until you get to the boss(es), and to defeat them once you make it to them. Power-ups are obtained by defeating a set of a certain type of enemy who appear in groups of six. All six must be destroyed for the power-up to reveal itself. Power-ups typically take the form of either a primary weapon upgrade, a new primary weapon, a rear weapon upgrade, and a shield, with all of them being easily discernible from each other due to their color-coded nature. Primary weapons shoot straight forward, rear weapons shoot diagonally, and shields protect you from a certain number of hits, depending on the color. The game, while it starts out fairly easy, quickly ramps up the difficulty, and with the eight or nine lives you start out with to complete the game, you may frequently find yourself cowering in a corner to avoid damage from the more threatening foe (though that won't really help you). The first two bosses are easily exploitable, but everything after the first two levels immediately becomes moderately difficult. Fortunately, the game is two-player, so you and a buddy can challenge the enemy fleet together, and hopefully survive significantly longer, if you're both decent at the game. ________________ Graphics: ________________ The game has relatively pleasant graphics, with the mountains and clouds and underwater regions being drawn fairly well. The enemies are all based of aquatic creatures, for some reason, though still retain a distinct, spaceship appearance, with some boss ships even seeming somewhat menacing despite being fish/marine life based, particularly the first, third, and final bosses. Only two levels don't offer much in terms of graphics (second and final), but that's really insignificant considering the point of the game, and really they just add to the feel of interstellar combat. ![]() ________________ Music: ________________ This game, when it comes to music, is superb. Every level, except for maybe one, is rock based, and, even though it is on the Super Nintendo, still manages to rock hard. Every theme in the game is enjoyable and highly memorable, from the opening, to Lankus (Level 3), from Rilair (Level 1) to the credits theme. Before I conceived the idea of downloading the game's music, which proved to be a largely fruitless task since few people actually have the soundtrack (I still don't remember where I found what I have), I would frequently play the game just to get to the levels with my favorite themes. I would go so far as to say that the music in this game is quite possibly the best thing about the game, but that would be unfair to the gameplay, which is thoroughly enjoyable and entertaining, and even more so with the excellent music. ________________ Lifetime/Overall: ________________ The game, unfortunately, doesn't have very many levels (less than ten), but there are multiple paths one can take to get through the game, with different areas offering different types and numbers of power-ups. From what I've heard there are also alternate endings, though to get some of them you have to play near perfectly, which can be highly frustrating at times (especially in the final level). This game is personally one of my favorites (if only for the music) ![]() Gameplay: 3/5 Graphics: 3/5 Music: 4/5 Overall: 3/5 I left out the story because, unlike Tyrian or Ardy Lightfoot, this game doesn't really have enough of one to merit giving it a section. |
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| Arayvenn | Aug 3 2010, 11:19 AM Post #2 |
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Stirred, not shaken.
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Ardy Lightfoot? I know you're LP'ing it, but did you do a review? Can't find it here D: |
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| Mr. Fievel | Aug 3 2010, 11:27 AM Post #3 |
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Shaken, not stirred.
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It's the second-to-last one. I might want to edit that review, though. The game is harder than I remembered. |
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Photobucket is garbage and wants me to pay money to use my own images here all of the sudden (even though it was never an issue for years).
See if I ever use Photobucket for anything ever again.










2:25 PM Jul 11