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GUO island 2.0
Topic Started: Feb 2 2006, 10:41 PM (31,046 Views)
Stryth
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Feigned Neutrality
Obviously if we cared, we would be doing Taiku.
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Soko Ragnarok
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Why is life so cruel?
*sleeps in a coconut tree*
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DMK
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What?
*the blast is too strong for you to push back, so it crushes you*
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Stryth
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*protective spirit*

*Death's Charge targeting DMK*
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cloudst
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How troublesome...
You and your fancy words.
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Stryth
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And it's kind of funny that they have their own dictionary, too.

It's amazing!
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cloudst
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How troublesome...
Awesome.
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Stryth
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Just think; if DMK reads it, he'll suddenly know where I get my stuff from.

That'll suck, 'cause then I can't suprise him any more.
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cloudst
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How troublesome...
But he still won't know your class.
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Stryth
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Well gee, just look at the skills I use and then look at what class they're under.

:rolleyes:

Multiple classes, lawl. Fun thing is, in Guild Wars, you're allowed a secondary class which you can change at a certain point in the game.
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cloudst
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How troublesome...
Yeah, I noticed.

Be elementaly.
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Stryth
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Elementalists suck, as they have been repeatedly nerfed into an oblivion in the various skill updates.

They're really only good for coordinated group spikes, Heal Party spams, and flag running in guild vs. guild battles.

Other than that, the other classes can do their other roles better.
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cloudst
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How troublesome...
I take offense at this.
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Stryth
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Well let's see...

Rangers have Cripppling Shot, which is spamable, unlike Deep Freeze or Mind Freeze, and costs less than the former and later with the ranger primary attribute of Expertise pumped up to 12 or higher, effectively halving ranger skill costs. This means it's typically a better option for snaring opponents, aside from the fact that the arrow can be avoided... But that's easily fixed with Favorable Winds or Read the Wind.

Warriors in general can provide a higher DPS (Damage Per Second) than any elementalist could - he could unload his skillbar into someone and initially do more damage, but then his energy runs out and all he can do is wand his enemy to death. Warriors get skills which rely on adrenaline, which builds up as they whack on stuff.

A necromancer's Blood Magic spikes, which ignore armor and spells that reduce damage (since they're stealing life instead of dealing damage), are much preferred to that of an elementalist's armor-ignoring Obsidian Flame, which can still be easily prevented and causes exhaustion regardless.

Monks are only shadowed by elementalists in that elementalists get Ether Prodigy, which makes it possible for elementalists to perform Heal Party spams. Other than that, monks get the primary attribute of Divine Favor, which makes their healing capabilities far superior to an elementalist, even with their Energy Storage attribute giving them a larger energy pool.

Any good mesmer can shut an elementalist up in a few seconds, anyways. Five-second cast for Meteor Shower? Hm, let's just throw Migraine / Arcane Conundrum on and bump it up to a 10 second cast. Whoops, I seem to have pressed the button for Cry of Frustration / Power Block / Power Leak / Power Spike / Leech Signet / Power Drain at second 9! :rolleyes:
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DMK
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What?
*hits you again before you can recharge*
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