Welcome Guest [Log In] [Register]
Welcome to Hellz Server. We hope you enjoy your visit.


You're currently viewing our forums are website will be up soon but this will be used as our forums if you need assistance message a gamemaster if they can't assist you contact the adminstrator and they will assist you. Our link for connecting to the server using the realmlist is hellz-server.servegame.org

Posted Image





If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Character animation workflow question-what do you prefer
Topic Started: Jan 13 2018, 07:13 AM (5 Views)
victorgrant
No Avatar
Beginner
[ *  * ]
Hi,

I'm animating character i created for asset store. Stylized chef. I'm hoping people would want to use him in restaurant games. I'm making cooking related animations. Cutting, stirring, throwing pancakes in the air, etc. My confusion is, what should i do with props. Since character will be mecanim ready, and mecanim animations can be combined with animation controller. In that regard, is it necessary to have my animations combinable in that way, which confuses me since many of them he will use different props? I don't have props, but my thought was to add some bone in his hand where you can add any prop later in Unity. Should i do that, or should i simply animate it without this extra bone?

Please Help.

Thanks,

for more you can check:
References:

https://forum.unity.com/threads/h

whiteboard animation examples
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Create your own social network with a free forum.
« Previous Topic · Bug Reports · Next Topic »
Add Reply