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| Character animation workflow question-what do you prefer | |
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| Tweet Topic Started: Jan 13 2018, 07:13 AM (5 Views) | |
| victorgrant | Jan 13 2018, 07:13 AM Post #1 |
Beginner
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Hi, I'm animating character i created for asset store. Stylized chef. I'm hoping people would want to use him in restaurant games. I'm making cooking related animations. Cutting, stirring, throwing pancakes in the air, etc. My confusion is, what should i do with props. Since character will be mecanim ready, and mecanim animations can be combined with animation controller. In that regard, is it necessary to have my animations combinable in that way, which confuses me since many of them he will use different props? I don't have props, but my thought was to add some bone in his hand where you can add any prop later in Unity. Should i do that, or should i simply animate it without this extra bone? Please Help. Thanks, for more you can check: References: https://forum.unity.com/threads/h whiteboard animation examples |
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