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Roleplay Rules.
Topic Started: Oct 17 2010, 06:20 PM (42 Views)
Bryan
Administrator
Use your brain, if you think it might be against the rules it definitely is.
Staff of this roleplay have the right to kick, ban, punish, etc on whatever they deem fit, (obviously within reason) so don't think just because it isn't here you can get away with it.

  • Basic roleplaying rules apply. 3 words per line etc.
  • Spamming is frowned upon and frankly pathetic and fucking gay. But isn't against the rules.
  • 7 lines to kill.
  • 3 to injure.
  • Death is permanent for mains and is chosen by the killer for customs. Cannot exceed 24 hours unless agreed upon.
  • You must apply and be accepted to be a main.
  • You may roleplay as a custom without any biography/application. However, you are subject to be told "Change your power." if you're godmoding etc.
  • You may have either one custom and one main, or two customs. You may not have two mains.
  • Customs may have two powers, or one power with which they are more proficient. For example, think of it this way. You only have 100 "skill points". With only one power, all of your skill can go into just one power, and you can be better with it. With two, you must divide your proficiency (in any ratio you like. One power could be far stronger than the other while the other is very weak, or they could be balanced.)
    This doesn't mean you always have to be bad with your two powers. As your character grows and becomes better with his abilities, each one of those 100 hypothetical "skill points" could be worth a lot more skill per point than they used to.


All subject to update and change rapidly and frantically and all that bullshit.
Check back often.
Edited by Bryan, Oct 17 2010, 06:31 PM.
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