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Faendral
Topic Started: Jul 28 2016, 10:59 PM (14 Views)
The Amazing God
Administrator
Faendral
Male elf druid (saurian shaman) 1 (Pathfinder RPG Ultimate Magic 39)
NG Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +9
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 (1d8+2)
Fort +5, Ref +1, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +1 (1d6+1)
Druid (Saurian Shaman) Spells Prepared (CL 1st; concentration +4)
. . 1st—produce flame, speak with animals
. . 0 (at will)—create water, detect magic, guidance, purify food and drink (DC 13)
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Statistics
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Str 13, Dex 13, Con 14, Int 19, Wis 17, Cha 12
Base Atk +0; CMB +1; CMD 12
Feats Spell Focus (evocation)
Traits magical knack, resilient
Skills Acrobatics -5 (-9 to jump), Appraise +5, Handle Animal +5, Knowledge (geography) +8, Knowledge (nature) +10, Linguistics +5, Perception +9, Spellcraft +8 (+10 to identify magic item properties), Survival +9, Swim -1; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Druidic, Dwarven, Elven, Goblin, Orc, Sylvan
SQ elven magic, nature bond (dimorphodon named animal companion), nature sense, wild empathy +2
Other Gear quilted cloth armor[APG], quarterstaff, backpack, belt pouch, feed (per day) (5), flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, viper snake, 70 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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The Amazing God
Administrator
Animal Companion
Female dimorphodon (Pathfinder RPG Bestiary 4)
N Small animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 18 (2d8+2)
Fort +4, Ref +5, Will +1
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Offense
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Speed 10 ft., fly 80 ft. (clumsy)
Melee bite +1 (1d4-1)
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Statistics
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Str 9, Dex 15, Con 13, Int 2, Wis 13, Cha 8
Base Atk +1; CMB +2; CMD 11
Feats Agile Maneuvers
Tricks Attack, Attack, Attack Any Target, Down, Fetch, Heel, Hunting, Seek, Track
Skills Acrobatics +2 (-6 to jump), Fly -4, Perception +5, Survival +2
SQ attack any target, hunting
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Attack Any Target [Trick] The animal will attack any creature on command.
Flight (80 feet, Clumsy) You can fly!
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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