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| Tweet Topic Started: Oct 26 2010, 08:53 AM (70 Views) | |
| Nary | Oct 26 2010, 08:53 AM Post #1 |
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Now if you will take notice, I have the tendency to allow players to reach class C levels with moderate ease and then put a large gap between class C and B, this is mainly to allow players to enjoy and at least acquire what they joined for, but at the same time keep them away from the ridiculously powerful stuff till later. ???/Question marks are for things that I don't know how high or how much to put as the main system hasn't been decided yet. Enjoy. Flames Each character may have one primary, one secondary flame, tertiary flame and so on. However, secondary flames receive a 50% reduction in their effectiveness (Attack Damage, Box Weapon Stat, etc.) and tertiary flames receive a 75% reduction, everything below tertiary flames receives a 90% reduction to their effectiveness. Sky flames can only be taken as a primary flame and the penalty it receives for opening other types of boxes is 60%. Families Each family must be comprised by a Boss and six of his guardians. The basic requirement would be to at least have 2 PC members in order to register your family. PC family bosses will have a special free trait that would allow them to create up to a maximum of 3 guardian NPCs, these NPCs gain 3/4 of the player’s SP gained and must split it among them. Edited by Nary, Oct 26 2010, 08:57 AM.
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| Nary | Oct 26 2010, 08:54 AM Post #2 |
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Rings Rings are classified by their rarity, or ability to produce pure flames. As such rings will fall under F, E, D, C, B, A, S and Unique categories, F being the lowest and S/Unique being the highest. Unique rings are of the same level as S rings but are known to have special characteristics (e.g. Hell Rings, Vongola Family Rings). Rings have what we call Durability Threshold (DT). DT is the measurement of how much abuse your ring can take. Each ring starts out with 3 DT, for every 500? Fiamma Volts (FV) above the limit used, you ring’s DT is reduced by 1, once all the DT has been depleted, the ring breaks. The DT of rings can be increased as well as be repaired when damaged, fully broken rings (DT is 0) cannot be repaired. Class F, E and D rings cannot be repaired nor can they add their DT limit. Unique rings are the highest level of rings and thus they cannot be broken from FV overload. Chart: Repair Cost: Class C – 1mil per DT. Class B – 3mil per DT. Class A – 5mil per DT. Class S – 7mil per DT. DT Limit Addition: Class C – 2.5 mil per DT. Class B – 5 mil per DT. Class A– 7.5 mil per DT. Class S – 10 mil per DT. Multiple rings can be used to open higher class boxes, however, if you are to use your rings this way, they automatically lose 1 DT. Unique boxes cannot be opened by this method. Chart: Same Class: 3 class E rings can open class D boxes. 5 class E rings can open class C boxes. 2 class D rings can open class C boxes. 4 class D rings can open class B boxes. 2 class C rings can open class B boxes. 5 class C rings can open class A boxes. 3 class B rings can open class A boxes. 3 class A rings can open class S boxes. Combination Class: 2 class E and 1 Class D rings can open class C boxes. 2 class D and 1 Class C rings can open class B boxes. 3 class C and 2 Class B rings can open class A boxes. 3 class B and 2 Class A rings can open class S boxes. Edited by Nary, Oct 26 2010, 02:21 PM.
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| Nary | Oct 26 2010, 08:56 AM Post #3 |
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Box Weapons Box weapons are basically classified under 3 categories: Animal Boxes, Battery Boxes and Storage/Weapon Boxes. Box weapons are classified from class E, D, C, B, A, S and Unique boxes. Box weapons can be obtained in three ways, you can buy them from shops, it can be a reward from a SL/thread or a reward from a contest. Animal Boxes These types of boxes are unique and are work differently from storage/weapon boxes and battery boxes. One of the major differences is that an animal box at high levels develops a will of their own. Also, Animal boxes have a set number of stat points that the player can freely distribute. Furthermore, another distinctive trait associated with animal boxes is the Box Slots. Animals vary in sizes as such this was developed for this. A box has 4 slots, large animals such as elephants, dinosaurs eat up all 4 slots, medium sized animals such as wolves, lions and such use up 3 slots, small animals like dogs, squirrels take up 2 slots and tiny animals such as insects only use 1 slot. However, multiple animals in one box may affect its intelligence and must share the stats that are to be distributed. Using an animal box is not indefinite; the animal is sustained by the flames ‘fed’ to it by the player. The animal can last 1 post for every 500? FV, once the flame runs out, the box will have a cool down to recharge period before it can be used again, the higher the class of the box is the longer the cool down will be. Class E The animals they encase are the dumbest of all; they only attack and defend what they see or what they are commanded to do. Class E animal boxes have ??? stat points to distribute. Class D These animals are a big upgrade from class E boxes. They gain the ability to think and can attack and defend using simple logic (e.g. attack enemies and defend player/allies) without commands. Class D animal boxes have ??? stat points to distribute. Class C and B This is where animal boxes show its strength and flourish. Animals under these categories are capable of executing simple attack, defence and support techniques; they come with 2 technique slots by which can be used to make techniques. - Class C animal boxes have ??? stat points to distribute. - Class B animal boxes have ??? stat points to distribute. Class A and above Animal boxes of this calibre are rare and powerful, some even possessing unique abilities. Animals under these categories are capable of executing complex attack, defence, support and even combination techniques; they come with 2 technique slots by which can be used to make techniques. - Class A animal boxes have ??? stat points to distribute. - Class S animal boxes have ??? stat points to distribute. - Unique animal boxes have ??? stat points to distribute. |
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| Nary | Oct 26 2010, 08:58 AM Post #4 |
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The stat of an animal box can be upgraded with money; technique slot can also be added, with a cap up to 4 slots. The over class of a box can also be upgraded, with each upgrade the animal box will gain additional points (meaning base stats carry over) for the player to distribute along with the usual additions ( Technique slots). Chart: Upgrade: Class E - +1 to any stat for 1mil. Class D - +1 to any stat for 2mil. Class C - +1 to any stat for 3mil. Class B - +1 to any stat for 4mil. Class A - +1 to any stat for 5mil. Class S - +1 to any stat for 6mil. Unique - +1 to any stat for 8mil. Technique Slot Limit Addition: Class C - +1 technique slot for 5mil. Class B - +1 technique slot for 8mil. Class A - +1 technique slot for 10mil. Class S - +1 technique slot for 13mil. Unique - +1 technique slot for 18mil. Class Upgrade: E to D – 4mil Gains ??? stats (must be a little bit higher than those bought, 3-5 pts higher) D to C – 8mil Gains ??? stats (must be a little bit higher than those bought, 3-5 pts higher) and 1 tech slot. C to B – 20mil Gains ??? stats (must be a little bit higher than those bought, 3-5 pts higher) and 1 tech slot. B to A – 25mil Gains ??? stats (must be a little bit higher than those bought, 3-5 pts higher). A to S – 40mil Gains ??? stats (must be a little bit higher than those bought, 3-5 pts higher). S to Unique – Discretion of Admin Gains ??? stats (must be a little bit higher than those bought, 3-5 pts higher) and 1 tech slot. |
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| Nary | Oct 26 2010, 08:58 AM Post #5 |
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Battery Boxes These are special types of boxes that can store flames for future use. One of the main functions of these boxes is that the flames stored can be used to ‘feed’ animal boxes to prolong their time limit. Each battery box is limited to one use only per SL/Thread. The capacity of a battery box can be upgraded to contain a larger amount of FV. Chart: Capacity Upgrade: E to D – 3mil + 1500? FV D to C – 6mil + 2000? FV C to B – 10mil + 3000? FV B to A – 15mil + 4500? FV A to S – 25mil +6000? FV S to Unique - Discretion of Admin +????? FV Storage/Weapon Boxes Storage/weapon boxes are primarily used to hold items that are rather bulky to carry around. These objects are imbued with flames when summoned. Like animal boxes, storage/weapon boxes are dependent on the player’s flames; however items that run out of flames do not necessarily have to be returned to their boxes as weapons can be easily recharged by the player themselves. Some high level boxes are known to have special abilities. Storage/weapon boxes can only hold one item at a time. |
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| Spirit | Oct 26 2010, 06:29 PM Post #6 |
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I want to suggest assigning each item a certain weight and each character can carry any amount of items from the start as long as they don't exceed the maximum weight they can carry, which is limited by their strength. Also I think it would be interesting for players to create their custom flames, which unlike the canon flames, will have both strength and weakness. Example (My personal one): Flame: Shadow/Darkness Color: Black Characteristic: Absorption (Assorbimento) Purpose: "The Darkness; one that swallows everything up" Description: The Darkness Flames are different from the other flames in that their effects are used to absorb instead of produce anything. The user can absorb any flame through contact at first and later on even at range and convert them into Darkness flames. As such, the user can only produce enough flames to activate the process (which is not even enough to activate a basic box) of absorbing flames. The Fiamma volts indicates the maximum capacity of flames the user can hold before they begin to damage his/her body. The main strength of this flame is that it allows the user to travel short distances using shadows and use the flames to heal their body to a certain extent. As a side effect, the users are weakened by the light. These flames are rare and thus you need to roll 1-5 to get them. Appearance: Darkness Flames have a constant Black coloring throughout the whole Flame with faint tinges of blue throughout. |
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| Nary | Oct 27 2010, 11:28 AM Post #7 |
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No personal flames. |
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| Dante768 | Oct 27 2010, 11:36 AM Post #8 |
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Administrator
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Yes, no personal flames....I'll think about it though....kind of hard when you can only have 6 guardians have have 8 flames. |
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| Spirit | Oct 27 2010, 01:58 PM Post #9 |
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Well, this is an alternate universe, so anything can happen. >.> |
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