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| Tweet Topic Started: Nov 10 2010, 09:40 AM (33 Views) | |
| Nary | Nov 10 2010, 09:40 AM Post #1 |
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Ok, first off I have a few things to add to the initial rules which are, the addition of personality to Class B rings and an addition to the DT of rings.Then I'll discuss/expound more on boxes and tossed in an idea of mine, see Blank Boxes and then did the Gears, Weapons/Items/Armors, kinda and then properties and Buff and Debuff cool downs and limits. Enjoy. P.S. Some of these still need to be edited before being placed in the rule section if it is to be used. Class B animal boxes start to develop personalities that can have a positive or negative effect to the stat, the rule of thumb will always be to lessen one stat and boost another, the personality will be randomly given by an admin or mod. Ring durability limit – FV required is the starting point up to ???? before the FV required for the next class. ???? is the braking point. Unique Boxes: Unique boxes are special box weapons that are considered to be stronger than S class boxes. Simply put, they are boxes S class boxes which have acquired extra ability/abilities that boost its overall power. These abilities vary from one another (e.g. Vongola boxes’ cambio forma and Millfiore’s Carnage boxes’ human-box hybrid), they can come in sets or solo. Another variation of Unique boxes are S class boxes that can absorb two types of flames or what we call Dual Flame Boxes. Dual flame Boxes have the capability to process the attributes of two types of flames (e.g. Xanxus’ Sky-Storm Lion). The last variation is called the Generator Boxes. Generator Boxes are unique class Battery boxes which have the ability to double the amount of flames that it stores. If you have any ideas for Unique class boxes, bring it up to an admin or mod. Baby Animal Boxes: Baby animal boxes all start out with half of their stats, in order to activate their original forms (Adult forms) you will need to ‘feed’ them twice the amount of the FV needed to open their boxes. Once the animal has assumed its original form, it will gain +10 to all stats until the ‘fed’ flame runs out and the animal goes back to its baby form. For each 1000? FV the animal can stay in ‘adult’ form for one post. Blank Boxes: Blank Boxes are rare color-less boxes that can be opened by any type of flames. These boxes are special because it can intensify the flames used on it. Animal Blank Boxes can have one stat boosted depending on the type of flame used, while the rest of their stat is below average. E.g. Lightning flame used on Animal Blank Box = lightning flame animal with Str: 5, Def: 20, Spd: 5, Acc: 5. All Blank Boxes start at B class. Intense Flames: Sky – intensifies sky flames has the ability to have an AoE that can immobilize weaker flames; animal box has balanced stats. Storm – intensified storm flames has automatic def debuff abilities; animal box has high str and weak in all other areas. Rain – intensified rain flames has automatic spd debuff abilities; animal box has high spd and weak in all other areas. Sun – intensified sun flames can heal/activate twice as fast; animal box has high stm and weak in all other areas. Cloud – intensified cloud flames can propagate twice as fast; animal box has high stm and weak in all other areas. Mist – intensified mist flames has automatic acc debuff abilities; animal box has high acc and weak in all other areas. Lighting – intensified lightning flameshas the ability to have an electric AoE; animal box has high def and weak in all other areas. Unique Rings: Unique Rings are rings that provide special abilities (e.g. Hell Rings and Animal Rings), they may come in sets or solo. Animal Rings: Animal rings are considered to a fusion of a box weapon and a ring, as such it will function the same as that of a box weapon. All Animal rings start at A class and also start out with three DT, they will also follow the upgrade chart of the box weapons. Gears: Gears are powerful pieces of equipment that are custom crafted to maximize its user’s potential and are thus very powerful. Gears are under the class of Unique Plus (U+) and are only attainable through an Admin/mod guided SL. Once the Gear activates it will give the user +30 to all stats. The gear will be utilizing the slot system similar to that of the animal boxes. Each gear will start out with four slots, the slots can be used to put whatever you deem fit to be added. Box Weapons can be fused to the Gears. When the player receives his/her gear, they are given two slots to use as they please. The price for gear upgrades are under the discretion of the Admin. If you have any ideas for abilities you wish to put in you gears contact an Admin or mod to discus them. Gear Slot Usage Examples: Animal – Takes up one slot, regardless of size, will start out as B class if it is not from an animal box. Cambio Forma – takes up one slot and enables either the gear to take another shape or enables the animal to transform. Power Boost – takes up one slot and adds 50 to one stat. Properties: Properties are the estates you own, a hideout, a condominium etc. Properties will be sold per block. Block is the standard measurement for the space of the property. A block can roughly hold two people. A Block will cost around 4 million. If you are to register a property it would look like this: Condo Unit: Living Room – 2 Blocks Dining Room – 2 Blocks Kitchen – 1 Block Bedroom – 1 Block Condo Unit Description. Weapons, Items and Armors: The rank of weapons, items and armors are to be determined by the materials used. Contraptions like the Mosca and X-gloves will be determined by the materials used and the complexity of their schemetics. Robots are considers as weapons. Weapons shall be categorized as: melee, mid-ranged, long-ranged and far-ranged. Buff and Debuffs: Cool downs and Limits Cool downs are the number of post that a skill must ‘recharge’ before it can be used again while limit is the number of post a buff or debuff will last. A cool down would cost two turns at the start and add one more post for each skill/tech rank after the initial rank. Limit will last 1 post per ? potential. |
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