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    Druk Yul (Gigan7's)
    Topic Started: Mar 29 2006, 03:18 AM (192 Views)
    BS Digital Q
    Member Avatar
    I am Legend
    Name: Druk Yul
    Gender: Male
    Other names: Guardian Druk Yul, Guardian of Mue, Thunder Beast
    Classification: Guardian
    Alignment: Good
    Height: N/A
    Weight: 378,350 metric tons
    Length: 200 meters
    Wing-length: N/A

    Powers/capabilities

    Strength: Druk Yul is very strong, capable of simply ramming through buildings with little trouble or decrease in speed.

    Melee fighter: Druk Yul while mainly a beam/weapon combatant can also go tooth and claw if the situation requires it. One thing Is for sure with Druk Yul's mass and strength when he tackles an opponent even heaviest monsters are going to slide back a few steps.

    Durability: Druk Yul's hide is super thick allowing Druk Yul to take insane levels of punishment that would kill other kaiju. His hide is so thick that most melee and projectile weapons are damaged or destroyed when they make contact with his hide.

    Intelligence: Human like thought and rationality coupled with ancient wisdom. But is a bit prideful sometimes forgetting that while extremely tough he is still mortal.

    Vision: Druk Yul has two different types of vision. A normal one, and one that can see electrical currents that inhabit the surrounding environment including the bodies of living things making this ideal for locating a hidden enemies.

    Agility: While Druk Yul is durable he is slow. His intense mass makes sure that he is not going to be making any sharp turns or dodging many attacks if any. But when charging straightforward he can gather some decent speeds and do some major damage when tackling an opponent.

    Neck: Druk-Yul has a very thick and very wide neck that prevents him from being able to turn his head very well. to turn his head he normally needs to move his whole body.

    Master of Electricity: Druk Yul is the Guardian of thunder, which gives him the ability to completely control Electricity and/or absorb it to power himself up. He will not be able to alter the electrical current of any kaiju save through leech bite wich was explained in the purge disscusion section.

    Tackle: should Druk Yul gather enoufge speed for a good tackle and make contact, his opponent will be lucky if they can even stand up let alone fight.

    Lighting breath: a powerful lightning attack that is released from the mouth in the form of a lightning streak.

    Electric ball: One of Druk Yuls most devastating attacks. The four appendages send massive amounts of electricity amongst each other forming a massive sphere of electricity that can be shot out at a ludicrous speed and with incredible accuracy. It is nearly impossible to dodge. Once it makes contact the ball explodes in pure electrical force that not only attacks the outside but seeps into every nerve of the opponent for truly horrifying pain. Also the attack has a 50/50 chance at paralyzing an opponent. This attack drains Druk Yul of all his electric capabilities leaving him vulnerable for two whole minutes. This attack can only be fired straight and has a 1 second charge time.


    Nerve shutdown: Druk Yul can shut down his own nervous system so that he feels no pain. But he will still take damage.

    Electrical shock-wave: Druk Yul can send out a strong shock wave that will destroy the current surroundings and knock his opponent off of their feet while electrocuting them as well. This attack is also effective against flyers. has a charge time of 5 seconds.


    Lightning travel: Druk Yul can transform his body into pure electricity and travel almost instantaneously from one destination to the other. has a 7 second charge time.

    Mind shield: the four appendages surrounding Druk Yuls head can be used to form a psychic shield around Druk Yul's head, preventing any telepath from entering his mind. Though while this shield is up Druk yul can not use lighting breath or his electric ball

    Body current: Druk Yul can generate a massive amount of voltage from any part of his body giving any melee fighter a nasty surprise.

    Tail club: Druk Yul has a club at the end of his tail that can do massive damage to any ambushing enemies.

    Leech bite: Druk Yul, if low on energy can bite his opponent and drain out the electricity from their body leaving them in a weakened state.

    Electrical shield: before each battle Druk Yul forms a type of electrical barrier that protects druk Yuls already durable hide preventing the guardian from receiving any damage whatsoever while he can attack. The shield though is weak at best, and will not last long under fierce attack unless the opponent use’s electrical attacks on Druk yul in which case every attack would make the shield stronger.


    Object charge: Druk Yul can charge any object to make it do any of the following: cause it to act as a magnet, repel an object, with a single touch.

    Piercing Counterattack: If Druk Yul is periced by an appendage or weapon he can send a wave of electricity back through the peirced object to electrocute the holder.

    Machine control: Druk Yul can control any non-sentient machine to aid him in combat. For the FFKT this ablity will not be able to effect any participating kaiju.
    also Druk-Yul can only control about ten diffrent machines with out loseing his concentration.

    Allie revival: if an ally falls unconscious Druk yul can resuscitate them with and electric shock.

    Team player: Druk Yul and the rest of the Guardians are a true team. They work together like professionals using each other's strengths and defending their weaknesses. Very few teams' work as well as they do.

    Azumie royal family: Druk Yul and other Guardians have made a vow to protect the Azumie family at all costs, if any member of the family is present their safety will become Druk Yul's first priority.


    Misc: the more Electricity in an area to drain the stronger Druk Yul becomes exp: Las Vegas, a thunder storm.

    If drug into a pool of water Druk Yul will short out but only after a huge electrical explosion that will more then likely severely damage if not kill his opponent, but Druk yul while in a coma will still be alive.

    Water and ice attacks if constently bombarded, will short circuit Druk Yule for 12 seconds or until the bombardment stops.

    Due to druk yul's weight, Telekinesis is rendered useless as it is almost impossible for the opposing monster to lift him even with physic abilities

    Origin:
    Another Guardian recently reawakened. Was once the guardian of Mue before being replaced by Manda.

    Description: Druk Yul is a massive four-legged reptilian beast that has four jagged bone like appendages that grow from the top, bottom, and two sides of Druk Yul's head. Druk Yul also sports a medium sized horn on his nostril, two oversized tusks sticking out of the bottom of his mouth and long tail with a club at the end.

    Battle style:
    Druk Yule is basically an organic tank, able to withstand immense amounts of severe punishment while unleashing some devastating attacks. Druk Yul is a complete ground combatant and has very few defenses against Arial kaiju this is where he relies on his teammates to step in. Druk Yul will also use his abilities with tactfulness, never in a hurry to do anything he will and is able to take the time to decided what attack is best.

    Story appearance: N/A
    "Whose horrid image doth unfix my hair And make my seated heart knock at my ribs, Against the use of nature. Present fears Are less than horrible imaginings."
    - William Shakespeare

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