Welcome Guest [Log In] [Register]
7.10.17

  • The FFKT, Realm of Expressive Imagination, and RPG categories have been condensed into one category known as Member Creativity. That should de-clutter the main index a bit to make it easier for people to navigate.
  • 7.7.17

  • Due to Photobucket wanting a bulk payment of $400 a year to host images with no other payment options, we are currently looking for another site to host our forum graphics. We appreciate your patience until this process is over.
  • 7.6.17

  • Kaiju Section is going through an overhaul again. We'll be splitting it back into franchises, since not all franchises have the Godzilla series' Showa/Heisei/Millennium split.
  • Check out and vote in our poll in the Kaiju Galaxy Forum section regarding whether we should add a section for the Kamen Rider franchise!
  • 7.1.17

  • Age of Heroes will be getting a reboot! Join in on our superhero RPG!
  • 3.13.17

  • A very late happy 2017!
  • Welcome to Kaijugalaxy. We hope you enjoy your visit.


    You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


    Join our community!


    If you're already a member please log in to your account to access all of our features:

    Username:   Password:
    Add Reply
    Team 6: Armagedies (King Kaiju) and Jira Megami (Advent)
    Topic Started: Nov 16 2013, 02:32 AM (298 Views)
    Kiryu
    Member Avatar
    Ultradmin
    Name: Armagedies {Armagedyes}

    Story appearances: Ankylo's Demise
    Classification: Demon
    Alignment: Evil
    Height: 492 feet (150 meters)
    Length: 486 feet (230 meters)
    Mass: 40,000 tons
    Wingspan: 689 feet (210 meters)

    Maximum Flight Speed: Mach 10
    Maximum Swim Speed: 20 knots
    Maximum Run Speed: 60 mph (96 kph)
    Maximum Burrow Speed: 18 mph (29 kph)

    Powers:
    Offensive:
    1. Reaper Ray – A white beam of spirit energy with skulls around it.
    2. Spirit Siphon – Armagedies can steal spirit/life energy from an opponent and absorb it for use in healing or regenerating power. He must be in melee range though as he must be in physical contact with the enemy.

    Defensive:
    1. Force Field – It can deflect all energy based attacks by using the souls of the lives it's taken, but the move only lasts 30 seconds at a time and it can’t move if the field is still up.
    2. Wing Block – It can block rockets and physical attacks with its wings but energy attacks will go straight through it.
    3. Dead Stare – Armagedies makes direct eye contact with his enemy, stunning them for 5 seconds and interrupting charged ranged attacks.

    Passive:
    1. Grim Field – Whenever you get close enough to it you will start to die it kills humans and other things instantly but kaiju sized things take a while. Its effective range is 80 feet (24 meters).

    Strengths: Grim Field, pretty high flight speed

    Weaknesses: very vulnerable to energy based attacks.

    Origin/History: 10 billion years ago a great evil known as the Dark Entity was weakened from his battle with King Kaiju so he used his remaining energy to construct a beast that would take the life force of planets and all living things in the universe and bring the energy back to him once the deed was done. This beast he made was known as Armagedies.

    Appearance: It is orange with 2 large bull like horns that curve out the side of its head, it has dragon like wings, short wide spikes running down its back, it has a skull like head with long fangs and a short snout, it has a dragon like tail.

    Personality/Fighting Style: Armagedies’ only goal is to destroy all life; it has no emotion, no mercy and will give its life to please its master. In battle, he charges and attacks with little coordination. He hits hard and kills even harder.
    Posted Image
    Offline Profile Quote Post Goto Top
     
    Kiryu
    Member Avatar
    Ultradmin
    Jira Megami

    Story Appearances: JIRA: Queen of the Beasts

    Classification: Human/Kaiju hybrid
    Alignment: Initially Neutral, later becomes Chaotic Good
    Height: 230 Feet [Roughly 70 Meters]
    Length: 245 Feet [Roughly 75 Meters]
    Weight: 2,350 Tons

    Maximum Swim Speed: 50 Knots
    Maximum Running Speed: 100 KPH [has to have a nice, straight path to run like this, but can evade attacks at speeds of 85 KPH.

    Offensive Abilities:

    Thermonuclear Heat Beam: Jira fires a stream of radioactive, ionized plasma. The beam can be fired in varying degrees, ranging from a thin, focused stream that can slice through thin, unarmored appendages or projectiles, to a thick, concentrated blast that can level several city blocks with a single blast! Can be fired frequently without fear of immediate meltdown [probably could fire 12 shots of varying degrees before she begins to overheat significantly, and Jira will cool down quickly when not using any energy based attacks for more than a few minutes.]
    Burning Mode amplifies this attack into the Spiral Nova Beam: Now packs greater physical and explosive force, and triples the amount of damage inflicted; beam now emits a slight EM charge, disrupting and/or incapacitating mechanical systems for a few moments.

    Bio-Thermo Blades: Jira can elongate the spines along her forearms, and the raised fins at the end of tail, and also has a central spike on the tip. These Bio-Thermo Blades are as hard as diamond, and are used to rend through thickly armored foes, while the tail spike is used to stab opponents. Jira has a specialized signature attack known as the Bio-Thermo Thrust; Jira drives her blades into her opponent's center mass [if possible], pumping her nuclear energies into the enemy. Even a few seconds of exposure can cause severe damage, as Jira's energy disrupts any internal organic/mechanical systems; this energy surge is particularly dangerous to enemies who have any sort of internal power source, as it can cause said power source to violently overload. The tail blades and spike can also be used for this special attack.
    In Burning Mode, Jira's Bio-Thermo Blades become Bio-Plasma Sabers: The spines along the forearms fuse into a pair of jagged crystalline blades, one on each arm, which are now superheated. The Bio-Thermo Thrust attack becomes the Bio-Fusion Strike, which, besides causing greater physical damage, also pumps even more energy into Burning Jira's enemy, which can cause so much heat that the target could be ignited on the molecular level.

    Thermonuclear Surge: Jira can transmit nuclear/electrical energy across her entire body. Defensively, Jira can shock and burn anything touching her body. However, this power is primarily used offensively, as Jira can charge this energy into her claws and Bio-Thermo Blades, increasing their ability to damage her opponents.

    Defensive Abilities:

    Thermo-EM Pulse: Working like a miniature nuclear detonation, Jira's energy pulse is a short range defense that will knock back an opponent that is within a 150 Meter radius, even if they're over twice Jira's size. In addition to the kinetic pulse, this attack also generates an electromagnetic pulse that can temporarily short out or even shut down electronic systems. The EMP travels through the air much faster than the energy wave, striking the target within milliseconds, followed by the actual energy pulse less than a second later.
    In Burning Mode, this ability becomes the Volcanic-Thunder Blast: The blast radius is now extended to over 700 Meters, and ignites the air, creating a devastating wall of fire. The EMP is also stronger, with an increased range of over a mile, and will completely fry unprotected electronics, and can also stun organic targets.

    Charged Fin Parry: Normally flexible and not-sharp, Jira's fins will become razor sharp and superheated when energized, and are just as dangerous as the Bio-Thermo Blades Jira uses on her arms and tail; charging her Thermonuclear Heat Beam will do this, as will focusing her Thermonuclear Surge into her dorsal plates. This ability prevents enemies from grappling or striking Jira from behind. Jira can also use this ability offensively, performing an aerial cartwheel attack called Charged Fin Surge.

    Enhanced Regeneration: Jira has a rapid healing factor, allowing her to heal wounds within seconds of being injured.
    When in Burning Mode, Jira's regeneration is super accelerated, healing even severe injuries near instantaneously.

    Passive Abilities:

    Heavy Elemental Composition: Jira is a silicon-based life form, her body composed of heavy elements such as lead, uranium, carbonized steel, and diamond... along with a few elements not found in nature or created by mankind. Her crystalline skeleton is all but completely indestructible, and Jira's flesh is resistant to both blunt force trauma and piercing/slashing weapons. Jira's flesh is also slightly resistant to intense heat. Her physical composition also makes Jira impervious to normal diseases and toxins.

    Nuclear/Electrical Absorption: Jira can absorb electrical and nuclear energy, which can be fed into her nuclear core; it boosts regeneration and energy attacks slightly, but can also accelerate Jira's physical meltdown...

    Burning Mode: As Jira fights, and as she receives damage, energy builds up with her core; eventually this power reaches a tipping point, causing Jira to 'meltdown'... the nuclear energies in her body run out of control, causing Jira to become Burning Jira! Jira's body becomes superheated, to the point that it ignites the air around herself; Jira's now glowing flesh is so hot that it can melt through almost anything in seconds, making her melee attacks far deadlier, and also making it near suicide to engage Jira is close-range combat. Jira is much stronger, her further accelerated regeneration makes her much more resistant to injury, and all of her energy attacks become devastatingly powerful. Speed is also increased, but to a lesser degree, and this unstable state can be maintained indefinitely under normal, non-combat circumstances; when using energy based attacks and receiving large amounts of damage, Jira will have a minimum of 5 to 15 minutes [depending on if Jira is near a large body of cold water] before she has no other choice but to revert back to her human size, or risk violently imploding with enough force to level a city.

    Strengths: Excellent mix of strength, durability, and speed; astoundingly agile for a kaiju, masterful close-quarters fighter, excellent ranged attack, Burning Mode greatly enhances all of her abilities. Jira is an excellent swimmer, and likes to stay close to the water, in order to minimize the chances of melting down, and if she does, she can use the water to help extend the time she has remaining, at least by a couple of minutes.

    Weaknesses: Lightweight [though still very durable] body makes it easy to be knocked aside by the attacks of larger opponents, Burning Mode is very unstable, and without any means of 'venting' the excess energy, Jira's body will be forced to shut down and revert to human size; intense cold and large amounts of cadmium also weakens and slows Jira. Jira doesn't function well in three places; the desert, a volcano, and the arctic... the desert, too much sun and heat, not enough shade or water to help cool herself down. The volcano is like the desert, but multiplied 10 fold, and Jira has to be especially careful about overheating here. And in the case of the arctic, the constant cold slows her down, though ironically she functions much better here in Burning Mode, because the cold slows the meltdown process, extending combat time significantly... basically, in a cold enviroment, it's harder for Jira to meltdown, but when she does, she'll last quite a bit longer!

    Origin/History: Born from an experiment meant to safely blend the miraculous healing powers of Godzilla with human DNA, Jira is a near perfect human/kaiju hybrid. She was just a child when she escaped the top-secret facility where she was born, maturing into a strong willed, independent teenage girl, with a few physical advantages... [this in no longer her official bio, as I'm planning a major reset to her and the story she's in; just don't have the time to complete a new bio before the tournament starts!]

    Appearance: Petite but fit, Jira has the appearance of an older teen. Her body is mostly grayish in color, with a slightly goldish-green chest, abdomen, and throat. Forearms and lower legs are darker, almost black in color, and bare rows of small spines. Jira's hands have four fingers, each ending in a sharp claw. Each foot has four toes, tipped with hooked talons; the feet themselves are more saurian-like in nature, and Jira stands up on her toes. Jira's face is human, with raised black scales along her cheeks and her forehead. She has fiery orange eyes, sharp teeth, and pointed ears. Her hair is short and wild, and is an iridescent green in color. Jira's back is also black, like her lower limbs, and has three rows of short, jagged silvery dorsal plates; they're normally not really sharp, and are quite flexible. Jira has a long, serpentine tail, too thin to be used as a mace, but is prehensile, and just as strong as any of her other limbs.

    Personality/Fighting style: Jira is an aggressive fighter, clever and determined to win, no matter the challenge she's faced with. Jira's agility is one of her primary advantages, as she easily outmaneuvers larger kaiju, leaping around or onto her opponents, and Jira will often times use their own greater weight against them. Jira's durable body and regeneration protects her from receiving any severe injuries from blows she fails to dodge in time, and her own strength allows her to at least force back enemies several times her own size. Jira's heat beam strikes targets at super-sonic speeds, and Jira has incredibly good aim. Jira will never retreat from battle, but will regroup or try to flank a more powerful opponent. She will always try to end the battle using her Bio-Thermo Thrust, hoping finish the battle quickly. Jira is a highly creative individual, and will use whatever she finds in her environment to her advantage. Jira tries to avoid overusing her energy attacks, and receiving injuries, as both can lead to excess energy/heat build-up, which could lead to her losing control when she enters Burning Mode. When faced with a situation where she believes she can't when in her current form, Jira will intentionally trigger her meltdown transformation; as Burning Jira, she is not unlike a runaway, thermonuclear volcano! Jira is in so much pain from the massive heat being generated by her body that she can't think clearly, making her a wild, raging beast...

    Jira is a well-rounded, intelligent, and adaptive fighter, with the courage of a human and the ferocity of a beast!

    Side note: Jira is somewhat stubborn, and tends to prefer doing things her own way, making teamwork difficult under most circumstances; that said, Jira is intelligent enough to know when her battle strategy isn't working, and she will cooperate with others if the situation is dire enough. Will not work with evil or manipulative allies, or kaiju that don't pull their own weight.

    Made some upgrades to her speed, and removed her ability to vent energy, meaning that once she enters Burning Mode, there's no going back, at least until the next round. Also improved her Thermonuclear Heat Beam, to improve her ranged potential, and gave her a new, powerful close-range attack to use against larger enemies.
    Posted Image
    Offline Profile Quote Post Goto Top
     
    1 user reading this topic (1 Guest and 0 Anonymous)
    ZetaBoards - Free Forum Hosting
    Create your own social network with a free forum.
    « Previous Topic · Team Profiles · Next Topic »
    Add Reply