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Skill for Mages
Tweet Topic Started: Feb 27 2011, 02:40 AM (113 Views)
Alexander Rick Feb 27 2011, 02:40 AM Post #1
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Knight of Legend
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Legendary Key Blader
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Feb 24, 2011
(Remember Only You'r character Attribute Power skill may be chosen)

-Pyro-
*Fire Ball*(req:lvl2)
Most Basic Fire Element Attack.Gaining little control of the Fire Element Beginner May use this skill to perform long range battle or to create explosions and burns things to free himself in most dangerous situations.

*Fire Dragon*(req:lvl5)
Using The essence knowledge of the fire ball making it bigger and gaining perfect control over it the user is now able to gather a huge volume of magma fire compressing it into the shape of a dragon.(I would rather not stay within the range of this attack.)After That The Dragon make contact with an object It would immediately Melts It with his magma and after a phew second It would explode Into millions of pieces sending the fire everywhere Burning everything off.

*Fire Storm*(req:lvl6)
Creating Several Fire balls that would appear in the sky descending to you'r opponent like several meteorites this attack is indeed an dangerous one.Leaving small space for you'r opponent to dodge these Fire ball would cause enormous Explosion If it makes contact with something.(This attack may be used to be concentrated into one enormous fire ball but the explosion itself would not guarantee you'r level)

*Eternal Fire*(req:lvl7)
An fire that is so concentrated and pure that it would devastate an entire town within the time of phew second.This long sealed forbidden technique is the sources of all fire,only phew legendary chosen ones are able to use this spell.The pure blue flamed fire would be manipulate freely by their controller corresponding with each of their fighting styles.(Your original Style of fighting)

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-Aqua-
*Barrier of Aegis*(req:lvl2)
Manipulating the water trough the air the user would surround himself With it as the water slowly forms into crystal square forms shield(Like an transparent soccer ball)The water it self would become so hard like crystal that not many attack can pierce trough it.(Can be used as crystal wall to trick opponents too)

*Ice beam*(req:lvl5)
Generating an cold temperature water orb from the free hand the user would unleash this condensed powerful laser beam into the air hitting his target making him/her turning into a Ice statue or part of his body.(This attack is known for his hard concentration so many Ice user don't use this technique)

*Regeneration*(req:lvl6)
Almost Mastered the element of Aqua the user use the pure essence of water to heal himself over time quicker then normally although the wound cannot be completely healed If part of Body Is thorned off.(Can be in great use in dangerous situation to survive or to cure small fatal wounds)

*Divine Aurora*(req:lvl 7)
Only for those top Ice magic users.This forbidden spell Is known for his cruel victims.Casted Like all other ice spell tough the result isn't.Leading The opponent alive in the ice trough an Eternal Suffering (the victim cannot be freed, if the ice were to broke the victim corpse will vanish too)This cruel technique was used to kill one of the brave Key blade Knight centuries ago.




-Terra-(Is known to have less move but the attack are more powerful)
*Rising of Beneath*(req:lvl5)
As the user concentrate his energy toward his feet against the ground within an range of him the ground that his standing on would be raising toward the sky forming a mountain or cliff.(This attack can be used on any spot the user desire and can be used as barrier to protect from attacks making a perfect heavy duty shield)This attack may be used as spines coming out to pierce trough you'r opponent too.


*The Prison Of Underground*(req:lvl 8)
A trap attack where the opponent must walk on leaving him/her almost to an instant death.Capturing the Opponent Into an Heavily orb skinned ground the opponent would crush his opponent body inside that orb instantly reducing the orb size making it like a coffin killer technique.(Is also known to be able to use it on self to protect from heavy laser or sharp attacks)




-Ventus-
*Swift Steps*(req:lvl2)
Using the wind it self as a lift ,increasing the user speed greatly and decreasing his fatigue is indeed a great way to travel around or to move quickly to you'r opponent without him/her noticing.(Most common moves for the wind user,oftenly used giving a big advantage in close range combat.It can also be used for teleportation leaving and illusion of self behind disappearing in dust).

*Repulse*(req:lvl 5)
The wind may not be able to form into sharp shapes or leaving out burns dealing physical damage but underestimating it would lead you into a great regret.Using the wind as the user advantage the wind it self would stop several attack coming from several directions sending it back to his opponent with the wind strength.(Cannot repulse every attack,it is known that The attack cause great concentration and while doing it the user cannot concentrate on anything else except for phew chosen ones)

*Thunder Shock*(req:lvl6)
A snap of his finger tip toward the sky with an lightning bolt descending from the sky trough the Mage staff charging it with an electrical magnetic wave power.The Mage Is allowed freely to send out the energy out of his staff making small Electric Lasers burning up the opponent and stunning them.

*Tornado of thousand blades*(req lvl 7)
Forbidden technique of the Ventus attribute the technique itself is so strong that it could be compared that of a strike of a thousands of Key blades.(Giving great advantage in the field of Key Blade Grave yard)Just chanting this spell would send the user a phew miles away destroying parts of his armor.This technique was once known to have hit an Brave Key Blade Terra Knight.


Second Attribute (Only After Attaining the Rank of Legend in Driver modes)


-Natural Darkness Ability-
*Tame*(lvl3)
Forming an dark orb with the hatred and loneliness of the user it would attempt to hit his opponent in the position of the heart taming it with only darkness.(If the Victim of the technique is caught and not freed within a certain limit of time he/she shall become no mere than what he was before but an Emotionless Dark being serving for his masters debts.

*Dark Nexus*(lvl5)
Raising his/her staff An eclipse would form hiding the sun a Black Bottomless Pitfall would appear with millions of Heartless Inside of that hole awaiting for The Meal to go in.A Whirlwind would try to take you in as it is mentioned that No warrior ever survived in that hole.(This Attack Is considered more as a Transportation Technique)Cruel And Mercy less at same time.

*Dark Swamp*(level req 6)
Creating an big black circle shaped portal on the ground thousands of heartless waves would begin to come out ready to execute every single one of you'r commands.(the heartless are not infantry just the weakest so you should know that this attack is only used as a distraction)

*Illusion of Dark Mirror*(level req 7)
Improved Version of the test of the Key blade.Creating an Perfect Heartless Image of you'r opponent this Heartless mind is connected to the one he has copied.(Doing every single movement and attacks like his opponent even at the same time there is only one weakness and you know what it is..)


-Darkness-(True Forbidden Spells practiced by the Evils)

* Summoning of the Dark King*
Considerate as one of the most feared Forbidden spell It would create a large portal toward the sky descending an Huge Heartless alike Demon(Legendary Heartless).It is known to be the King of all Heartless destroying everything in his path he would had destroyed an entire army of key blade knights
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Edited by Alexander Rick, Feb 27 2011, 02:44 AM.
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