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| Caleena, Volcanic Power Unleashed; Fire innuendous fighter/mage/support hottie! | |
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| Tweet Topic Started: Sep 6 2010, 01:45 AM (171 Views) | |
| Dessim8 | Sep 6 2010, 01:45 AM Post #1 |
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Caleena, Volcanic Power Unleashed Lore: On a faraway planet, there is a tale of fire elementals that eke out humanoid vessels to spread their powers to the mortal races. Calleena is one such woman, blessed by fire to bring both is warm love and its destructive lash. She chose to remain amongst the elementals, and her skin is barely flesh and more like controlled and shaped magma. That didn’t stop summoners from pulling her in from her home dimension. Now she brings fiery powers to Runeterra and the league, but she is saddened by the lack of active Volcanoes on this continent. “Her voice is as hot as her look… I mean, touch… don’t judge me like that!” -Janna (Feel free to get lesbian Vibes, they’re not well hidden so spot them in hot wind!) Appearance: You’ve seen fire elementals with their smooth bodies made of fire or even maybe the Human Torch? Picture a female form with this clad in a one piece swimsuit and some stockings… it’s almost kinky hot! Roles: Fighter, Mage, Nuke, Support, Shield, Farmer TLDR Skill List Passive: Lava Burst – Her physical attacks add 4/7/10/13 damage plus 20% of your AP as magic damage. 8% of this damage will ignore Magic Resistance. [Q] Inner Fire – Buffs a target, shielding them from some physical damage and granting them a nice amount of AP. [W] Lashing Flames – Snares a target briefly. When the snare ends, the target and the four nearest targets to it will be struck with magic damage. Half damage is dealt to others, and extra is given to main target if there aren't 4. [E] Hot Flashes – A target area receives warm energy that flashes every few seconds. Targets within will take damage and receive a blind effect that will gradually blind more effectively and for longer durations the longer they remain in it. [R] Caldera Hot Springs – Champions a radius around a target location will be damaged if enemies or healed if allied. The reach is global and requires a brief channeling time. Long Version and possible numbers! [Q] The shield blocks 90/130/175/220/265 (.9 AP) physical damage and gives the target 25/40/55/70/85 AP. If all the damage is stopped, the AP can still prevail. It also prevents on hit effects that come from physical attacks such as the Lizard Buff or Black Cleaver. It has ten second duration and an eight second cooldown. Costs 80/90/100/110/120 mana NOTE: That may seem like a lot, but just remember, compare it to the values that Janna’ shield gives… and realize that a BF Sword costs more than a 1.0625 (1680) Needlessly Large Rods… or even more than 2.125 Blasting Rods. (1827.5... a 22.5g difference, but still!) Physical attacks include the likes of Ezreal, Pantheon, and Pirate’s physical abilities. If an attack would break shield and still deal more damage, the shield will prevent it all as one last saving. [W] The snare lasts 1/1.25/1.5/1.75/2 seconds and when it breaks it will deal 80/110/140/170/200 (.8 AP) damage to the victim and his four closest allies. Has a 13 second CD and costs 80/95/110/125/140 mana. Only 2 of those targets may be champions and if there are less than four targets the snared takes 8% more per missing target for. [E] The area is about the size of a Spirit Fire. Targets within take 40/60/80/100/120 (.35 AP) damage over 4 seconds and gradually become blinder at a rate of 10/15/20/25/30% per second and a duration of 2 second blindness +1 for every second remaining inside. While inside, the target is 100% blind until they leave by themselves. Costs 70/85/100/115/130 mana and has a 14 second CD. [R] Global reach, your volcanic call will affect all targets inside the crosshairs at time of cast, even if they escape after the channeling. It will deal/heal 150/225/300 (.875 AP) damage and an additional 70/95/120 (.35 AP) damage for every second remained within for 3 seconds. Costs 200/280/360 mana and has a 130/120/110 second CD. Tips: Nashor’s Tooth is essential. Get it first, get it fast! It provides Caleena with AP and Attack Speed most importantly, while MP/5 and CDR never hurt either. Rylia's will effect your passive. Edited by Dessim8, Sep 7 2010, 09:56 PM.
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| David12596 | Sep 6 2010, 09:42 PM Post #2 |
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The only thing i don't like is the AP ratio for the "W". It's a stun, a AOF and does high damage even with just 200 ap. |
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| Dessim8 | Sep 7 2010, 09:57 PM Post #3 |
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The Snare has been altered to last shorter and deal less damage especially to side targets. |
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