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| Alma, the Guardian of Souls Art Request | |
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| Tweet Topic Started: Oct 7 2010, 09:46 PM (467 Views) | |
| Drake_O_Dagger | Oct 7 2010, 09:46 PM Post #1 |
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Figured since I gave the idea to have this, that I'd start it off by asking for art for my own champion I want to see the most. I don't have any ideas for what I want her to look like yet, so I'm going to give full creative freedom to the artists that decide to take up this challenge. Alma would have two appearances, with her Armor Items on and without them on. If you decide to draw both, awesome, but its not necessary in the least. The more creative you can be while still trying to capture the feel of what I have here for her the better. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This champion is a work in progress. I've been working on this champion for over a month now, and only just finally got to a point I was satisfied enough to post it. Any help with ironing out the concept or filling in areas that aren't filled in would be appreciated. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Alma, the Guardian of Souls Lore: Nothing in detail yet, but the basic concept is that Alma got into some situation where she and several other creatures/people (those being the things listed under the Ultimate as the forms the Armor Items take on) were all in danger of dying or something, and in desperation to save not only herself, but them, Alma used her Soul Magic to bind them all together, then place the souls of the others into the clothes she was wearing, which transformed them into their new forms as a sort of “armor”, which she now wears. Appearance: ? Stats: Health: 1/10 Attack: 3/10 Spells: 2/10 Estimated Difficulty: 10/10 Health: 420 (+70 per level, 1610, 2060 with all Armor Items) Mana: 320 (+40 per level, 1000, 1400 with all Armor Items) Damage: 56 (+1.3 per level, 78.1, 118 with all Armor Items) Attack Speed: 0.62 (+.015 per level, 0.875, 1.09375 with all Armor Items) Armor: 8 (+2 per level, 42, 122 with all Armor Items) Magic Resist: 15 (+0.88 per level, 29.96, 109.96 with all Armor Items) Movement Speed: 250 (+3 per level, 301, 428 with all Armor Items) Range: 110 Starting Stats: Health: 870 Mana: 720 Damage: 96 Attack Speed: 0.775 Armor: 88 Magic Resist: 95 Movement Speed: 380 Range: 110 Unique Effects: +Can see stealthed champions +Can used Cursed Straitjacket as a root/slow +Can copy enemy spells with careful timing +Can use Butchering Leg Armor to CC (though not very well) +Slow & stun from Boots -Cannot easily identify enemy champions, which can lead to ineffective fighting -Cannot wear Cursed Straitjacket for armor+health benefits if you lose AD, and won't be able to snare with it if enemies buy up AD or late-game when they have higher AD -Slowly lose AD and AP/Ability Damage (for skills with flat damage at least) when Auto-Attacking -Get CCed by Leg Armor if you don't remove it, but lose MR, Spell Vamp, Lifesteal, and health if you do -Take 5/20% (depending on if you are wearing Leg Armor or not) of all damage you inflict with auto-attacks -Skid when you try to stop moving -Get stunned when you try to remove certain Armor Items -------------------------- The following champion works in a unique way. Normally, a champion starts with 6 unused item slots. This champion instead starts with 5 used item slots, taken up by specialized equipment. I’m not yet sure how it would be displayed, but she would have a custom UI to accommodate her unique design if needed. The 5 used item slots would have the following “items” in them. Faceless Mask: +400 mana, +25 Ability Power, +20 Magic Resist (Has 80 health and 20% dodge chance) Unique: A champion wearing this mask cannot see. Everything becomes inverted colors, and champions become generic “human”-shaped indicators instead of their usual appearances (thus making it impossible to tell one champion from another, though you can see the name of the user). In exchange for this, Stealthed Champions are automatically revealed in this manner as well, though you still cannot tell who they are (nor that they were Stealthed and are being revealed). Active Magical Effects are revealed with their usual visual effects, so if Annie shoots her fireball, it shows as a fireball to you, even with the mask on. A champion who has been out of combat for 5 seconds can click the mask to remove it. The mask will not attack the person who removed it for 5 seconds, and is stunned for 1 second when it is removed. Cursed Straitjacket: +80 Armor, +300 Health, +20 Health Regen per 5 Unique: A champion wearing this Jacket cannot move unless their AD is higher than the Armor provided by this item. If their AD is higher than this item’s Armor, they are slowed by 15% minus 1% per point of damage over 80. A champion with AD lower than this item’s Armor takes 1 damage per second for each point their Damage is below 80. A champion with 96 or more AD can click this item to remove it. Bear Trap Gloves: +40 Damage, +50% Crit Damage, +10% Crit Chance, +10 Magic Resist (has 100 Health and 20% dodge chance) Unique: When a champion wearing these gloves attacks, there is a 20% chance they lose 10 Attack Damage and 20 Ability Power (or Damage from all their abilities is reduced by 20 if they do not have Ability Power) for 10 seconds instead. This effect can stack with no max. For each stack of this you gain, you also gain 1 Stack of Spell Devouring Magic (max 5), though no more than 1 per 8 seconds. This item can be clicked once every 60 seconds to deal 34 damage to it (if it does not block a spell), and can only be removed by reducing its health to 0. This item “revives” after 30 seconds. Active: Block the next spell that hits you in the next second with a rank lower than or equal to your stacks of Spell Devouring Magic, and replace this effect with that Spell until you use it. You lose stacks of Spell Devouring Magic equal to the rank of that spell. This item does not take the damage you take from clicking it if you absorb a spell. Spells fired with this effect do NOT trigger the chance to reduce damage. Ultimate Spells count the ranks as 2 stacks for rank 1, 4 stacks for rank 2, and 5 stacks for rank 3. This ability has the same cooldown as a spell it absorbs. Butchering Leg Armor: +50 Magic Resist, +30% Spell Vamp, +15% Lifesteal, +150 Health Unique: While wearing this item, the nearest enemy within 600 units of you Taunts you. This effect occurs once every 30 seconds for 3 seconds. This item can be removed by not being taunted for 30 seconds and then clicking on it. This item stuns you for 1.5 seconds when you remove it. Snake Skin Boots: Enhanced Movement 5, 30% Lifesteal, 15% Spell Vamp, +25% Attack Speed (has 110 health) Unique: Auto-Attacks made while wearing these boots inflict 50% of the damage back to you. Each hit from these boots slows the enemy by 1% and lasts 10 seconds, and every time a victim gains 15% slow, they are stunned for 1 second (no more than once every 15 seconds). When you try to stop moving, you suffer a knockback equal to your Movement Speed in the direction you were moving. This item can be removed by clicking on them while your health is less than 50%. ----------------------------- Passive – Army of Armor: At any time, you can click on the following items you are wearing to remove them via their effects: Faceless Mask, Cursed Strait Jacket, Bear Trap Gloves, Butchering Leg Armor, and Snake Skin Boots. An item removed in this way reduces your natural Max mana (not including Mana gained by items) by 20% until it is equipped to you again, and becomes an uncontrolled pet that attacks nearby enemies and attaches to victims it hits 10 times in a row. Items attached in this manner take up an Item Slot on the champion if there is one available. If there is not, the equipped person does not gain the non-Unique aspects of the Armor Item. You can reattach unequipped items by getting within 100 units of them. The items appear near you about 250 units away. All items have the stats they grant, and the Health listed if they do not grant health. This health is increased by 25 per level you have. Dead items recover after 1 second per 5 Health the item has. All items have a base Movement Speed of 250. All items gain 10% of their max health as Attack Damage for attacking, and have an attack speed equal to 1 + 0.04 per level you have. ---------------- Note: All of the skills this champion has serve two functions. Function 1 is something related to the armor items, which toggles on and off by using that skill while holding Alt, and is listed first in each skill. While toggled on, that function is enforced and drains mana as listed. The second function is an active or passive effect that can be triggered by using the skill alone, without holding Alt. This will always be something that doesn’t require the armor. Q – Honor Guard of Armor/Strike of the Soul Beast: (Toggle) All unattached armor is called back to you, and now has the priority of staying within 200 and 600 units away from you, and attacking anything within this range. (Active) (Skillshot - sort of) Alma uses her Soul Magic to call out to a spirit beast, ordering it to attack the targets nearest to her cursor at the time of activation. The spirit beast appears in front of Alma and moves at a Movement Speed of 400 toward your cursor, attacking the target nearest to your cursor (or whoever is nearest to it once it gets there), dealing 60/80/100/120/140 (+.9 AP, +50 per Armor Item equipped to the target) damage to the first target it hits then disappearing. When the spirit beast would need to turn more than 45 degrees, it skids 300 units in the direction it is traveling first (functions as a self-inflicted knockback). The spirit beast fades after 10 seconds if it does not hit anything. Mana: 10 (Toggle), 120 (Active) Cooldown: 20 (after deactivating toggle), 120 seconds minus 20 seconds for each second it does not hit something to a minimum of 20 seconds (active) Range: Global (Active) -------------- W – Armor Infusion/Soul Purification: (Toggle) When you buy an item, click an Armor Item you are wearing to fuse that item into it. All stats granted by that item are halved (this part is up for debate) and added to that Armor Item, and any Active abilities are added to it (you can only have 1 active ability on an Armor Item). If an Item fused into an Armor Item has the ingredients needed to make said item (if it has any) already in said item, it uses up said items as though you got the item with said items regularly. You cannot have more than 6 bought items at any time, including items fused with Armor Items. Items that stack (such as potions) cannot be fused with Armor Items. (Active) By channeling the power of her Soul, Alma reaches out to touch the soul of target ally and help it heal its body, healing it by 90/110/130/150/170 (+1 AP), and if they get within 100 units of one of the Armor Items within the next 10 seconds, it is attached to them (using the same rules as attaching to an enemy), and can be removed in the same way as Alma removes them. (This ability CAN be used on yourself, but the buff will serve no purpose as that happens anyway. Mana: 100% of all mana on use, requires full mana, mana doesn’t recharge for 10 seconds afterwards (Toggle), 90/105/120/135/150 (Active) Cooldown: 0 (Toggle), 15 (Active) -------------- E – An Armor’s Loyalty/Soul Crush: (Toggle) Each time you are attacked, nearby Armor Items within 600 units have a 1% chance per 1% of your Health that is missing to target an enemy that is attacking you next. If you are missing 70/65/60/55/50% of your Health and an Armor Item would target an enemy attacking you next, that Armor Item changes targets immediately. (Active) Alma begins gathering a large amount of Soul Magic to take down her enemy quickly. When this skill is activated, Alma begins channeling until this skill is activated again, at which point a blast of Soul Magic is fired in the direction of your cursor, dealing damage equal to 50/68.75/87.5/106.25/125% (+0.75 AP) of the cost of this skill. Max mana you can spend on this from channeling is 400. Slow moving projectile. Skill stops charging if you reach full max mana, but does not fire automatically. Deals damage to everything it touches, and goes to its max range before disappearing. Mana: 15 per hit you receive (Toggle); 50 to activate, plus 110/120/130/140/150% of the last cost paid for this skill per second while charging (Active) Cooldown: 60 (after deactivation)/10 (active, after channeling) Range: 1000 ------------- R - True Armor/Soul Release: (Toggle) Increase the numeric aspects of all items you have on you by 50/75/100%. All your Armor Items are immediately called back to you, even if they are dead or attached to another Champion, and attach to you if they can. If they cannot, Armor Items revive immediately when they get to you, and become controllable pets (all attack the same target) that cannot attach to a target while this is active. This has a 10 second duration, or until you have 20% or less mana, or until you Toggle this skill off. (Active) Alma uses her powers to fully unleash the power of the souls she has bound to her armor, causing them to gain a spectral appearance of their former selves, and enhanced abilities. In thanks for being freed for a moment, the pet also obeys Alma’s commands, becoming controllable. Target an Armor Item pet within range, double any bonuses and health that pet has (not including bonus health from your Level) for this effect, and change the pet in the following ways depending on the Armor Item used: Faceless Mask: This item becomes Void Hunter. If a Void Hunter has a Banshee’s Veil as one of its Fused Items (if any), once every 5 to 30 seconds, Void Hunter flickers between the Void and wherever it is, gaining stealth for 0.1 to 1 second (+0.1 per 10 AP) (length between flickers and length of flicker is random). Reduce the time between procs for Banshee’s Veil and the max length for a flicker to occur (the longest it can take for a flicker to happen) by 1 second per 50/40/30 AP. Stealthed units within 600 units of Void Hunter are revealed to you, but can only be attacked by Void Hunter. The following effects are other benefits gained from their listed requirements: Dodge 50 or more: Each dodge grants +10/15/20 AP for 10 seconds. Ability Power 200 or more: Gains 10 AD and 5% AS per 60/50/40 AP. Description: The Void Hunter is basically a fairly small, agile creature from the Void with no face that hunts by sensing magical energy instead of sight. Base Stats: 160 + 25 per level Health (610 max without Fused Items) 16 + 2.5 per level Attack Damage (61 max without Fused Items) 1 + 0.04 per level Attack Speed (1.72 max without Fused Item) 800 Mana 40% Dodge Chance 40 Magic Resist 50 Ability Power 250 Movement Speed 150 + AP Attack Range (lobs void energy at enemies or something) Cursed Straitjacket: This item becomes Giant Ape. Every 10 attacks, Giant Ape grabs the enemy he is fighting, picking them up and squeezing them for 105/110/115% of its AD per second for 3 (+1 second per 100 Armor and Magic Resist) seconds, rooting them for the duration. This cannot happen more than once every 15 seconds. The following effects are other benefits gained from their listed requirements: Health 1500 or more: Gain 2% of your Health as Health Regen per 5, and increase your Health Regen by 1% per 1% of your Health that is missing. Armor 250 or more: Gain 30% of your Armor as Magic Resist. Base Stats: 600 + 25 per level Health (1050 max without Fused Items) 60 + 2.5 per level Attack Damage (105 max without Fused Items) 1 + 0.04 per level Attack Speed (1.72 max without Fused Item) 40 Health Regen per 5 160 Armor 250 Movement Speed Bear Trap Gloves: This item becomes Feral Kin. Any Dodge Chance Feral Kin has applies to avoiding skills instead of Auto-Attacks. If Feral Kin has a Manamune fused with it, every time Feral Kin dodges a Spell (by its Dodge Chance or passing within 200 units of a Skillshot), it copies that spell, which can be used only once after Feral Kin has attacked 10 times. It stops attacking for 3 seconds, during which you can select a target appropriate for the spell to be used against. This cannot copy a skill more than once every 20 seconds. If you do not use the spell during the 3 seconds after 10 attacks, it will attempt to use the spell again after 10 more attacks until it is used. (method of activation of spell is temporary pending a better idea) The following effects are other benefits gained from their listed requirements: Attack Damage 250 or more: Gain AP equal to 20% of your Attack Damage (this affects your spells used with Feral Kin’s power, as they still have AP ratios) Crit Chance 50% or more: Spells used by Feral Kin gain the ability to Crit, with a Crit Chance equal to half Feral Kin’s crit chance (rounded down), and only 150% Crit Damage (unless Crit Damage is increased by an item, in which case this increases by half that). Base Stats: 200 + 25 per level Health (650 max without Fused Items) 100 + 2.5 per level Damage (145 max without Fused Items) 1 + 0.04 per level Attack Speed (1.72 max without Fused Items) 40% Dodge Chance 300% Crit Damage 20% Crit Chance 20 Magic Resist 250 Movement Speed Butchering Leg Armor: This item becomes a Armored Succubus. While this card is Fused with a Thornmail, on being hit by melee attacks, return 20% more of damage taken as magic damage, and enemies within 100 units of Armored Succubus take 20% (+0.2 AP) of Armored Succubus’ Attack Damage as Magic Damage per second. The following effects are other benefits gained from their listed requirements: Magic Resist 150 or more: Every 10 Auto-Attacks, enemies within 600 units are taunted by Armored Succubus for 3 seconds. Spell Vamp 61% or more: Increase the percentage of your Attack Damage and AP dealt as damage per second by 1% (0.01 AP) for each 1% over 60% Spell Vamp you have. Base Stats: 300 + 25 per level Health (750 max without Fused Items) 30 + 2.5 per level Damage (75 max without Fused Items) 1 + 0.04 per level Attack Speed (1.72 max without Fused Items) 100 Magic Resist 30% Lifesteal 60% Spell Vamp 250 Movement Speed Snake Skin Boots: This item becomes a Basilisk. ;; Probably some sort of Poison effect with a debuff based on an item? To be determined later. The following effects are other benefits gained from their listed requirements: Base Stats: 220 + 25 per level Health (670 max without Fused Items) 22 + 2.5 per level Damage (67 max without Fused Items) 1.5 + 0.06 per level Attack Speed (2.5 max without Fused Items) 60% Lifesteal 30% Spell Vamp Enhanced Movement 10 + 250 Movement Speed (estimated 452.5 after deminishing returns) A Pet Summoned by this effect has a duration of 45 seconds. The Armor Item cannot be attached during that time. When this time is up, the Armor Item revives if dead and immediately returns and attaches to Alma, or becomes a normal Armor Item pet if it cannot attach. Range: 600 Mana: 50/75/100 per second (Toggle), 200 (Active) Cooldown: 120 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While playing this champion, your playstyle largely depends on how you choose to build her. For example, early game she is likely to be more of a melee DPS than anything, simply because that's her default playstyle. However, when you start buying items, the playstyle can change a LOT! Early game, you can choose to simply be a DPS with maybe one or two pets with annoying abilities. However, if you were to start buying up AP items and put them on yourself (removing Armor Items and letting them act as pets), you could become a very powerful but fragile Mage by late-game with your incredible AP ratios. On the other hand, you could also pick one of your 5 Armor Items and focus on buffing it with items using Armor Infusion and the Ult to make a very powerful pet, at the cost of the others not being as impressive and not having as many (if any) items on yourself. In this way, you make yourself weaker to give yourself a stronger pet, which again changes how you'd play. You can also play an off-tank by using the Unique effect of the Leg Armor to taunt the enemy, or even Armored Succubus' power if you commit to tanking, though if you want to tank well you'd probably split your focus between the legs and Straitjacket. Because of all this, the playstyle can actually vary quite a bit. It really depends on your own desire as far as how you play. If you use the Armor Items as pets, you make yourself more vulnerable, but gain the pet. On the other hand, keeping the Armor Items on you means you need to use Armor Infusion to itemize for sure, which means you get less out of your items, but you won't ever become super-fragile. You'd have a semi-weak late game, but you'd probably be able to survive at least, even if your damage out-put would never be truly impressive. It all depends on your choices. |
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| Bigred01 | Oct 8 2010, 08:42 PM Post #2 |
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The One Without Any Title
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Hihi, and congratualtion to the first topic in this subforum. I'll have a look at what you expect of a pic and I'll try to come up with an idea as fast as i can. |
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| Drake_O_Dagger | Oct 8 2010, 09:37 PM Post #3 |
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Thanks Bigred. I really appreciate it! |
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| Bigred01 | Oct 9 2010, 10:23 AM Post #4 |
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The One Without Any Title
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You're Welcome. But As i Said it: it may take some time to get an idea and to draw the Concept. I'll post the Concept once it's Done an afterwards i'll edit the Final pic. |
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| Drake_O_Dagger | Oct 9 2010, 12:57 PM Post #5 |
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Take your time, I'm in no hurry. I've had the concept around for over a month already, so waiting two or more months wouldn't bother me. Faster is always nice, but I know how long it can take sometimes, depending on various things. |
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| Bigred01 | Dec 17 2010, 01:43 AM Post #6 |
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The One Without Any Title
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This weekend it's Time for the Concept drawing. It took me a Long Time, i'm sorry for that, but i've had several things Of major importance for me to do, but in the last weeks i've finally Found some Time to think about how it should Look like and i'm gonna draw it this Weekend. |
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| Drake_O_Dagger | Dec 26 2010, 05:09 AM Post #7 |
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Cool. Thanks again Bigred |
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| David12596 | Dec 26 2010, 07:05 PM Post #8 |
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Administrator
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Bigred's next big project shall be....a picture of a Monkey champion shooting lasers out of his's eyes. Edited by David12596, Dec 26 2010, 09:06 PM.
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| Bigred01 | Dec 26 2010, 08:13 PM Post #9 |
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The One Without Any Title
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waiiiit.....what? O_e |
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| Waffloid | Dec 26 2010, 09:31 PM Post #10 |
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Admin's Favorite Stalker
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ROFL |
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