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| KX, the Is that Isn't; Me and Shadow's return! | |
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| Tweet Topic Started: Nov 28 2010, 03:22 AM (170 Views) | |
| Hates | Nov 28 2010, 03:22 AM Post #1 |
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Hey, I'm back! This is a production of EssenceCo, (Lol, felt like doing something random.) First abilitay nao? [ Passive - Countium of Thought ] KX is made up of what is around him. Basicaly, he is a anti-generator, sapping what is around him for resources. The more units within the radius of him, the more Whole he becomes. When he becomes completely Whole, he unleashes an aura of destruction around him, burning the resources off quickly and dealing damage to those around him. 300 essences of all types, or 1000 of one type makes him full. [ Q - Edge of the Real ] Passive: Attacls gennerate Red Essences. Red Essence gives him a slight bonus to damage, reconjuring a weaker essence for every attack. Active : He unleashes a torrent of the Nether cointium, pushing units in a cone to away and dealing damage. For each Red Essence, this burns a small mark into the target. Active : If he activates this and would hit a target with 3 or more marks, he unleashes a nuke on all targets that would have been hit, burning them for a medium amount of damage. Active : If he would be reduced under half health while having 50 or more Red Essences, the essences combust, knocking enemies away, but sapping him off all Red Essences. [ W - Storm of the Planar ] Passive : Active effects gennerate Blue Essesnces. Blue Essences give him a slight bonus to attack speed, reconjuring a weaker essence for every attack. Active : He unleashes a storm of the Planar coininum, frying the units within it with magic. Units gain increased speed while in it, but are slowed for 200% while leaving if the effect is still up. [ E - Ether Rehabilitation ] Passive : Taking damage generates Green Essences. Green Essences give him a slight bonus to movement speed, reconjruing a weaker essence for every attack. Active : He breaks a bond on a target, dealing a small amount of damage, and removing any CC spells he placed in the last .5 seconds. [ R - Dreamssscapeee!!! ] While you move, Dreamscape collects the essence of the area around you. (Areas marked in the river give you blue essences, areas marked in the forests give you green essences, and areas marked as lanes give you red essence.) Each essence multiplies by .002 per second within that area. Each essence created by this effect multiplies by .0019, per second within that area. Each essence created by this effect multiplies by .0018, and so on. Now, for each Primary Essence, you gain .02 damage for Dreamscape's unleash. For each secondary, you gain .019 damage for Dreamscape's unleash, and so on. Now, the different colors work in different ways. Green Essences duplicate 100% faster if you have more blues them then, but if you have less blues then them, Green Essences duplicated 50% slower. Red Essences duplicate 50% faster the if you have more of other colors, however this effect tripples every 10 seconds. If you have more Red Essences then both over types of essence, they begin to spontanuasoly combust, dealing a small ammount of damage every 1.5 seconds. Blue Essences gain quicker the more health you have, and get slower the more mana you have. After turning off the toggle, (automaticaly ends if you die), you unleash a torrent of energy. Each blue essence conducts the area, giving it 5 units per blue essence. Each green essence increases the durration of the effect. Each red essence gives +.005 to the damage. Now, you may be wondering "WTF IS THE EFFECT". Well, I'm getting to that. Enemies within the field, to a maximum of the amount from red divded by green, turned into a fraction of ten and then changed to that number of ten, are effected by it. They are blasted backwords to the edges of the area, taking a medium amounr of damage and stunning if they hit a wall. For each second of the durration, Dreamscape takes a Nightmare counter. For each nightmare counter, a 20 damage Shade spawns and attacks at a speed of two attacks per second. When there are more nightmare counters then time, Dreamscape turns into a rift, pulling units inside to the center. For each shade in the center, Dreamscape deals more damage when it explodes. At the end of the duration, Dreamscape explodes, realsing the energies of the land into the air, sapping units within Dreamscape of a medium amount of mana and dealing a medium amount of damage. For each essence of red inside the maximum damage, Dreamscape Shades deal .005 more damage. |
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| David12596 | Nov 28 2010, 09:02 PM Post #2 |
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This champion suggestion is confusing lol |
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| Green_meep | Nov 28 2010, 10:46 PM Post #3 |
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I find this post both informative and relevant. It will always have a place in this forum, and is by far worth the first reply to this thread. I should commend you for the great amount of thought you have put into this post, David12596, and pray that it will always be enshrined in the hearts of all - not in stone, but as a living entity; for that is how beautiful its presence must be and the awe it exudes. To kill or entomb this post in stone is to cut off the airways that it so needs to live, and in doing so, deprive the rest of the user base of its glory. A medal for you, David12596: a work of art you have but created. |
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| David12596 | Nov 28 2010, 11:29 PM Post #4 |
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It is relevant, I don't get even how his passive works lol |
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2:17 PM Jul 11