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| New champion idea: Hustrel - the on trapping; New champion idea | |
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| Tweet Topic Started: Feb 10 2011, 11:55 AM (353 Views) | |
| darkstrikenes | Feb 10 2011, 11:55 AM Post #1 |
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hustrel - the on trapping stats: damage: 50 mana: 550 hp: 615 movement speed: 330 armor: 25 magic resist: 15+ Passive: hustrel spells cooldown gets decreased by 5/7/9/11/13% (out of 100) every second level. Q: every 7th minion killt, hustrel gets 1 trap, trap: when a enemy champion activates the trap he/she gets stunned in 1sec, (+1/2 the casters abilitypower in damage). stackable: 5stk., traps last 10min. 20sec. cooldown. W: hustrel places a field in a location, slowing and damaging minions and champions for: (slow: decreases their movement speed for 20/30/40/50/60%)(damage: damaging them for (+30. plus 20 every level) + 2/3 hustrels normal attack power. last 3sec. E: hustrel plants a poison on a target enemy damaging it for 10/15/20/22 damage pr. sec. in 30 sec. 30sec. cooldown. Ulti: hustrel sends a wave of negative energy in a angle of 79 degrees, snaring all enemys it hits (only the closest ones) 60 sec. cooldown. please give feedback
Edited by darkstrikenes, Feb 10 2011, 11:56 AM.
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| David12596 | Feb 10 2011, 05:31 PM Post #2 |
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so every time you level up a speed to level 2 and 4 their cooldowns go down?
I would lower the amount of minion kills per lvl, and if its stackable then it should have a lower cooldown.
I would increase the AP ratio to about and base damage. A 130 damage AOE is not good mid-late game. the slow is good though.
I would lower the duration and cooldown to 15 secs. 300 damage in 30 secs is kinda a lot early game.
How long does the snare last for? |
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