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Magic & Runes
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Topic Started: Apr 3 2011, 02:16 PM (321 Views)
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Kieran
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Apr 3 2011, 02:16 PM
Post #1
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Magic and runes are the supernatural abilities of middle earth, it enables people to perform things that are impossible otherwise. Elves are naturally affiliated with magic and all elves show some skill with magic, similarly dwarves are affiliated with runes since they started the craft. Humans being the weakest but most versatile have the potential to learn how to cast spells as well as draw power from runes.
- Magic & Runes
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Humans
- Magic : Limited
- Runes : Limited
Elves Dwarfs
Characters receive one point at 300, 600, 900, 3000, 6000, 9000 called an ability point, it enables you to learn how to cast spells and craft runes, the cost of a rune or a spell is indicated by a number after its name. Humans still collect ability point even though they are unable to learn magic or craft runes at lower power levels and can spend them once their power reaches the required limit.
Edited by Jack, Mar 28 2012, 08:47 AM.
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Kieran
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Apr 4 2011, 08:17 PM
Post #2
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(10x for humans=1000+ PL)- Basic Magic (100+ PL)
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- Fireball (1) (+15% PL)
- Ice Beam (1) (+15% PL)
- Lightning Bolt (1) (+15% PL)
- Earth Shield (1) (+15% PL) (Forms a shield from earth that is resistant to magical and normal attacks) (+15% PL block Breaks when overwhelmed)
- Healing Aura (1) (heal 1 minor injury, 2 post charge, no regrowth of limbs)
- Advanced Magic (1000+ PL)(Requires Basic magic)
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- Attachment of Flame (2)(When weapon causes contact, burn damage is dealt for 2 turns) (10% PL on top of regular damage)
- Razor Hail (2) (damage to all on the battlefield equal PL)
- Chain Lightning (2) (able to hit multiple foes but each foe hit requires more energy +15%)
- Earth Brest-plate (2) (A Brest-plate of earth is formed) (Blocks +15% attack magical or none breaks under stronger attacks)
- Advanced Healing (2) ( Heals one injury in one post, no regrowth)
- Master Magic (10000+ PL) (Requires Advanced Magic)
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- Plume of Inferno (3) (+25% PL) A tower of Fire emerges from the ground
- Ice Cage (3) (+20% PL) A cage of frozen ice, forms around a foe and traps them
- Lightning Storm (3) (+10% PL) A storm covers the field and damage is caused to all for 5 turns
- Earthen Armour (3) Whole body is covered in a armour of earth (+15% PL block, can resist magical attacks breaks when overpowered)
- Expert Healing Aura (3)Heals greater injuries. 1 post per Minor wound, 2 posts per Major Wound, 3 posts per Regeneration of a limb)
- Ultimate Magic (100000+ PL)(An elf can gain ultimate rank in two spells while a human can only have one)
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- Final Inferno (4) Flames are unleashed from each limb & mouth (+30% PL)
- Frozen Field (4) Foes with 1% or lower of Users PL are frozen for 3 Posts and then are slowed to a speed of 1 for 10 Posts (Cannot Kill) All higher PLs have their speed lowered to 1 for 5 posts. (Fire resists- Basic= -1 post for each effect. Advanced- Strikes are at full speed and -1 to each effect. Master- Immune to all slow effects, 1% PL characters' fire is frozen for 1 post. Ultimate- Entire ability nullified for all.)
- Bolt of Manwae (4) A sword/axe of Lightning is formed (+20% PL for 5 turns on top of the weapon choice ie long sword, claymore ect)
- Iron Armour (4) Body becomes coated in Iron (+25% Block resists magic, not Frozen field, attacks and will break if overwhelmed)
- Master Healing Aura (4) Heals minor & Major wounds in 1 post, Regeneration of Limbs in 2 posts)
Edited by Jack, Mar 28 2012, 08:49 AM.
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Kieran
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May 6 2011, 05:05 PM
Post #3
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- Posts:
- 49
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(10x for humans=1000+ PL)- Basic Runes 100+ PL
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- Body Runes
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- Rune of resistance (1) Skin is tougher, less pain felt
- Rune of Swiftness (1) Dodging speed is faster (Can dodge magic shot from afar as easily as blows)
- Rune of regeneration (1) Minor Injuries are healed over 4 posts no regrowth of limbs
- Rune of magic resistance (1) This rune must be placed on a single part of your body it allows you to resist basic level magic with this part as if it was a weapon of equal PL (Note: as will all magic resistant runes you are not immune to their effects, the magic can now be blocked or parried or just resisted so less damage is taken.)
- Weapon Runes
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- Rune of Striking (1) Primary weapon causes +5% PL upon contact
- Rune of Parring (1) Shield Can block +10% PL attacks
- Rune of Accuracy (1) Thrown Weapon cannot be dodged (But can be parried or blocked)
- Rune of magic resistance (1) Placed upon a weapon this rune is able to treat magic as a weapon and therefore can block it
- Advanced Runes 1000+ PL Can only be upgraded from basic
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- Body Runes
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- Rune of Resistance (2) Skin is tougher and attacks of less than 10% do not cause damage
- Rune of Swiftness (2) Able to dodge and attack at a faster rate (Can dodge point blank magic with difficulty)(+5% Speed)
- Rune of Regeneration (2) Minor Injuries are healed in 3 posts, major in 5 posts No regrowth
- Rune of magic resistance (2) The body part can now resist attacks from basic and advanced magic
- Weapon Runes
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- Rune of Striking (2) All weapons causes +10% PL upon contact
- Rune of Parring (2) Weapon or shield Can block +15% PL attacks
- Rune of Accuracy (2) Thin Rope on Thrown weapon, for easy retrieval, 5ft range
- Rune of magic resistance (2) This weapon can counter basic and advanced magic
- Master Runes 10000+ PL Can only be upgraded from Advanced
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- Body Runes
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- Rune of Resistance (3) Skin is tougher and attacks of less than 20% do not cause damage
- Rune of Swiftness (3) Able to dodge and attack at a faster rate (+10% Speed)(Can dodge point blank magic with difficulty)
- Rune of Regeneration (3) Minor Injuries are healed in 2 posts, major in 4 posts Regrowth in 6 posts
- Rune of magic resistance (3) This rune can now counter basic, advanced and master magic while spreading the effect to the rest of the limb (ie. if the rune was on your hand you can now counter with your arm as well)
- Weapon Runes
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- Rune of Striking (3) All weapons causes +15% PL upon contact and double-handed weapons can be held single-handedly for strikes
- Rune of Parring (3) Weapon and shield Can block +30% PL attacks when used together
- Rune of Accuracy (3) metal chain on Thrown weapon, for easy retrieval, 10ft range (Chain will resist attacks of up to +20% before breaking)
- Rune of magic resistance (3) The weapon can now counter basic, advanced and master magic
- Ultimate Runes (100000+ PL)(Humans who choose one of these runes may not have an ultimate weapon rune)
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- Full Body Runes (One per Character)
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- Rune of Resistance (4) Skin is tougher and attacks of less than 50% do not cause damage
- Rune of Swiftness (4) All actions apart from magic and rune attacks are faster (+20% Speed)
- Rune of Regeneration (4) Minor and Major wounds are healed in 2 post, regrowth in 4 posts
- Rune of magic resistance (4) This rune enables your entire body to resist basic, advanced, master and ultimate magic
- Weapon Runes (One per weapon set)(Humans who choose one of these runes may not have a ultimate body rune)
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- Rune of Striking (4) All weapons causes +20% PL upon contact and +5 weapon point allowance
- Rune of Parring (4) Weapon and shield Can block +40% PL attacks or +25% PL each
- Rune of Accuracy (4) Indestructible Chain on Thrown weapon, for easy retrieval, 15ft range
- Rune of magic resistance (4) The weapon can now counter basic, advanced, master and ultimate magic
Edited by Jack, Mar 28 2012, 09:02 AM.
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