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Homebrew Class - Helmsman
Topic Started: Jan 16 2014, 06:14 PM (643 Views)
Kwak
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This is a homebrew "Ship" Track meant for players who are serving as Helmsman on a ship, or who want to make the most of the Vehicle and Ship rules. While the class's main focus is on piloting Spelljammers, most of the benefits apply to any vehicle, even on the ground.

Please let me know what you think, and any changes you would make. Hope you find it useful!

Level 2 - Flight Controller
Prerequisites: Pilot 2 OR Drive 2, Perception 1
Characteristics: Dexterity, Intelligence, Wisdom
Skills: Ballistics, Crafts, Command, Drive, Pilot, Perception, Tech-Use
Feats:
Smooth Flying
Shake and Bake
Cat and Mouse
Skill Focus (Pilot) OR Skill Focus (Drive)
*Heightened Senses
Bonus for Completion: +1 to Crew Quality for Manouver Actions for any ship on which you serve as Tactical Officer.


Level 3 - Helmsman
Prerequisites: Pilot 4 OR Drive 4, Perception 3
Characteristics: Dexterity, Intelligence, Wisdom
Skills: Ballistics, Crafts, Command, Drive, Pilot, Perception, Tech-Use
Feats:
Leaf on the Wind
Fly Apart
Reverse Thrusters
Combat Sense
*Skill Focus (Drive)
*Skill Focus (Pilot)

Bonus for Completion: +1 to Crew Quality for Manouver Actions for any ship on which you serve as Tactical Officer.


Smooth Flying
On any successful Manouver Action or Control Test, you may add 1 to your Static Defense for every raise on the Test until the start of your next turn.

Shake and Bake
You may use an Evasive Manouvers action on an ally no more than a Half Move's distance away from you, who then receives the TN bonus you normally would.

Cat and Mouse
During a chase, you may add +1 Speed for every other vehicle or ship involved in the chase.


Leaf on the Wind
While serving as Helmsman on a ship, once per session, you may prevent the loss of of crew by taking 1 point of critical damage for every point of crew that would have been lost.

Fly Apart
While operating any vehicle, you may reroll a failed Control Test, Manouver Action or Fightercraft Action by triggering a roll a d10 on the corresponding Critical chart, adding +1 for every time this feat is used more than once per scene.

Reverse Thrusters
While serving as Helmsman on a ship, once per session, as an Manouver Action you may reverse your ship's Acceleration and Maneuverability for one round.
Edited by Kwak, Jan 16 2014, 08:04 PM.
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Soulblazer_87

Only 'issue' here; there's no Barrel Roll maneuver!
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Kwak
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Sous Chef
There's already one in the "Chases & Dogfights" section (And Point Blank Lv. 4), and I wanted to avoid name confusion. So I settled for a more obscure Star Fox reference.

but if you really want one i'll see what i can do ;)
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