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More Exaltations
Topic Started: Sep 18 2014, 01:24 AM (3,385 Views)
weredrago2
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He Who Posts Too Much
http://1d4chan.org/wiki/Most_Excellent_Adventure

It has a 'to do list' mechanic where you can have events happen immediately because you said you'll go back and make them happen later.
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Neveron

weredrago2
Sep 27 2015, 12:20 PM
I can imagine a Chronomancer/Time Wizard/Time Lord spending resource points to change the past, but they can only regain those points when they go back to make those changes themselves. Should that become impossible, a paradox occurs and should have some sort of penalty involved.

Whoever is doing this Exalt should look at Time Wizards, the Bill & Ted RPG, and any other RPGs that use time travel as a major mechanic for inspiration.
I've heard of a Chronomancy supplement for AD&D - 2E, I think?

There's also a Doctor Who RPG although I don't know how good it is nor how much it actually has on time travel.

Also the time travel in Palladium's Teenage Mutant Ninja Turtles RPG is most certainly a thing. It's really complicated and has little to do with the comic it's based on.

That's all I can think of off the top of my head, though. Not that a Chronomancer Exalt needs to be that complicated, since it just has four powers, five power stat powers, and fiveish assets. All of which should preferably fit on three pages. That doesn't exactly leave much space for mindfuckingly complex time travel mechanics, for better and worse.


By the way, the "turn tocks into ticks by reversing the action" thing sounds like a record-keeping nightmare and also means that they'll heal really slowly since Healing Surges are just temporary. (Besides, how would that work for something like getting an extra Reaction action?)
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Eisenritter
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Neveron
Sep 27 2015, 02:58 PM
By the way, the "turn tocks into ticks by reversing the action" thing sounds like a record-keeping nightmare and also means that they'll heal really slowly since Healing Surges are just temporary. (Besides, how would that work for something like getting an extra Reaction action?)
Lose a hit point, give up your Reaction for the round, stun yourself...
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Yog-Sothoth
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How would healing magic work, considering you have to spend Ticks to heal other people? Would spending a Tock cause them to lose HP?
Edited by Yog-Sothoth, Sep 27 2015, 03:57 PM.
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Eisenritter
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Healing spells ask for resource points. Ticks are the resource points, Tocks aren't.
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Yog-Sothoth
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Yeah, but since when you spend a Tick you gain a Tock, how do you get that Tick back if you have to have it do the exact inverse of what it did to get it back?
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Eisenritter
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No, inverting it gets it back faster. The exaltation-specific applications would be the ones that bind them up so that only reversing them will get your Ticks back.
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Eisenritter
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Old Iron Knight
Shouldn't this thread be pinned like its counterparts in the other subforums?

Anyway, time to add another thing to my list of terrible ideas: Dvati! One soul, two bodies, definitely feels more like an exalt than a race.

Could probably be an alt-Paragon or something, given the main shtick here is playing the mystical symbolism of twins as straight as possible...
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weredrago2
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I'm surprised that this isn't pinned either. It probably just slipped their minds.

Could you explain the benefits and drawbacks of playing as a Dvati? All I'm seeing is that you'd be playing two Paragons at once.
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Eisenritter
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Pros: You're playing two people at once. That's two turns in structured time, each with their own complement of actions. That's two classes at the same time and twice the number of limited-use powers based on feats.

Cons: You're playing two people at once. That's twice the bookkeeping and as those two people share an exaltation, half the HP, Fatigue, resource and Hero Points.
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