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More Exaltations
Topic Started: Sep 18 2014, 01:24 AM (3,386 Views)
Soulblazer_87

Voidskin does NOT count as armor, but would provide the same bonuses to the character, as if they were wearing Necrodermis Armor. On the Natural Weapons... makes a bit of sense I suppose.
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Eisenritter
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Old Iron Knight
As I said, right now it's pretty much a flavor thing that it's made of Necrodermis. Since there really aren't any hard rules for artifact bionics from Book 2 yet, though I'd imagine an artifact Mechadendrite would be treated as a Bionic Arm...
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Eisenritter
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I have expunged my completed drafts that were posted in this thread.
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Soulblazer_87

This is what I have thought up on the Khainite:

Right of Blood replaces Auspex, Claws of the Beast replaces Dread and Form of the Beast replaces Dominate.

Right of Blood: By drinking the last drops of blood of a creature, essentially killing it through that manner, you drain a bit of the leftover Life Force before it escapes into the Nether. Doing so provides you with a temporary burst of power. For the remainder of the scene, whenever you use Vitae, you may additionally heal 1 Hit Point, gain +1k0 to a Skill Test that round or gain a Reaction Action. Further killing by exsanguination does not extend the duration of this power, but it may be restarted anew.

Claws Of The Beast: Gain a natural Melee Weapon, using the templates to build a Melee Weapon. This weapon is part of the body and cannot be removed unless destroyed. This weapon may only be of Ordinary or Brawling type. May select any 3 Mods to apply. Once those qualities have been decided, they may not be changed.
Mods: Armored, Balanced, Defensive, Extra Damage I&II, Extra Pen I&II, Razor Sharp, Reach, Snare, Tearing, Throwing

Form of The Beast: Gain +2 Size, +2 to either Strength or Consitution. and any 2 options from the Improved Wild Shape feat. If you have a Natural Melee or Ranged weapon, be it provided by feat, Power or even spell, you may add 2 melee weapon Mods to that weapon –at SM’s approval. You may not talk or cast spells. Social combat aside from Intimidation or defensive actions receives a 4 raise penalty. Once qualities and options have been selected, they may not be changed thereafter.
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Eisenritter
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Re:Strigoi Vampires: Auspex plays up the idea of a predator with superior senses, Dread is the effect it has on its prey. I would recommend bumping Right of Blood (do you by chance mean "rite," by the way?) up to replace Dread, keeping the more predatory Auspex, and drop Claws of the Beast down to replace Old Money. It's basically saving you background dots that would go into Artifacts or Inheritance for a good weapon anyway.

Also, I would like to add that a worthy exalt, the Muse, is slipping away, and its author appears to have vanished. Surely those of us still posting can bash our heads together to make it shine the way it ought?
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Eisenritter
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Old Iron Knight
Also, crossposting...

Adamic Dragon
Add the following Blood Quickenings to the list offered by this asset. The Void option presented here replaces the one presented in Book 2.
Void - The Dragonblooded gains +1 Composure. They do not need to breathe and can survive without a voidsuit in the vacuum of space. By spending a point of Breath they gain Aura equal to their Aspect until their next turn. Wounds dealt by a Void Dragonblood's claws cannot be healed by spending resource points or by magical healing - only by time.
Aether - The Dragonblooded gains +1 Charisma. The Dragonblood's claws gain the Shocking property, and deal E damage instead of R at their choice. By spending a point of Breath, the Dragonblood may fully transluminate their claws for a short time, treating them as magic for the purpose of overcoming armor. When the Dragonblood gains Dragon Heart at Aspect 3, they use the template of a Plasma Pistol for the breath weapon's attack, instead of a Flamer.
Starshadow - The Dragonblooded gains +1 Dexterity. Their claws deal +0k1 damage, and ignore half the target's Armor if the target is unaware of the attack (as the Sneak Attack feat). By spending a point of Breath, the Dragonblood gains Phasing and may add their Aspect in rolled dice to Stealth checks until their next turn.
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Yog-Sothoth
Extremely Confused
Seeing as the possibility of a Chronomancer has been brought back up and there isn't a thread for it yet:
-Will Chronomancers be able to shuffle Backgrounds (like how a Tuatha can shuffle their species)?
-Will they have to spend Tocks doing the exact inverse of what they gained from a Tick to regain a Tick (for example, if you spent a Tick to gain 1 HP, you'd have to reduce your HP by 1 to turn the Tock back into a Tick)?
-Will they have something like the Just As Planned feat, except as an exalt ability?
-Will they be able to chronoclone themselves?
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Eisenritter
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Old Iron Knight
In order:
-Undecided.
-Yes, that was my intent.
-Undecided, leaning yes.
-Ability suite was originally based on Blades of Time, so yes.
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weredrago2
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He Who Posts Too Much
I can imagine a Chronomancer/Time Wizard/Time Lord spending resource points to change the past, but they can only regain those points when they go back to make those changes themselves. Should that become impossible, a paradox occurs and should have some sort of penalty involved.

Whoever is doing this Exalt should look at Time Wizards, the Bill & Ted RPG, and any other RPGs that use time travel as a major mechanic for inspiration.
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ReptileViking
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There's a Bill & Ted RPG!? Must find that now!
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