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Pirate; Alright, it's time for some piracy!
Topic Started: May 18 2015, 05:29 PM (1,088 Views)
Eisenritter
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Old Iron Knight
Characteristics: Dexterity, Intelligence, Charisma
Skills: Perception, Common Lore, Acrobatics, Ballistics, Larceny, Stealth, Scrutiny, Charm, Deceive, Pilot, Disguise, Tech-Use, Intimidation, Brawl
Gun Kata: Clay Pigeon, Point Blank
Level Completion: +1 to Fame, to a maximum of 5.

Swabbie
Level: 1
Prerequisites: Larceny 2, Pilot 2
Feats:
Blind Fighting
Danger Sense
Fast Reflexes
Weapon Proficiency (Basic)
*Weapon Proficiency (Melee 2)
*Weapon Proficiency (Ranged 1)

Rapscallion
Level: 2
Prerequisites: Larceny 2, Pilot 3, Danger Sense
Feats:
Armor Proficiency (Light)
Catfall
Evasion
Skill Focus (Any)
*Skill Focus (Any)
Sneak Attack

Corsair
Level: 3
Prerequisites: Larceny 3, Pilot 3, Evasion
Feats:
Fleet of Foot
High-Risk Trading
Luck
Quick Draw
Skill Focus (Any)
*Skill Focus (Any)
Weapon Focus (any Ranged)

Dread Pirate
Level: 4
Prerequisites: Larceny 4, Pilot 4, Sneak Attack
Feats:
Hard Target
Hip Shooting
Improved Sneak Attack
Jaded
Mark of Infamy
Skill Focus (Any)
*Skill Focus (Any)

Scourge o' the Stars
Level: 5
Prerequisites: Larceny 5, Pilot 5, Improved Sneak Attack, Mark of Infamy
Feats:
Combat Master
Devastating Critical
Fearless
Skill Focus (Any)
*Skill Focus (Any)
Step Aside

FEATS

High-Risk Trading
Every two-stinger thief needs a fence, but emptying a cargo hold full of ill-gotten goods is another beast entirely. You're a whiz at locating dodgy markets and shady middlemen to convert the take into liquid assets. You can sell almost anything by making a Fellowship test against the same TN as if you were trying to buy it, gaining Wealth instead of losing it if this would result in Wealth Strain. But it ain't always a good idea to flaunt that jink, berk: If this causes you to gain permanent dots of Wealth, you could gain a lot of attention you really don't need, effectively gaining the Wanted hindrance in the crystal sphere you sold it in.

Mark of Infamy
After all that you've done, it's almost a shame that anyone can recognize your jolly roger and the cutter who flies it. You have a distinctive emblem, tattoo, scar, or other device that is immediately recognizable to anyone who's heard tales of your exploits. Gain a static bonus on Charm, Command and Intimidation tests equal to your Fame against anyone who can see your mark.
Edited by Eisenritter, Oct 31 2017, 02:58 PM.
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Eisenritter
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Old Iron Knight
Another simple one using already-existent materials only.

Yes, it's supposed to be nigh interchangeable with the Rogue progression.
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Doc
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Just a Guy
Simple and to the point; I like.

Though, I think a Ballistics requirement would make more sense than a Pilot requirement, since it seems more geared toward the shooty. Which is probably 'cause there's not a lot of pilot stuff base, but I digress.
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Eisenritter
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Old Iron Knight
Rogue doesn't have a Weaponry requirement.
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Soulblazer_87

Or maybe the Completion bonus should have something to do with all attacks while in a Vehicle?
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Eisenritter
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Old Iron Knight
...Or something to do with tight spaces and/or cover. Not all spelljammer pirates are gonna be Void Dragonbloods or Prometheans, after all...
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Soulblazer_87

Of course not. But when I hear 'pirate', I imagine a scallywag badass that commands ships to steal others blind.
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Eisenritter
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Old Iron Knight
No, that's just the captain. A "pirate" should be a seaspacefaring brigand of a generally larcenous sort. Fighting in the closed quarters of a ship should not be a strange concern for one.
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Soulblazer_87

True. Also, Captain Harlock. Because badassery. Maybe a couple unique feats (at Level 5 only) as specific distinguishing marks (tattoo, scar, piercing, whatever) that, if shown clearly grant a bonus to Intimidation?
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Eisenritter
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Old Iron Knight
Giving thought, yeah. Thinking also that if I go with the "shipboard fighting" thing there might be a couple feats scattered in there to help with that...
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