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Homebrew Exalt - The Font; Henshin or bust
Topic Started: May 22 2015, 06:57 PM (2,163 Views)
SporkMaster5000

So Highwind made an exaltation, T_A made a different exaltation, Eisenritter made some edits to it, and they both got into book 3 despite stepping on each other's toes. Then it all went to shit and I started from square 1.

Fluff:
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Crunch:

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Assets:

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Edited by SporkMaster5000, Jan 4 2016, 01:18 AM.
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SporkMaster5000

Posting my starting point and requesting any name suggestions. I'll be posting changes made and reasons therefore as I go.
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Doc
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Just a Guy
I think Avatar could work as a name, but I'm also not that imaginative. :$

What I'm really here to post is a few ideas I have for assets. Keep in mind that I'll be having a bit of the rationale I used for making Champion assets when I go into this, which was basically as follows: Champions definitively get more resource points than Wellspring, and they almost always have some on hand and aren't constantly losing them. As such, their assets should have minor effects along with more powerful effects for them to drop points on. That's the rationale I'm bringing here, so bear with me.

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Fanged Hero is basically good in my book (I feel the Power Field bit should be able to just be used while in Avatar or Second Gear, but eh), and Horned is one I'm not quite sure how to tackle.
Edited by Doc, May 22 2015, 09:31 PM.
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SporkMaster5000

First major revision:
Signature style and my proposed finishing move rolled together. Restriction of free school to only in avatar mode removed, this was flavorful, but either an XP sink, or an unnecessary restriction. Also while the "instant expert" is a common trope among transforming heroes, so it fighting out of the suit once a character has been established as a hero. If enough people don't like it I'm willing to put the restriction back on, but it was cut mostly for playability.

Winning smile and power of friendship rolled together. They're related fluff, and LN's four abilities and five star-abilities asthetic is maintained. Neither were actually changed. The more evocative name was kept.

Resource stat change. Cribbing from the Champion, because power of friendship was kept, a lower total pool is given than the champion or warewolf despite the same recovery method listed. Might take out the once per round restriction of PoF. dropped regular drain from avatar mode and super mode

Burning spirit back at 1* the old finishing blow got taken out of the channel powers, the new finishing move seems too much for a 1*.

New finishing move. I made it up whole cloth. Tried to take the champion's finishing move principle of the super big attack that kills the monster of the week, but make it actually impressive, and not a resource sapping.

New ablative avatar. Tried to capture the "hit so hard they go flying and un-transform" from Toku. Wording might need help.

Push it to the limit at 5*. It's a good ability, I've said it feels more like a capstone than the alternatives. Reduced damage per drop to be a 1:1 ratio.

Various wordings were updated, but most of them aren't functional changes unless mentioned above.
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SporkMaster5000

Doc
May 22 2015, 09:29 PM
I think Avatar could work as a name, but I'm also not that imaginative. :$

What I'm really here to post is a few ideas I have for assets. Keep in mind that I'll be having a bit of the rationale I used for making Champion assets when I go into this, which was basically as follows: Champions definitively get more resource points than Wellspring, and they almost always have some on hand and aren't constantly losing them. As such, their assets should have minor effects along with more powerful effects for them to drop points on. That's the rationale I'm bringing here, so bear with me.

Spoiler: click to toggle


Fanged Hero is basically good in my book (I feel the Power Field bit should be able to just be used while in Avatar or Second Gear, but eh), and Horned is one I'm not quite sure how to tackle.
I need to decompress before I look at assets, I pulled the resource closer to the champion, so something to spend them on is probably a good idea. I'm thinking some asset that grants a transformation trinket that grants some variety of benefit i haven't throught through yet, and possibly one that makes the avatar better but inflicts a regular expenditure of resource, or maybe just a time limit. This could actually be a nod to the wellspring and a GARO reference.
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konrad13
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Truth be told, I am loving this!
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SporkMaster5000

SporkMaster5000
May 22 2015, 10:37 PM
Doc
May 22 2015, 09:29 PM
I think Avatar could work as a name, but I'm also not that imaginative. :$

What I'm really here to post is a few ideas I have for assets. Keep in mind that I'll be having a bit of the rationale I used for making Champion assets when I go into this, which was basically as follows: Champions definitively get more resource points than Wellspring, and they almost always have some on hand and aren't constantly losing them. As such, their assets should have minor effects along with more powerful effects for them to drop points on. That's the rationale I'm bringing here, so bear with me.

Spoiler: click to toggle


Fanged Hero is basically good in my book (I feel the Power Field bit should be able to just be used while in Avatar or Second Gear, but eh), and Horned is one I'm not quite sure how to tackle.
I need to decompress before I look at assets, I pulled the resource closer to the champion, so something to spend them on is probably a good idea. I'm thinking some asset that grants a transformation trinket that grants some variety of benefit i haven't throught through yet, and possibly one that makes the avatar better but inflicts a regular expenditure of resource, or maybe just a time limit. This could actually be a nod to the wellspring and a GARO reference.
I'm having trouble thinking of a good upside to a transformation trinket. Especially without avatar taking resources every turn. I have some thoughts but it'd be a really middling feat with what I've got.

I think fanged hero needs a little reworking, but it's in the right direction. A power first costs 3 dots of inheritance, or 150xp. This asset costs 100xp and gives a sometimes power fist. getting the power fist means you can't get as much from inheritance, but you still have potentially two more dots you can buy up, and it can be taken by the SM if appropriate. This asset denies you any other exalted asset, but is permanent. I dunno if it needs to be more powerful, or just needs some polish.

hotshot hero I like your drop expenditure, but I'd rather it be spend a drop to get all/any of this short list of specific properties, instead of demanding the player consult the somewhat arcane item creation section. Also, providing specific properties would make it easier to balance, as any problematic properties can just get dropped from the list.

Armored hero: i actually like the resist non-damaging effects as the base effect, as eisenritter and I worked out, it covers a good mix of stuff. I think getting armor/aura or resistance as a super mode benefit and spending a drop to get the other is a good place for this one.

bladed hero: I think I might make this the spiritual successor of true strike, taking all three of its benefits and making this the "spell combo/special attack/trick shot" focused asset. I need to mull it over exactly. I don't like the idea of just adding advantages just because it's not something I'd expect a player to be consulting mid-game, like item creation rules.

horned hero I've got some plans about, I dunno if I want to keep the White devil and caster assets as one, but at the least i'll let the critical damage debuff apply to any damage, and allies.

Still need to work through the specifics, but only now started thinking about assets and looked through these suggestions.
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Doc
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Just a Guy
I more or less agree with your points, except for Armored Hero. I like the "ignore non-damaging effects of attacks" and all, but I just think that 'takes less damage' is more generally useful (and should be up more often because of that) than 'can ignore abilities not everyone can or will use.'

Though, I'll admit that the same argument can be made in regards to the asset providing something good to spend Drops on. In which case, I simply think it should be usable at any time instead of just Second Gear.

As for the artifact thing, perhaps there's some merit in having such an item be like a legacy thing, passed from one Font to the other and attaining bits of their skills as it goes. Such an asset could allow them to tap into the experiences of Font's passed to gain an edge. Or something.
Edited by Doc, May 23 2015, 08:09 PM.
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konrad13
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Ah, sort of like how some of the Power Rangers/Kamen Riders acquired their powers: By having an older Ranger/Rider pass it down.

I like that!
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SporkMaster5000

i dunno that i want the legacy artifact concept built in, that kinda fluff seems like more of a player call, but getting more skills and/or specialties might be a thing, or maybe one free signature style combo? play up the instant expert trope
Edited by SporkMaster5000, May 24 2015, 01:12 AM.
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